/* * Copyright © 2010 Fredrik Höglund * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. if not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef BLUR_H #define BLUR_H #include #include #include #include #include namespace KWin { class BlurShader; class BlurEffect : public KWin::Effect { Q_OBJECT public: BlurEffect(); ~BlurEffect(); static bool supported(); static bool enabledByDefault(); void reconfigure(ReconfigureFlags flags); void prePaintScreen(ScreenPrePaintData &data, int time); void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time); void drawWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data); void paintEffectFrame(EffectFrame *frame, QRegion region, double opacity, double frameOpacity); public Q_SLOTS: void slotWindowAdded(EffectWindow *w); void slotWindowDeleted(EffectWindow *w); void slotPropertyNotify(EffectWindow *w, long atom); void slotScreenGeometryChanged(); private: QRect expand(const QRect &rect) const; QRegion expand(const QRegion ®ion) const; QRegion blurRegion(const EffectWindow *w) const; bool shouldBlur(const EffectWindow *w, int mask, const WindowPaintData &data) const; void updateBlurRegion(EffectWindow *w) const; void drawRegion(const QRegion ®ion); void doBlur(const QRegion &shape, const QRect &screen, const float opacity); void doCachedBlur(EffectWindow *w, const QRegion& region, const float opacity); private: BlurShader *shader; QVector vertices; GLRenderTarget *target; GLTexture tex; long net_wm_blur_region; QRegion m_damagedArea; // keeps track of the area which has been damaged (from bottom to top) QRegion m_paintedArea; // actually painted area which is greater than m_damagedArea QRegion m_currentBlur; // keeps track of the currently blured area of non-caching windows(from bottom to top) bool m_shouldCache; struct BlurWindowInfo { GLTexture blurredBackground; // keeps the horizontally blurred background QRegion damagedRegion; bool dropCache; }; QHash< const EffectWindow*, BlurWindowInfo > windows; }; } // namespace KWin #endif