/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "minimizeanimation.h" #include #include // Note that currently effects need to be manually enabled in the EffectsHandler // class constructor (in effects.cpp). namespace KWinInternal { MinimizeAnimationEffect::MinimizeAnimationEffect() { mActiveAnimations = 0; } void MinimizeAnimationEffect::prePaintScreen( int* mask, QRegion* region, int time ) { if( mActiveAnimations > 0 ) // We need to mark the screen windows as transformed. Otherwise the // whole screen won't be repainted, resulting in artefacts *mask |= Scene::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen(mask, region, time); } void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ) { const float changeTime = 500; if( mAnimationProgress.contains( w )) { Client* c = static_cast< Client* >( w->window() ); if( c->isMinimized() ) { mAnimationProgress[w] += time / changeTime; if( mAnimationProgress[w] >= 1.0f ) mAnimationProgress.remove( w ); } else { mAnimationProgress[w] -= time / changeTime; if( mAnimationProgress[w] <= 0.0f ) mAnimationProgress.remove( w ); } // Schedule window for transformation if the animation is still in // progress if( mAnimationProgress.contains( w )) { // We'll transform this window *mask |= Scene::PAINT_WINDOW_TRANSFORMED; w->enablePainting( Scene::Window::PAINT_DISABLED_BY_MINIMIZE ); } else // Animation just finished mActiveAnimations--; } effects->prePaintWindow( w, mask, region, time ); } void MinimizeAnimationEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( mAnimationProgress.contains( w )) { // 0 = not minimized, 1 = fully minimized float progress = mAnimationProgress[w]; Client* c = static_cast< Client* >( w->window() ); QRect geo = c->geometry(); QRect icon = c->iconGeometry(); // If there's no icon geometry, minimize to the center of the screen if( !icon.isValid() ) icon = QRect( displayWidth() / 2, displayHeight() / 2, 0, 0 ); data.xScale *= interpolate(1.0, icon.width() / (float)geo.width(), progress); data.yScale *= interpolate(1.0, icon.height() / (float)geo.height(), progress); data.xTranslate = (int)interpolate(data.xTranslate, icon.x() - geo.x(), progress); data.yTranslate = (int)interpolate(data.yTranslate, icon.y() - geo.y(), progress); } // Call the next effect. effects->paintWindow( w, mask, region, data ); } void MinimizeAnimationEffect::postPaintScreen() { if( mActiveAnimations > 0 ) // Repaint the workspace so that everything would be repainted next time workspace()->addRepaintFull(); // Call the next effect. effects->postPaintScreen(); } void MinimizeAnimationEffect::windowMinimized( EffectWindow* w ) { if( !mAnimationProgress.contains(w) ) { mAnimationProgress[w] = 0.0f; mActiveAnimations++; } } void MinimizeAnimationEffect::windowUnminimized( EffectWindow* w ) { if( !mAnimationProgress.contains(w) ) { mAnimationProgress[w] = 1.0f; mActiveAnimations++; } } } // namespace