/* SPDX-FileCopyrightText: 2021 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "kwin_export.h" #include #include namespace KWin { class RenderLayer; class SurfaceItem; /** * The RenderLayerDelegate class represents a render layer's contents. */ class KWIN_EXPORT RenderLayerDelegate : public QObject { Q_OBJECT public: explicit RenderLayerDelegate(QObject *parent = nullptr); RenderLayer *layer() const; void setLayer(RenderLayer *layer); /** * This function is called by the compositor before starting compositing. Reimplement * this function to do frame initialization. */ virtual void prePaint(); /** * This function is called by the compositor after finishing compositing. Reimplement * this function to do post frame cleanup. */ virtual void postPaint(); /** * Returns the direct scanout candidate hint. It can be used to avoid compositing the * render layer. */ virtual SurfaceItem *scanoutCandidate() const; /** * This function is called when the compositor wants the render layer delegate * to repaint its contents. */ virtual void paint(const QRegion &damage, const QRegion &repaint, QRegion &update, QRegion &valid) = 0; private: RenderLayer *m_layer = nullptr; }; } // namespace KWin