#ifndef oxygentimeline_h #define oxygentimeline_h ////////////////////////////////////////////////////////////////////////////// // OxygenTimeLine.h // derive from QTimeLine and is used to perform smooth transitions // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include namespace Oxygen { class OxygenTimeLine: public QTimeLine { Q_OBJECT public: //! constructor OxygenTimeLine( int duration, QObject* parent ); //! max number of Index void setMaxIndex( int value ) { maxIndex_ = value; } //! max number of Index int maxIndex( void ) const { return maxIndex_; } //! current Index int currentIndex( void ) const { return currentIndex_; } //! direction used to update Index void setDirection( QTimeLine::Direction value ) { direction_ = value; } //! start void start( void ); signals: //! emitted whenever the current Index changed void currentIndexChanged( int ); protected slots: //! connected to timeLine frameChanged void updateCurrentIndex( int ); private: //! direction Direction direction_; //! current Index int currentIndex_; //! max Index int maxIndex_; //! frame at last update int lastFrame_; }; } #endif