/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "fadedesktop.h" #include namespace KWin { KWIN_EFFECT(fadedesktop, FadeDesktopEffect) FadeDesktopEffect::FadeDesktopEffect() : m_fading(false) { connect(effects, SIGNAL(desktopChanged(int,int)), this, SLOT(slotDesktopChanged(int))); m_timeline.setCurveShape(QTimeLine::LinearCurve); reconfigure(ReconfigureAll); } void FadeDesktopEffect::reconfigure(ReconfigureFlags) { m_timeline.setDuration(animationTime(250)); } void FadeDesktopEffect::prePaintScreen(ScreenPrePaintData &data, int time) { if (m_fading) { m_timeline.setCurrentTime(m_timeline.currentTime() + time); // PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once, // so with normal screen painting second screen paint would erase parts of the first paint if (m_timeline.currentValue() != 1.0) data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST; else { m_fading = false; m_timeline.setCurrentTime(0); foreach (EffectWindow * w, effects->stackingOrder()) { w->setData(WindowForceBlurRole, QVariant(false)); } effects->setActiveFullScreenEffect(NULL); } } effects->prePaintScreen(data, time); } void FadeDesktopEffect::postPaintScreen() { if (m_fading) effects->addRepaintFull(); effects->postPaintScreen(); } void FadeDesktopEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) { if (m_fading) { if (w->isOnDesktop(m_oldDesktop)) w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP); data.setTranslucent(); } effects->prePaintWindow(w, data, time); } void FadeDesktopEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) { if (m_fading && !(w->isOnCurrentDesktop() && w->isOnDesktop(m_oldDesktop))) { if (w->isOnDesktop(m_oldDesktop)) data.opacity *= 1 - m_timeline.currentValue(); else data.opacity *= m_timeline.currentValue(); } effects->paintWindow(w, mask, region, data); } void FadeDesktopEffect::slotDesktopChanged(int old) { if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this) return; // TODO: Fix glitches when fading while a previous fade is still happening effects->setActiveFullScreenEffect(this); m_fading = true; m_timeline.setCurrentTime(0); m_oldDesktop = old; foreach (EffectWindow * w, effects->stackingOrder()) { w->setData(WindowForceBlurRole, QVariant(true)); } effects->addRepaintFull(); } } // namespace #include "fadedesktop.moc"