/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_SCENE_QPAINTER_H #define KWIN_SCENE_QPAINTER_H #include "scene.h" #include "shadow.h" #include namespace KWin { namespace Xcb { class Shm; } class QPainterBackend { public: virtual ~QPainterBackend(); virtual void present(int mask, const QRegion &damage) = 0; /** * @brief Returns the OverlayWindow used by the backend. * * A backend does not have to use an OverlayWindow, this is mostly for the X world. * In case the backend does not use an OverlayWindow it is allowed to return @c null. * It's the task of the caller to check whether it is @c null. * * @return :OverlayWindow* **/ virtual OverlayWindow *overlayWindow(); virtual bool usesOverlayWindow() const = 0; virtual void prepareRenderingFrame() = 0; /** * @brief Shows the Overlay Window * * Default implementation does nothing. */ virtual void showOverlay(); /** * @brief React on screen geometry changes. * * Default implementation does nothing. Override if specific functionality is required. * * @param size The new screen size */ virtual void screenGeometryChanged(const QSize &size); /** * @brief Backend specific code to determine whether the last frame got rendered. * * Default implementation always returns @c true. That is it's always assumed that the last * frame got rendered. If a backend needs more control it needs to implement this method. */ virtual bool isLastFrameRendered() const; /** * @brief Whether the creation of the Backend failed. * * The SceneQPainter should test whether the Backend got constructed correctly. If this method * returns @c true, the SceneQPainter should not try to start the rendering. * * @return bool @c true if the creation of the Backend failed, @c false otherwise. **/ bool isFailed() const { return m_failed; } virtual QImage *buffer() = 0; virtual bool needsFullRepaint() const = 0; protected: QPainterBackend(); /** * @brief Sets the backend initialization to failed. * * This method should be called by the concrete subclass in case the initialization failed. * The given @p reason is logged as a warning. * * @param reason The reason why the initialization failed. **/ void setFailed(const QString &reason); private: bool m_failed; }; #if HAVE_WAYLAND namespace Wayland { class Buffer; } class WaylandQPainterBackend : public QObject, public QPainterBackend { Q_OBJECT public: WaylandQPainterBackend(); virtual ~WaylandQPainterBackend(); virtual void present(int mask, const QRegion& damage) override; virtual bool usesOverlayWindow() const override; virtual bool isLastFrameRendered() const override; virtual void screenGeometryChanged(const QSize &size) override; virtual QImage *buffer() override; virtual void prepareRenderingFrame() override; virtual bool needsFullRepaint() const override; void lastFrameRendered(); private Q_SLOTS: void remapBuffer(); private: bool m_lastFrameRendered; bool m_needsFullRepaint; QImage m_backBuffer; Wayland::Buffer *m_buffer; }; #endif class SceneQPainter : public Scene { Q_OBJECT public: virtual ~SceneQPainter(); virtual bool isLastFrameRendered() const override; virtual bool usesOverlayWindow() const override; virtual OverlayWindow* overlayWindow() override; virtual qint64 paint(QRegion damage, ToplevelList windows) override; virtual void paintGenericScreen(int mask, ScreenPaintData data) override; virtual CompositingType compositingType() const override; virtual bool initFailed() const override; virtual EffectFrame *createEffectFrame(EffectFrameImpl *frame) override; virtual Shadow *createShadow(Toplevel *toplevel) override; QPainter *painter(); static SceneQPainter *createScene(); protected: virtual void paintBackground(QRegion region) override; virtual Scene::Window *createWindow(Toplevel *toplevel) override; private: explicit SceneQPainter(QPainterBackend *backend); QScopedPointer m_backend; QScopedPointer m_painter; class Window; }; class SceneQPainter::Window : public Scene::Window { public: Window(SceneQPainter *scene, Toplevel *c); virtual ~Window(); virtual void performPaint(int mask, QRegion region, WindowPaintData data) override; protected: virtual WindowPixmap *createWindowPixmap() override; private: void renderShadow(QPainter *painter); void renderWindowDecorations(QPainter *painter); SceneQPainter *m_scene; }; class QPainterWindowPixmap : public WindowPixmap { public: explicit QPainterWindowPixmap(Scene::Window *window); virtual ~QPainterWindowPixmap(); virtual void create() override; bool update(const QRegion &damage); const QImage &image(); private: QScopedPointer m_shm; QImage m_image; }; class QPainterEffectFrame : public Scene::EffectFrame { public: QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene); virtual ~QPainterEffectFrame(); virtual void crossFadeIcon() override {} virtual void crossFadeText() override {} virtual void free() override {} virtual void freeIconFrame() override {} virtual void freeTextFrame() override {} virtual void freeSelection() override {} virtual void render(QRegion region, double opacity, double frameOpacity) override; private: SceneQPainter *m_scene; }; class SceneQPainterShadow : public Shadow { public: SceneQPainterShadow(Toplevel* toplevel); virtual ~SceneQPainterShadow(); using Shadow::ShadowElements; using Shadow::ShadowElementTop; using Shadow::ShadowElementTopRight; using Shadow::ShadowElementRight; using Shadow::ShadowElementBottomRight; using Shadow::ShadowElementBottom; using Shadow::ShadowElementBottomLeft; using Shadow::ShadowElementLeft; using Shadow::ShadowElementTopLeft; using Shadow::ShadowElementsCount; using Shadow::shadowPixmap; using Shadow::topOffset; using Shadow::leftOffset; using Shadow::rightOffset; using Shadow::bottomOffset; protected: virtual bool prepareBackend() override; }; inline bool SceneQPainter::usesOverlayWindow() const { return m_backend->usesOverlayWindow(); } inline OverlayWindow* SceneQPainter::overlayWindow() { return m_backend->overlayWindow(); } inline bool SceneQPainter::isLastFrameRendered() const { return m_backend->isLastFrameRendered(); } inline QPainter* SceneQPainter::painter() { return m_painter.data(); } inline const QImage &QPainterWindowPixmap::image() { return m_image; } } // KWin #endif // KWIN_SCENEQPAINTER_H