/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010 Martin Gräßlin Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "screenshot.h" #include #include #include #include #include #include #include #include #include namespace KWin { KWIN_EFFECT(screenshot, ScreenShotEffect) KWIN_EFFECT_SUPPORTED(screenshot, ScreenShotEffect::supported()) bool ScreenShotEffect::supported() { return effects->compositingType() == XRenderCompositing || (effects->isOpenGLCompositing() && GLRenderTarget::supported()); } ScreenShotEffect::ScreenShotEffect() : m_scheduledScreenshot(0) { connect ( effects, SIGNAL(windowClosed(KWin::EffectWindow*)), SLOT(windowClosed(KWin::EffectWindow*)) ); QDBusConnection::sessionBus().registerObject("/Screenshot", this, QDBusConnection::ExportScriptableContents); QDBusConnection::sessionBus().registerService("org.kde.kwin.Screenshot"); } ScreenShotEffect::~ScreenShotEffect() { QDBusConnection::sessionBus().unregisterObject("/Screenshot"); QDBusConnection::sessionBus().unregisterService("org.kde.kwin.Screenshot"); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING static QImage xPictureToImage(xcb_render_picture_t srcPic, const QRect &geometry, xcb_image_t **xImage) { xcb_pixmap_t xpix = xcb_generate_id(connection()); xcb_create_pixmap(connection(), 32, xpix, rootWindow(), geometry.width(), geometry.height()); XRenderPicture pic(xpix, 32); xcb_render_composite(connection(), XCB_RENDER_PICT_OP_SRC, srcPic, XCB_RENDER_PICTURE_NONE, pic, geometry.x(), geometry.y(), 0, 0, 0, 0, geometry.width(), geometry.height()); xcb_flush(connection()); *xImage = xcb_image_get(connection(), xpix, 0, 0, geometry.width(), geometry.height(), ~0, XCB_IMAGE_FORMAT_Z_PIXMAP); QImage img((*xImage)->data, (*xImage)->width, (*xImage)->height, (*xImage)->stride, QImage::Format_ARGB32_Premultiplied); // TODO: byte order might need swapping xcb_free_pixmap(connection(), xpix); return img; } #endif void ScreenShotEffect::postPaintScreen() { effects->postPaintScreen(); if (m_scheduledScreenshot) { WindowPaintData d(m_scheduledScreenshot); double left = 0; double top = 0; double right = m_scheduledScreenshot->width(); double bottom = m_scheduledScreenshot->height(); if (m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION) { foreach (const WindowQuad & quad, d.quads) { // we need this loop to include the decoration padding left = qMin(left, quad.left()); top = qMin(top, quad.top()); right = qMax(right, quad.right()); bottom = qMax(bottom, quad.bottom()); } } else if (m_scheduledScreenshot->hasDecoration()) { WindowQuadList newQuads; left = m_scheduledScreenshot->width(); top = m_scheduledScreenshot->height(); right = 0; bottom = 0; foreach (const WindowQuad & quad, d.quads) { if (quad.type() == WindowQuadContents) { newQuads << quad; left = qMin(left, quad.left()); top = qMin(top, quad.top()); right = qMax(right, quad.right()); bottom = qMax(bottom, quad.bottom()); } } d.quads = newQuads; } const int width = right - left; const int height = bottom - top; bool validTarget = true; QScopedPointer offscreenTexture; QScopedPointer target; if (effects->isOpenGLCompositing()) { int w = width; int h = height; if (!GLTexture::NPOTTextureSupported()) { w = nearestPowerOfTwo(w); h = nearestPowerOfTwo(h); } offscreenTexture.reset(new GLTexture(w, h)); offscreenTexture->setFilter(GL_LINEAR); offscreenTexture->setWrapMode(GL_CLAMP_TO_EDGE); target.reset(new GLRenderTarget(*offscreenTexture)); validTarget = target->valid(); } if (validTarget) { d.setXTranslation(-m_scheduledScreenshot->x() - left); d.setYTranslation(-m_scheduledScreenshot->y() - top); // render window into offscreen texture int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT; QImage img; if (effects->isOpenGLCompositing()) { GLRenderTarget::pushRenderTarget(target.data()); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glClearColor(0.0, 0.0, 0.0, 1.0); setMatrix(offscreenTexture->width(), offscreenTexture->height()); effects->drawWindow(m_scheduledScreenshot, mask, infiniteRegion(), d); restoreMatrix(); // copy content from framebuffer into image img = QImage(QSize(width, height), QImage::Format_ARGB32); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits()); GLRenderTarget::popRenderTarget(); ScreenShotEffect::convertFromGLImage(img, width, height); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING xcb_image_t *xImage = NULL; if (effects->compositingType() == XRenderCompositing) { setXRenderOffscreen(true); effects->drawWindow(m_scheduledScreenshot, mask, QRegion(0, 0, width, height), d); if (xRenderOffscreenTarget()) { img = xPictureToImage(xRenderOffscreenTarget(), QRect(0, 0, width, height), &xImage); } setXRenderOffscreen(false); } #endif if (m_type & INCLUDE_CURSOR) { grabPointerImage(img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top); } const int depth = img.depth(); xcb_pixmap_t xpix = xcb_generate_id(connection()); xcb_create_pixmap(connection(), depth, xpix, rootWindow(), img.width(), img.height()); xcb_gcontext_t cid = xcb_generate_id(connection()); xcb_create_gc(connection(), cid, xpix, 0, NULL); xcb_put_image(connection(), XCB_IMAGE_FORMAT_Z_PIXMAP, xpix, cid, img.width(), img.height(), 0, 0, 0, depth, img.byteCount(), img.constBits()); xcb_free_gc(connection(), cid); xcb_flush(connection()); emit screenshotCreated(xpix); #ifdef KWIN_HAVE_XRENDER_COMPOSITING if (xImage) { xcb_image_destroy(xImage); } #endif } m_scheduledScreenshot = NULL; } } static QMatrix4x4 s_origProjection; static QMatrix4x4 s_origModelview; void ScreenShotEffect::setMatrix(int width, int height) { QMatrix4x4 projection; QMatrix4x4 identity; projection.ortho(QRect(0, 0, width, height)); if (effects->compositingType() == OpenGL2Compositing) { ShaderBinder binder(ShaderManager::GenericShader); GLShader *shader = binder.shader(); s_origProjection = shader->getUniformMatrix4x4("projection"); s_origModelview = shader->getUniformMatrix4x4("modelview"); shader->setUniform(GLShader::ProjectionMatrix, projection); shader->setUniform(GLShader::ModelViewMatrix, identity); } else if (effects->compositingType() == OpenGL1Compositing) { #ifdef KWIN_HAVE_OPENGL_1 glMatrixMode(GL_PROJECTION); glPushMatrix(); loadMatrix(projection); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); #endif } } void ScreenShotEffect::restoreMatrix() { if (effects->compositingType() == OpenGL2Compositing) { ShaderBinder binder(ShaderManager::GenericShader); GLShader *shader = binder.shader(); shader->setUniform(GLShader::ProjectionMatrix, s_origProjection); shader->setUniform(GLShader::ModelViewMatrix, s_origModelview); } else if (effects->compositingType() == OpenGL1Compositing) { #ifdef KWIN_HAVE_OPENGL_1 glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); #endif } } void ScreenShotEffect::screenshotWindowUnderCursor(int mask) { m_type = (ScreenShotType)mask; const QPoint cursor = effects->cursorPos(); EffectWindowList order = effects->stackingOrder(); EffectWindowList::const_iterator it = order.constEnd(), first = order.constBegin(); while( it != first ) { m_scheduledScreenshot = *(--it); if (m_scheduledScreenshot->isOnCurrentDesktop() && !m_scheduledScreenshot->isMinimized() && !m_scheduledScreenshot->isDeleted() && m_scheduledScreenshot->geometry().contains(cursor)) break; m_scheduledScreenshot = 0; } if (m_scheduledScreenshot) { m_scheduledScreenshot->addRepaintFull(); } } void ScreenShotEffect::screenshotForWindow(qulonglong winid, int mask) { m_type = (ScreenShotType) mask; EffectWindow* w = effects->findWindow(winid); if(w && !w->isMinimized() && !w->isDeleted()) { m_scheduledScreenshot = w; m_scheduledScreenshot->addRepaintFull(); } } QString ScreenShotEffect::screenshotFullscreen() { return blitScreenshot(QRect(0, 0, displayWidth(), displayHeight())); } QString ScreenShotEffect::screenshotScreen(int screen) { return blitScreenshot(effects->clientArea(FullScreenArea, screen, 0)); } QString ScreenShotEffect::screenshotArea(int x, int y, int width, int height) { return blitScreenshot(QRect(x, y, width, height)); } QString ScreenShotEffect::blitScreenshot(const QRect &geometry) { #ifdef KWIN_HAVE_OPENGLES Q_UNUSED(geometry) kDebug(1212) << "Framebuffer Blit not supported"; return QString(); #else QImage img; if (effects->isOpenGLCompositing()) { if (!GLRenderTarget::blitSupported()) { kDebug(1212) << "Framebuffer Blit not supported"; return QString(); } GLTexture tex(geometry.width(), geometry.height()); GLRenderTarget target(tex); target.blitFromFramebuffer(geometry); // copy content from framebuffer into image tex.bind(); img = QImage(geometry.size(), QImage::Format_ARGB32); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits()); tex.unbind(); ScreenShotEffect::convertFromGLImage(img, geometry.width(), geometry.height()); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING xcb_image_t *xImage = NULL; #endif if (effects->compositingType() == XRenderCompositing) { #ifdef KWIN_HAVE_XRENDER_COMPOSITING img = xPictureToImage(effects->xrenderBufferPicture(), geometry, &xImage); #endif } KTemporaryFile temp; temp.setSuffix(".png"); temp.setAutoRemove(false); if (!temp.open()) { return QString(); } img.save(&temp); #ifdef KWIN_HAVE_XRENDER_COMPOSITING if (xImage) { xcb_image_destroy(xImage); } #endif temp.close(); return temp.fileName(); #endif } void ScreenShotEffect::grabPointerImage(QImage& snapshot, int offsetx, int offsety) // Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot. { QScopedPointer cursor( xcb_xfixes_get_cursor_image_reply(connection(), xcb_xfixes_get_cursor_image_unchecked(connection()), NULL)); if (cursor.isNull()) return; QImage qcursorimg((uchar *) xcb_xfixes_get_cursor_image_cursor_image(cursor.data()), cursor->width, cursor->height, QImage::Format_ARGB32_Premultiplied); QPainter painter(&snapshot); painter.drawImage(QPointF(cursor->x - cursor->xhot - offsetx, cursor->y - cursor ->yhot - offsety), qcursorimg); } void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h) { // from QtOpenGL/qgl.cpp // Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) // see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { // OpenGL gives RGBA; Qt wants ARGB uint *p = (uint*)img.bits(); uint *end = p + w * h; while (p < end) { uint a = *p << 24; *p = (*p >> 8) | a; p++; } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB for (int y = 0; y < h; y++) { uint *q = (uint*)img.scanLine(y); for (int x = 0; x < w; ++x) { const uint pixel = *q; *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff) | (pixel & 0xff00ff00); q++; } } } img = img.mirrored(); } bool ScreenShotEffect::isActive() const { return m_scheduledScreenshot != NULL && !effects->isScreenLocked(); } void ScreenShotEffect::windowClosed( EffectWindow* w ) { if (w == m_scheduledScreenshot) { m_scheduledScreenshot = NULL; screenshotWindowUnderCursor(m_type); } } } // namespace