/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ // SELI zmenit doc /* This file contains things relevant to stacking order and layers. Design: Normal unconstrained stacking order, as requested by the user (by clicking on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order. That list shouldn't be used at all, except for building Workspace::stacking_order. The building is done in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should be used to get the stacking order, because it also checks the stacking order is up to date. All clients are also stored in Workspace::clients (except for isDesktop() clients, as those are very special, and are stored in Workspace::desktops), in the order the clients were created. Every window has one layer assigned in which it is. There are 6 layers, from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends on the window type, and on other things like whether the window is active. NET::Splash clients belong to the Normal layer. NET::TopMenu clients belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow are in the Normal layer in order to keep the 'allow window to cover the panel' Kicker setting to work as intended (this may look like a slight spec violation, but a) I have no better idea, b) the spec allows adjusting the stacking order if the WM thinks it's a good idea . We put all NET::KeepAbove above all Docks too, even though the spec suggests putting them in the same layer. Most transients are in the same layer as their mainwindow, see Workspace::constrainedStackingOrder(), they may also be in higher layers, but they should never be below their mainwindow. When some client attribute changes (above/below flag, transiency...), Workspace::updateClientLayer() should be called in order to make sure it's moved to the appropriate layer ClientList if needed. Currently the things that affect client in which layer a client belongs: KeepAbove/Keep Below flags, window type, fullscreen state and whether the client is active, mainclient (transiency). Make sure updateStackingOrder() is called in order to make Workspace::stackingOrder() up to date and propagated to the world. Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker helper class) it's possible to temporarily disable updates and the stacking order will be updated once after it's allowed again. */ #include #include #include "utils.h" #include "client.h" #include "workspace.h" #include "screenedge.h" #include "tabbox.h" #include "group.h" #include "rules.h" #include "unmanaged.h" #include "deleted.h" #include "effects.h" #include namespace KWin { //******************************* // Workspace //******************************* void Workspace::updateClientLayer(Client* c) { if (c == NULL) return; if (c->layer() == c->belongsToLayer()) return; StackingUpdatesBlocker blocker(this); c->invalidateLayer(); // invalidate, will be updated when doing restacking for (ClientList::ConstIterator it = c->transients().constBegin(); it != c->transients().constEnd(); ++it) updateClientLayer(*it); } void Workspace::updateStackingOrder(bool propagate_new_clients) { if (block_stacking_updates > 0) { if (propagate_new_clients) blocked_propagating_new_clients = true; return; } ClientList new_stacking_order = constrainedStackingOrder(); bool changed = (new_stacking_order != stacking_order || force_restacking); force_restacking = false; stacking_order = new_stacking_order; #if 0 kDebug(1212) << "stacking:" << changed; if (changed || propagate_new_clients) { for (ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); } #endif if (changed || propagate_new_clients) { propagateClients(propagate_new_clients); addRepaintFull(); if (active_client) active_client->updateMouseGrab(); } } /*! Propagates the managed clients to the world. Called ONLY from updateStackingOrder(). */ void Workspace::propagateClients(bool propagate_new_clients) { Window *cl; // MW we should not assume WId and Window to be compatible // when passig pointers around. // restack the windows according to the stacking order // 1 - supportWindow, 1 - topmenu_space, 8 - electric borders QVector newWindowStack; // Stack all windows under the support window. The support window is // not used for anything (besides the NETWM property), and it's not shown, // but it was lowered after kwin startup. Stacking all clients below // it ensures that no client will be ever shown above override-redirect // windows (e.g. popups). newWindowStack << (Window*)supportWindow->winId(); QVectorIterator it(m_screenEdge.windows()); while (it.hasNext()) { if ((Window)it.next() != None) { newWindowStack << (Window*)⁢ } } for (int i = stacking_order.size() - 1; i >= 0; i--) { if (stacking_order.at(i)->hiddenPreview()) { continue; } newWindowStack << (Window*)stacking_order.at(i)->frameId(); } // TODO isn't it too inefficient to restack always all clients? // TODO don't restack not visible windows? assert(newWindowStack.at(0) == (Window*)supportWindow->winId()); XRestackWindows(display(), (Window*)newWindowStack.data(), newWindowStack.count()); int pos = 0; if (propagate_new_clients) { cl = new Window[ desktops.count() + clients.count()]; // TODO this is still not completely in the map order for (ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it) cl[pos++] = (*it)->window(); for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it) cl[pos++] = (*it)->window(); rootInfo->setClientList(cl, pos); delete [] cl; } cl = new Window[ stacking_order.count()]; pos = 0; for (ClientList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) cl[pos++] = (*it)->window(); rootInfo->setClientListStacking(cl, pos); delete [] cl; // Make the cached stacking order invalid here, in case we need the new stacking order before we get // the matching event, due to X being asynchronous. x_stacking_dirty = true; } /*! Returns topmost visible client. Windows on the dock, the desktop or of any other special kind are excluded. Also if the window doesn't accept focus it's excluded. */ // TODO misleading name for this method, too many slightly different ways to use it Client* Workspace::topClientOnDesktop(int desktop, int screen, bool unconstrained, bool only_normal) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); ClientList list; if (!unconstrained) list = stacking_order; else list = unconstrained_stacking_order; for (int i = list.size() - 1; i >= 0; --i) { if (list.at(i)->isOnDesktop(desktop) && list.at(i)->isShown(false) && list.at(i)->isOnCurrentActivity()) { if (screen != -1 && list.at(i)->screen() != screen) continue; if (!only_normal) return list.at(i); if (list.at(i)->wantsTabFocus() && !list.at(i)->isSpecialWindow()) return list.at(i); } } return 0; } Client* Workspace::findDesktop(bool topmost, int desktop) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if (topmost) { for (int i = stacking_order.size() - 1; i >= 0; i--) { if (stacking_order.at(i)->isOnDesktop(desktop) && stacking_order.at(i)->isDesktop() && stacking_order.at(i)->isShown(true)) return stacking_order.at(i); } } else { // bottom-most foreach (Client * c, stacking_order) { if (c->isOnDesktop(desktop) && c->isDesktop() && c->isShown(true)) return c; } } return NULL; } void Workspace::raiseOrLowerClient(Client *c) { if (!c) return; Client* topmost = NULL; // TODO Q_ASSERT( block_stacking_updates == 0 ); if (most_recently_raised && stacking_order.contains(most_recently_raised) && most_recently_raised->isShown(true) && c->isOnCurrentDesktop()) topmost = most_recently_raised; else topmost = topClientOnDesktop(c->isOnAllDesktops() ? currentDesktop() : c->desktop(), options->separateScreenFocus ? c->screen() : -1); if (c == topmost) lowerClient(c); else raiseClient(c); } void Workspace::lowerClient(Client* c, bool nogroup) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.prepend(c); if (!nogroup && c->isTransient()) { // lower also all windows in the group, in their reversed stacking order ClientList wins = ensureStackingOrder(c->group()->members()); for (int i = wins.size() - 1; i >= 0; --i) { if (wins[ i ] != c) lowerClient(wins[ i ], true); } } if (c == most_recently_raised) most_recently_raised = 0; } void Workspace::lowerClientWithinApplication(Client* c) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); bool lowered = false; // first try to put it below the bottom-most window of the application for (ClientList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) if (Client::belongToSameApplication(*it, c)) { unconstrained_stacking_order.insert(it, c); lowered = true; break; } if (!lowered) unconstrained_stacking_order.prepend(c); // ignore mainwindows } void Workspace::raiseClient(Client* c, bool nogroup) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); if (!nogroup && c->isTransient()) { ClientList transients; Client *transient_parent = c; while ((transient_parent = transient_parent->transientFor())) transients << transient_parent; foreach (transient_parent, transients) raiseClient(transient_parent, true); } unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.append(c); if (!c->isSpecialWindow()) { most_recently_raised = c; pending_take_activity = NULL; } } void Workspace::raiseClientWithinApplication(Client* c) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); // ignore mainwindows // first try to put it above the top-most window of the application for (int i = unconstrained_stacking_order.size() - 1; i >= 0 ; i--) { if (unconstrained_stacking_order.at(i) == c) // don't lower it just because it asked to be raised return; if (Client::belongToSameApplication(unconstrained_stacking_order.at(i), c)) { unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(++i, c); // insert after the found one return; } } } void Workspace::raiseClientRequest(Client* c, NET::RequestSource src, Time timestamp) { if (src == NET::FromTool || allowFullClientRaising(c, timestamp)) raiseClient(c); else { raiseClientWithinApplication(c); c->demandAttention(); } } void Workspace::lowerClientRequest(Client* c, NET::RequestSource src, Time /*timestamp*/) { // If the client has support for all this focus stealing prevention stuff, // do only lowering within the application, as that's the more logical // variant of lowering when application requests it. // No demanding of attention here of course. if (src == NET::FromTool || !c->hasUserTimeSupport()) lowerClient(c); else lowerClientWithinApplication(c); } void Workspace::restack(Client* c, Client* under) { assert(unconstrained_stacking_order.contains(under)); if (Client::belongToSameApplication(under, c)) { // put it below the active window if it's the same app unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), c); } else { // put in the stacking order below _all_ windows belonging to the active application for (ClientList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) { // TODO ignore topmenus? if (Client::belongToSameApplication(under, *it)) { if (*it != c) { unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(it, c); } break; } } } assert(unconstrained_stacking_order.contains(c)); for (int desktop = 1; desktop <= numberOfDesktops(); ++desktop) { // do for every virtual desktop to handle the case of onalldesktop windows if (c->wantsTabFocus() && c->isOnDesktop(desktop) && focus_chain[ desktop ].contains(under)) { if (Client::belongToSameApplication(under, c)) { // put it after the active window if it's the same app focus_chain[ desktop ].removeAll(c); focus_chain[ desktop ].insert(focus_chain[ desktop ].indexOf(under), c); } else { // put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa focus_chain[ desktop ].removeAll(c); for (int i = focus_chain[ desktop ].size() - 1; i >= 0; --i) { if (Client::belongToSameApplication(under, focus_chain[ desktop ].at(i))) { focus_chain[ desktop ].insert(i, c); break; } } } } } // the same for global_focus_chain if (c->wantsTabFocus() && global_focus_chain.contains(under)) { if (Client::belongToSameApplication(under, c)) { global_focus_chain.removeAll(c); global_focus_chain.insert(global_focus_chain.indexOf(under), c); } else { global_focus_chain.removeAll(c); for (int i = global_focus_chain.size() - 1; i >= 0; --i) { if (Client::belongToSameApplication(under, global_focus_chain.at(i))) { global_focus_chain.insert(i, c); break; } } } } updateStackingOrder(); } void Workspace::restackClientUnderActive(Client* c) { if (!active_client || active_client == c) { raiseClient(c); return; } restack(c, active_client); } void Workspace::restoreSessionStackingOrder(Client* c) { if (c->sessionStackingOrder() < 0) return; StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); ClientList::Iterator best_pos = unconstrained_stacking_order.end(); for (ClientList::Iterator it = unconstrained_stacking_order.begin(); // from bottom it != unconstrained_stacking_order.end(); ++it) { if ((*it)->sessionStackingOrder() > c->sessionStackingOrder()) { unconstrained_stacking_order.insert(it, c); return; } } unconstrained_stacking_order.append(c); } void Workspace::circulateDesktopApplications() { if (desktops.count() > 1) { bool change_active = activeClient()->isDesktop(); raiseClient(findDesktop(false, currentDesktop())); if (change_active) // if the previously topmost Desktop was active, activate this new one activateClient(findDesktop(true, currentDesktop())); } // if there's no active client, make desktop the active one if (desktops.count() > 0 && activeClient() == NULL && should_get_focus.count() == 0) activateClient(findDesktop(true, currentDesktop())); } /*! Returns a stacking order based upon \a list that fulfills certain contained. */ ClientList Workspace::constrainedStackingOrder() { ClientList layer[ NumLayers ]; #if 0 kDebug(1212) << "stacking1:"; for (ClientList::ConstIterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // build the order from layers QHash< Group*, Layer > minimum_layer; for (ClientList::ConstIterator it = unconstrained_stacking_order.constBegin(); it != unconstrained_stacking_order.constEnd(); ++it) { Layer l = (*it)->layer(); // If a window is raised above some other window in the same window group // which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays // above that window (see #95731). if (minimum_layer.contains((*it)->group()) && minimum_layer[(*it)->group()] == ActiveLayer && (l == NormalLayer || l == AboveLayer)) { l = minimum_layer[(*it)->group()]; } minimum_layer[(*it)->group()] = l; layer[ l ].append(*it); } ClientList stacking; for (Layer lay = FirstLayer; lay < NumLayers; ++lay) stacking += layer[ lay ]; #if 0 kDebug(1212) << "stacking2:"; for (ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // now keep transients above their mainwindows // TODO this could(?) use some optimization for (int i = stacking.size() - 1; i >= 0; ) { if (!stacking[ i ]->isTransient()) { --i; continue; } int i2 = -1; if (stacking[ i ]->groupTransient()) { if (stacking[ i ]->group()->members().count() > 0) { // find topmost client this one is transient for for (i2 = stacking.size() - 1; i2 >= 0; --i2) { if (stacking[ i2 ] == stacking[ i ]) { i2 = -1; // don't reorder, already the topmost in the group break; } if (stacking[ i2 ]->hasTransient(stacking[ i ], true) && keepTransientAbove(stacking[ i2 ], stacking[ i ])) break; } } // else i2 remains pointing at -1 } else { for (i2 = stacking.size() - 1; i2 >= 0; --i2) { if (stacking[ i2 ] == stacking[ i ]) { i2 = -1; // don't reorder, already on top of its mainwindow break; } if (stacking[ i2 ] == stacking[ i ]->transientFor() && keepTransientAbove(stacking[ i2 ], stacking[ i ])) break; } } if (i2 == -1) { --i; continue; } Client* current = stacking[ i ]; stacking.removeAt(i); --i; // move onto the next item (for next for () iteration) --i2; // adjust index of the mainwindow after the remove above if (!current->transients().isEmpty()) // this one now can be possibly above its transients, i = i2; // so go again higher in the stack order and possibly move those transients again ++i2; // insert after (on top of) the mainwindow, it's ok if it2 is now stacking.end() stacking.insert(i2, current); } #if 0 kDebug(1212) << "stacking3:"; for (ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); kDebug(1212) << "\n\n"; #endif return stacking; } void Workspace::blockStackingUpdates(bool block) { if (block) { if (block_stacking_updates == 0) blocked_propagating_new_clients = false; ++block_stacking_updates; } else // !block if (--block_stacking_updates == 0) { updateStackingOrder(blocked_propagating_new_clients); if (effects) static_cast(effects)->checkInputWindowStacking(); } } // Ensure list is in stacking order ClientList Workspace::ensureStackingOrder(const ClientList& list) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if (list.count() < 2) return list; // TODO is this worth optimizing? ClientList result = list; for (ClientList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) if (result.removeAll(*it) != 0) result.append(*it); return result; } // check whether a transient should be actually kept above its mainwindow // there may be some special cases where this rule shouldn't be enfored bool Workspace::keepTransientAbove(const Client* mainwindow, const Client* transient) { // #93832 - don't keep splashscreens above dialogs if (transient->isSplash() && mainwindow->isDialog()) return false; // This is rather a hack for #76026. Don't keep non-modal dialogs above // the mainwindow, but only if they're group transient (since only such dialogs // have taskbar entry in Kicker). A proper way of doing this (both kwin and kicker) // needs to be found. if (transient->isDialog() && !transient->isModal() && transient->groupTransient()) return false; // #63223 - don't keep transients above docks, because the dock is kept high, // and e.g. dialogs for them would be too high too if (mainwindow->isDock()) return false; return true; } // Returns all windows in their stacking order on the root window. ToplevelList Workspace::xStackingOrder() const { if (!x_stacking_dirty) return x_stacking; x_stacking_dirty = false; x_stacking.clear(); Window dummy; Window* windows = NULL; unsigned int count = 0; XQueryTree(display(), rootWindow(), &dummy, &dummy, &windows, &count); // use our own stacking order, not the X one, as they may differ foreach (Client * c, stacking_order) x_stacking.append(c); for (unsigned int i = 0; i < count; ++i) { if (Unmanaged* c = findUnmanaged(WindowMatchPredicate(windows[ i ]))) x_stacking.append(c); } foreach (Deleted * c, deleted) x_stacking.append(c); if (windows != NULL) XFree(windows); const_cast< Workspace* >(this)->checkUnredirect(); return x_stacking; } //******************************* // Client //******************************* void Client::restackWindow(Window /*above TODO */, int detail, NET::RequestSource src, Time timestamp, bool send_event) { switch(detail) { case Above: case TopIf: workspace()->raiseClientRequest(this, src, timestamp); break; case Below: case BottomIf: workspace()->lowerClientRequest(this, src, timestamp); break; case Opposite: default: break; } if (send_event) sendSyntheticConfigureNotify(); } void Client::setKeepAbove(bool b) { b = rules()->checkKeepAbove(b); if (b && !rules()->checkKeepBelow(false)) setKeepBelow(false); if (b == keepAbove()) { // force hint change if different if (bool(info->state() & NET::KeepAbove) != keepAbove()) info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove); return; } keep_above = b; info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove); if (decoration != NULL) decoration->emitKeepAboveChanged(keepAbove()); workspace()->updateClientLayer(this); updateWindowRules(); // Update states of all other windows in this group if (clientGroup()) clientGroup()->updateStates(this); } void Client::setKeepBelow(bool b) { b = rules()->checkKeepBelow(b); if (b && !rules()->checkKeepAbove(false)) setKeepAbove(false); if (b == keepBelow()) { // force hint change if different if (bool(info->state() & NET::KeepBelow) != keepBelow()) info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow); return; } keep_below = b; info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow); if (decoration != NULL) decoration->emitKeepBelowChanged(keepBelow()); workspace()->updateClientLayer(this); updateWindowRules(); // Update states of all other windows in this group if (clientGroup()) clientGroup()->updateStates(this); } Layer Client::layer() const { if (in_layer == UnknownLayer) const_cast< Client* >(this)->in_layer = belongsToLayer(); return in_layer; } Layer Client::belongsToLayer() const { if (isDesktop()) return DesktopLayer; if (isSplash()) // no damn annoying splashscreens return NormalLayer; // getting in the way of everything else if (isDock() && keepBelow()) // slight hack for the 'allow window to cover panel' Kicker setting // don't move keepbelow docks below normal window, but only to the same // layer, so that both may be raised to cover the other return NormalLayer; if (keepBelow()) return BelowLayer; if (isDock() && !keepBelow()) return DockLayer; if (isActiveFullScreen()) return ActiveLayer; if (keepAbove()) return AboveLayer; return NormalLayer; } bool Client::isActiveFullScreen() const { // only raise fullscreen above docks if it's the topmost window in unconstrained stacking order, // i.e. the window set to be topmost by the user (also includes transients of the fullscreen window) const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker const Client* top = workspace()->topClientOnDesktop(workspace()->currentDesktop(), screen(), true, false); return(isFullScreen() && ac != NULL && top != NULL // not needed, for xinerama && ( ac == this || this->group() == ac->group()) && (top == this || this->group() == top->group())); } } // namespace