/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Philip Falkner You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "boxswitch.h" #include #include #include #include #include #ifdef HAVE_OPENGL #include #endif namespace KWinInternal { BoxSwitchEffect::BoxSwitchEffect() : mActivated( 0 ) , mMode( 0 ) , painting_desktop( 0 ) { frame_margin = 10; highlight_margin = 5; #ifdef HAVE_XRENDER alphaFormat = XRenderFindStandardFormat( display(), PictStandardARGB32 ); #endif } BoxSwitchEffect::~BoxSwitchEffect() { } void BoxSwitchEffect::prePaintScreen( int* mask, QRegion* region, int time ) { effects->prePaintScreen( mask, region, time ); } void BoxSwitchEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ) { if( mActivated ) { if( mMode == TabBox::WindowsMode ) { if( windows.contains( w ) && w != selected_window ) { *mask |= Scene::PAINT_WINDOW_TRANSLUCENT; *mask &= ~Scene::PAINT_WINDOW_OPAQUE; } } else { if( painting_desktop ) { if( w->isOnDesktop( painting_desktop )) w->enablePainting( Scene::Window::PAINT_DISABLED_BY_DESKTOP ); else w->disablePainting( Scene::Window::PAINT_DISABLED_BY_DESKTOP ); } } } effects->prePaintWindow( w, mask, region, time ); } void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { effects->paintScreen( mask, region, data ); if( mActivated ) { if( mMode == TabBox::WindowsMode ) { paintFrame(); foreach( EffectWindow* w, windows.keys()) { if( w == selected_window ) { paintHighlight( windows[ w ].area, static_cast< Client* >( w->window())->caption()); } paintWindowThumbnail( w ); paintWindowIcon( w ); } } else { if( !painting_desktop ) { paintFrame(); for( painting_desktop = 1; painting_desktop <= desktops.count(); painting_desktop++ ) { if( painting_desktop == selected_desktop ) { paintHighlight( desktops[ painting_desktop ].area, Workspace::self()->desktopName( painting_desktop )); } paintDesktopThumbnail( painting_desktop ); } painting_desktop = 0; } } } } void BoxSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( mActivated ) { if( mMode == TabBox::WindowsMode ) { if( windows.contains( w ) && w != selected_window ) { data.opacity *= 0.1; } } } effects->paintWindow( w, mask, region, data ); } void BoxSwitchEffect::windowInputMouseEvent( Window w, QEvent* e ) { assert( w == mInput ); if( e->type() != QEvent::MouseButtonPress ) return; QPoint pos = static_cast< QMouseEvent* >( e )->pos(); pos += frame_area.topLeft(); // determine which item was clicked if( mMode == TabBox::WindowsMode ) { foreach( EffectWindow* w, windows.keys()) { if( windows[ w ].clickable.contains( pos )) { if( Client* c = static_cast< Client* >( w->window())) { Workspace::self()->activateClient( c ); if( c->isShade() && options->shadeHover ) c->setShade( ShadeActivated ); Workspace::self()->unrefTabBox(); setInactive(); } } } } else { for( int i = 1; i <= desktops.count(); i++ ) { if( desktops[ i ].clickable.contains( pos )) { Workspace::self()->setCurrentDesktop( i ); Workspace::self()->unrefTabBox(); setInactive(); } } } } void BoxSwitchEffect::windowDamaged( EffectWindow* w, const QRect& damage ) { if( mActivated ) { if( mMode == TabBox::WindowsMode ) { if( windows.contains( w )) { workspace()->addRepaint( windows[ w ].area ); } } else { if( w->isOnAllDesktops()) { foreach( ItemInfo info, desktops ) workspace()->addRepaint( info.area ); } else { workspace()->addRepaint( desktops[ w->desktop() ].area ); } } } } void BoxSwitchEffect::windowGeometryShapeChanged( EffectWindow* w, const QRect& old ) { if( mActivated ) { if( mMode == TabBox::WindowsMode ) { if( windows.contains( w ) && w->size() != old.size()) { workspace()->addRepaint( windows[ w ].area ); } } else { if( w->isOnAllDesktops()) { foreach( ItemInfo info, desktops ) workspace()->addRepaint( info.area ); } else { workspace()->addRepaint( desktops[ w->desktop() ].area ); } } } } void BoxSwitchEffect::tabBoxAdded( int mode ) { if( !mActivated ) { if( mode == TabBox::WindowsMode ) { if( Workspace::self()->currentTabBoxClientList().count() > 0 ) { mMode = mode; Workspace::self()->refTabBox(); setActive(); } } else { // DesktopMode or DesktopListMode if( Workspace::self()->numberOfDesktops() > 0 ) { mMode = mode; painting_desktop = 0; Workspace::self()->refTabBox(); setActive(); } } } } void BoxSwitchEffect::tabBoxClosed() { if( mActivated ) setInactive(); } void BoxSwitchEffect::tabBoxUpdated() { if( mActivated ) { if( mMode == TabBox::WindowsMode ) { if( selected_window != NULL ) { if( windows.contains( selected_window )) workspace()->addRepaint( windows.value( selected_window ).area ); selected_window->window()->addRepaintFull(); } selected_window = Workspace::self()->currentTabBoxClient()->effectWindow(); if( windows.contains( selected_window )) workspace()->addRepaint( windows.value( selected_window ).area ); selected_window->window()->addRepaintFull(); if( Workspace::self()->currentTabBoxClientList() == tab_clients ) return; tab_clients = Workspace::self()->currentTabBoxClientList(); } else { if( desktops.contains( selected_desktop )) workspace()->addRepaint( desktops.value( selected_desktop ).area ); selected_desktop = Workspace::self()->currentTabBoxDesktop(); if( desktops.contains( selected_desktop )) workspace()->addRepaint( desktops.value( selected_desktop ).area ); if( Workspace::self()->numberOfDesktops() == desktops.count()) return; } workspace()->addRepaint( frame_area ); calculateFrameSize(); calculateItemSizes(); moveResizeInputWindow( frame_area.x(), frame_area.y(), frame_area.width(), frame_area.height()); workspace()->addRepaint( frame_area ); } } void BoxSwitchEffect::setActive() { mActivated = true; if( mMode == TabBox::WindowsMode ) { tab_clients = Workspace::self()->currentTabBoxClientList(); selected_window = Workspace::self()->currentTabBoxClient()->effectWindow(); } else { selected_desktop = Workspace::self()->currentTabBoxDesktop(); } calculateFrameSize(); calculateItemSizes(); mInput = effects->createInputWindow( this, frame_area.x(), frame_area.y(), frame_area.width(), frame_area.height(), Qt::ArrowCursor ); workspace()->addRepaint( frame_area ); if( mMode == TabBox::WindowsMode ) { foreach( EffectWindow* w, windows.keys()) { if( w != selected_window ) w->window()->addRepaintFull(); #ifdef HAVE_OPENGL if( dynamic_cast< SceneOpenGL* >( scene )) { // windows[ w ].iconTexture.discard(); } else #endif { #ifdef HAVE_XRENDER if( windows[ w ].iconPicture != None ) XRenderFreePicture( display(), windows[ w ].iconPicture ); windows[ w ].iconPicture = None; #endif } } } } void BoxSwitchEffect::setInactive() { mActivated = false; if( mInput != None ) { effects->destroyInputWindow( mInput ); mInput = None; } if( mMode == TabBox::WindowsMode ) { foreach( EffectWindow* w, windows.keys()) { if( w != selected_window ) w->window()->addRepaintFull(); #ifdef HAVE_OPENGL if( dynamic_cast< SceneOpenGL* >( scene )) { // windows[ w ].iconTexture.discard(); } else #endif { #ifdef HAVE_XRENDER if( windows[ w ].iconPicture != None ) XRenderFreePicture( display(), windows[ w ].iconPicture ); windows[ w ].iconPicture = None; #endif } } } workspace()->addRepaint( frame_area ); frame_area = QRect(); } void BoxSwitchEffect::moveResizeInputWindow( int x, int y, int width, int height ) { XMoveWindow( display(), mInput, x, y ); XResizeWindow( display(), mInput, width, height ); } void BoxSwitchEffect::calculateFrameSize() { int itemcount; if( mMode == TabBox::WindowsMode ) { itemcount = tab_clients.count(); item_max_size.setWidth( 200 ); item_max_size.setHeight( 200 ); } else { itemcount = Workspace::self()->numberOfDesktops(); item_max_size.setWidth( 200 ); item_max_size.setHeight( 200 ); } // Shrink the size until all windows/desktops can fit onscreen frame_area.setWidth( frame_margin * 2 + itemcount * item_max_size.width()); while( frame_area.width() > displayWidth()) { item_max_size /= 2; frame_area.setWidth( frame_margin * 2 + itemcount * item_max_size.width()); } frame_area.setHeight( frame_margin * 2 + item_max_size.height() + 15 ); frame_area.moveTo( ( displayWidth() - frame_area.width()) / 2, ( displayHeight() - frame_area.height()) / 2 ); } void BoxSwitchEffect::calculateItemSizes() { if( mMode == TabBox::WindowsMode ) { windows.clear(); for( int i = 0; i < tab_clients.count(); i++ ) { EffectWindow* w = tab_clients.at( i )->effectWindow(); windows[ w ].area = QRect( frame_area.x() + frame_margin + i * item_max_size.width(), frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height()); windows[ w ].clickable = windows[ w ].area; } } else { desktops.clear(); int iDesktop = ( mMode == TabBox::DesktopMode ) ? Workspace::self()->currentDesktop() : 1; for( int i = 1; i <= Workspace::self()->numberOfDesktops(); i++ ) { desktops[ iDesktop ].area = QRect( frame_area.x() + frame_margin + ( i - 1 ) * item_max_size.width(), frame_area.y() + frame_margin, item_max_size.width(), item_max_size.height()); desktops[ iDesktop ].clickable = desktops[ iDesktop ].area; if( mMode == TabBox::DesktopMode ) iDesktop = Workspace::self()->nextDesktopFocusChain( iDesktop ); else iDesktop++; } } } void BoxSwitchEffect::paintFrame() { double alpha = 0.75; #ifdef HAVE_OPENGL if( dynamic_cast< SceneOpenGL* >( scene )) { glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glColor4f( 0, 0, 0, alpha ); glBegin( GL_QUADS ); glVertex2i( frame_area.x(), frame_area.y()); glVertex2i( frame_area.x() + frame_area.width(), frame_area.y()); glVertex2i( frame_area.x() + frame_area.width(), frame_area.y() + frame_area.height()); glVertex2i( frame_area.x(), frame_area.y() + frame_area.height()); glEnd(); glPopAttrib(); } else #endif { #ifdef HAVE_XRENDER Pixmap pixmap = XCreatePixmap( display(), rootWindow(), frame_area.width(), frame_area.height(), 32 ); Picture pic = XRenderCreatePicture( display(), pixmap, alphaFormat, 0, NULL ); XFreePixmap( display(), pixmap ); XRenderColor col; col.alpha = int( alpha * 0xffff ); col.red = 0; col.green = 0; col.blue = 0; XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0, frame_area.width(), frame_area.height()); XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc, pic, None, static_cast< SceneXrender* >( scene )->bufferPicture(), 0, 0, 0, 0, frame_area.x(), frame_area.y(), frame_area.width(), frame_area.height()); XRenderFreePicture( display(), pic ); #endif } } void BoxSwitchEffect::paintHighlight( QRect area, QString text ) { double alpha = 0.75; #ifdef HAVE_OPENGL if( dynamic_cast< SceneOpenGL* >( scene )) { glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glColor4f( 1, 1, 1, alpha ); glBegin( GL_QUADS ); glVertex2i( area.x(), area.y()); glVertex2i( area.x() + area.width(), area.y()); glVertex2i( area.x() + area.width(), area.y() + area.height()); glVertex2i( area.x(), area.y() + area.height()); glEnd(); glPopAttrib(); } else #endif { #ifdef HAVE_XRENDER Pixmap pixmap = XCreatePixmap( display(), rootWindow(), area.width(), area.height(), 32 ); Picture pic = XRenderCreatePicture( display(), pixmap, alphaFormat, 0, NULL ); XFreePixmap( display(), pixmap ); XRenderColor col; col.alpha = int( alpha * 0xffff ); col.red = int( alpha * 0xffff ); col.green = int( alpha * 0xffff ); col.blue = int( alpha * 0xffff ); XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0, area.width(), area.height()); XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc, pic, None, static_cast< SceneXrender* >( scene )->bufferPicture(), 0, 0, 0, 0, area.x(), area.y(), area.width(), area.height()); XRenderFreePicture( display(), pic ); #endif } // kDebug() << text << endl; // TODO draw this nicely on screen } void BoxSwitchEffect::paintDesktopThumbnail( int iDesktop ) { if( !desktops.contains( iDesktop )) return; ScreenPaintData data; QRect region; QRect r = desktops[ iDesktop ].area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ); QSize size = QSize( displayWidth(), displayHeight()); size.scale( r.size(), Qt::KeepAspectRatio ); data.xScale = size.width() / double( displayWidth()); data.yScale = size.height() / double( displayHeight()); int width = int( displayWidth() * data.xScale ); int height = int( displayHeight() * data.yScale ); int x = r.x() + ( r.width() - width ) / 2; int y = r.y() + ( r.height() - height ) / 2; region = QRect( x, y, width, height ); data.xTranslate = x; data.yTranslate = y; effects->paintScreen( Scene::PAINT_SCREEN_TRANSFORMED | Scene::PAINT_SCREEN_BACKGROUND_FIRST, region, data ); } void BoxSwitchEffect::paintWindowThumbnail( EffectWindow* w ) { if( !windows.contains( w )) return; WindowPaintData data; setPositionTransformations( data, windows[ w ].thumbnail, w, windows[ w ].area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ), Qt::KeepAspectRatio ); effects->drawWindow( w, Scene::PAINT_WINDOW_OPAQUE | Scene::PAINT_WINDOW_TRANSFORMED, windows[ w ].thumbnail, data ); } void BoxSwitchEffect::paintWindowIcon( EffectWindow* w ) { if( !windows.contains( w )) return; if( windows[ w ].icon.serialNumber() != static_cast< Client* >( w->window())->icon().serialNumber()) { // make sure windows[ w ].icon is the right QPixmap, and rebind windows[ w ].icon = static_cast< Client* >( w->window())->icon(); #ifdef HAVE_OPENGL if( dynamic_cast< SceneOpenGL* >( scene )) { // windows[ w ].iconTexture.bindPixmap( windows[ w ].icon.handle(), // windows[ w ].icon.width(), windows[ w ].icon.height(), // windows[ w ].icon.depth(), windows[ w ].icon.rect()); // windows[ w ].iconTexture.setFilter( GL_LINEAR ); } else #endif { #ifdef HAVE_XRENDER if( windows[ w ].iconPicture != None ) XRenderFreePicture( display(), windows[ w ].iconPicture ); windows[ w ].iconPicture = XRenderCreatePicture( display(), windows[ w ].icon.handle(), alphaFormat, 0, NULL ); #endif } } int x = windows[ w ].area.x() + ( windows[ w ].area.width() - windows[ w ].icon.width()) / 2; int y = windows[ w ].area.y() + ( windows[ w ].area.height() - windows[ w ].icon.height()) / 2; int width = windows[ w ].icon.width(); int height = windows[ w ].icon.height(); #ifdef HAVE_OPENGL if( dynamic_cast< SceneOpenGL* >( scene )) { // glPushMatrix(); // glPushAttrib( GL_ENABLE_BIT ); // glEnable( GL_BLEND ); // glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // windows[ w ].iconTexture.enable(); // windows[ w ].iconTexture.preparePaint(); // glBegin( GL_QUADS ); // glTexCoord2i( 0, 0 ); // glVertex2i( x, y ); // glTexCoord2i( windows[ w ].icon.width(), 0 ); // glVertex2i( x + width, y ); // glTexCoord2i( windows[ w ].icon.width(), windows[ w ].icon.height()); // glVertex2i( x + width, y + height ); // glTexCoord2i( 0, windows[ w ].icon.height()); // glVertex2i( x, y + height ); // glEnd(); // windows[ w ].iconTexture.finishPaint(); // glPopMatrix(); // glPopAttrib(); // windows[ w ].iconTexture.disable(); } else #endif { #ifdef HAVE_XRENDER XRenderComposite( display(), windows[ w ].icon.depth() == 32 ? PictOpOver : PictOpSrc, windows[ w ].iconPicture, None, static_cast< SceneXrender* >( scene )->bufferPicture(), 0, 0, 0, 0, x, y, width, height ); #endif } } } // namespace