/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Cédric Borgese This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "wobblywindows_config.h" #include #include #include #include #include #include #include #include #ifndef KDE_USE_FINAL KWIN_EFFECT_CONFIG_FACTORY #endif namespace KWin { WobblyWindowsEffectConfig::WobblyWindowsEffectConfig(QWidget* parent, const QVariantList& args) : KCModule(EffectFactory::componentData(), parent, args) { m_ui.setupUi(this); connect(m_ui.slWobblyness, SIGNAL(valueChanged(int)), this, SLOT(slotSlWobblyness(int))); load(); } WobblyWindowsEffectConfig::~WobblyWindowsEffectConfig() { } void WobblyWindowsEffectConfig::load() { KCModule::load(); KConfigGroup conf = EffectsHandler::effectConfig("Wobbly"); bool change = true; unsigned int wobblynessLevel = 2; QString settingsMode = conf.readEntry("Settings", "Auto"); if (settingsMode != "Custom") { wobblynessLevel = conf.readEntry("WobblynessLevel", 2); change = false; } if (wobblynessLevel > 4) { wobblynessLevel = 4; change = true; } m_ui.slWobblyness->setSliderPosition(wobblynessLevel); emit changed(change); } void WobblyWindowsEffectConfig::save() { KConfigGroup conf = EffectsHandler::effectConfig("Wobbly"); conf.writeEntry("Settings", "Auto"); conf.writeEntry("WobblynessLevel", m_ui.slWobblyness->value()); emit changed(false); EffectsHandler::sendReloadMessage("wobblywindows"); } void WobblyWindowsEffectConfig::defaults() { m_ui.slWobblyness->setSliderPosition(2); emit changed(true); } void WobblyWindowsEffectConfig::slotSlWobblyness(int) { emit changed(true); } } // namespace #include "wobblywindows_config.moc"