/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "utils.h" #include "workspace.h" #include "client.h" #include "unmanaged.h" #include "effects.h" #include "scene.h" #include "scene_basic.h" #include "scene_xrender.h" #include "scene_opengl.h" namespace KWinInternal { //**************************************** // Workspace //**************************************** #if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) && defined( HAVE_XFIXES ) void Workspace::setupCompositing() { if( !options->useTranslucency ) return; if( !Extensions::compositeAvailable() || !Extensions::damageAvailable()) return; if( scene != NULL ) return; char type = 'O'; if( getenv( "KWIN_COMPOSE" )) type = getenv( "KWIN_COMPOSE" )[ 0 ]; switch( type ) { case 'B': scene = new SceneBasic( this ); break; case 'X': scene = new SceneXrender( this ); break; case 'O': scene = new SceneOpenGL( this ); break; default: kDebug() << "No compositing" << endl; return; } compositeTimer.start( 20 ); XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); if( dynamic_cast< SceneOpenGL* >( scene )) kDebug() << "OpenGL compositing" << endl; else if( dynamic_cast< SceneXrender* >( scene )) kDebug() << "XRender compositing" << endl; else if( dynamic_cast< SceneBasic* >( scene )) kDebug() << "X compositing" << endl; effects = new EffectsHandler( this ); addDamage( 0, 0, displayWidth(), displayHeight()); foreach( Client* c, clients ) c->setupCompositing(); foreach( Unmanaged* c, unmanaged ) c->setupCompositing(); foreach( Client* c, clients ) scene->windowAdded( c ); foreach( Unmanaged* c, unmanaged ) scene->windowAdded( c ); } void Workspace::finishCompositing() { if( scene == NULL ) return; foreach( Client* c, clients ) scene->windowDeleted( c ); foreach( Unmanaged* c, unmanaged ) scene->windowDeleted( c ); foreach( Client* c, clients ) c->finishCompositing(); foreach( Unmanaged* c, unmanaged ) c->finishCompositing(); XCompositeUnredirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); compositeTimer.stop(); delete effects; effects = NULL; delete scene; scene = NULL; damage_region = QRegion(); for( ClientList::ConstIterator it = clients.begin(); it != clients.end(); ++it ) { // forward all opacity values to the frame in case there'll be other CM running if( (*it)->opacity() != 1.0 ) { NETWinInfo i( display(), (*it)->frameId(), rootWindow(), 0 ); i.setOpacity( static_cast< unsigned long >((*it)->opacity() * 0xffffffff )); } } } void Workspace::addDamage( int x, int y, int w, int h ) { if( !compositing()) return; damage_region += QRegion( x, y, w, h ); } void Workspace::addDamage( const QRect& r ) { if( !compositing()) return; damage_region += r; } void Workspace::addDamage( Toplevel* c, int x, int y, int w, int h ) { if( !compositing()) return; addDamage( c, QRect( x, y, w, h )); } void Workspace::addDamage( Toplevel* c, const QRect& r ) { if( !compositing()) return; QRegion r2( r ); scene->transformWindowDamage( c, r2 ); damage_region += r2; } void Workspace::compositeTimeout() { if( damage_region.isEmpty()) // no damage return; ToplevelList windows; Window* children; unsigned int children_count; Window dummy; XQueryTree( display(), rootWindow(), &dummy, &dummy, &children, &children_count ); for( unsigned int i = 0; i < children_count; ++i ) { if( Client* c = findClient( FrameIdMatchPredicate( children[ i ] ))) { if( c->isShown( true ) && c->isOnCurrentDesktop()) windows.append( c ); } else if( Unmanaged* c = findUnmanaged( HandleMatchPredicate( children[ i ] ))) windows.append( c ); } scene->paint( damage_region, windows ); foreach( Toplevel* c, windows ) c->resetDamage(); damage_region = QRegion(); } //**************************************** // Toplevel //**************************************** void Toplevel::setupCompositing() { if( !compositing()) return; if( damage_handle != None ) return; damage_handle = XDamageCreate( display(), handle(), XDamageReportRawRectangles ); damage_region = QRegion( 0, 0, width(), height()); } void Toplevel::finishCompositing() { if( damage_handle == None ) return; XDamageDestroy( display(), damage_handle ); damage_handle = None; if( window_pixmap != None ) XFreePixmap( display(), window_pixmap ); window_pixmap = None; damage_region = QRegion(); } void Toplevel::resetWindowPixmap() { if( !compositing()) return; if( window_pixmap != None ) XFreePixmap( display(), window_pixmap ); window_pixmap = None; } Pixmap Toplevel::windowPixmap() const { if( window_pixmap == None && compositing()) window_pixmap = XCompositeNameWindowPixmap( display(), handle()); return window_pixmap; } void Toplevel::damageNotifyEvent( XDamageNotifyEvent* e ) { addDamage( e->area.x, e->area.y, e->area.width, e->area.height ); } void Toplevel::addDamage( const QRect& r ) { addDamage( r.x(), r.y(), r.width(), r.height()); } void Toplevel::addDamage( int x, int y, int w, int h ) { if( !compositing()) return; QRect r( x, y, w, h ); damage_region += r; r.translate( this->x(), this->y()); // this could be possibly optimized to damage Workspace only if the toplevel // is actually visible there and not obscured by something, but I guess // that's not really worth it workspace()->addDamage( this, r ); } void Toplevel::resetDamage() { damage_region = QRegion(); } #endif } // namespace