/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "sharingplatformcontext.h" #include "offscreensurface.h" #include "window.h" #include "../../internal_client.h" #include "../../main.h" #include "../../platform.h" #include #include #include namespace KWin { namespace QPA { SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context) : SharingPlatformContext(context, EGL_NO_SURFACE) { } SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context, const EGLSurface &surface, EGLConfig config) : AbstractPlatformContext(context, kwinApp()->platform()->sceneEglDisplay(), config) , m_surface(surface) { create(); } bool SharingPlatformContext::makeCurrent(QPlatformSurface *surface) { EGLSurface eglSurface; if (surface->surface()->surfaceClass() == QSurface::Window) { eglSurface = m_surface; } else { eglSurface = static_cast(surface)->nativeHandle(); } const bool ok = eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, eglContext()); if (!ok) { qCWarning(KWIN_QPA, "eglMakeCurrent failed: %x", eglGetError()); return false; } if (surface->surface()->surfaceClass() == QSurface::Window) { // QOpenGLContextPrivate::setCurrentContext will be called after this // method returns, but that's too late, as we need a current context in // order to bind the content framebuffer object. QOpenGLContextPrivate::setCurrentContext(context()); Window *window = static_cast(surface); window->bindContentFBO(); } return true; } bool SharingPlatformContext::isSharing() const { return false; } void SharingPlatformContext::swapBuffers(QPlatformSurface *surface) { if (surface->surface()->surfaceClass() == QSurface::Window) { Window *window = static_cast(surface); InternalClient *client = window->client(); if (!client) { return; } context()->makeCurrent(surface->surface()); glFlush(); client->present(window->swapFBO()); window->bindContentFBO(); } } GLuint SharingPlatformContext::defaultFramebufferObject(QPlatformSurface *surface) const { if (Window *window = dynamic_cast(surface)) { const auto &fbo = window->contentFBO(); if (!fbo.isNull()) { return fbo->handle(); } qCDebug(KWIN_QPA) << "No default framebuffer object for internal window"; } return 0; } void SharingPlatformContext::create() { if (!config()) { qCWarning(KWIN_QPA) << "Did not get an EGL config"; return; } if (!bindApi()) { qCWarning(KWIN_QPA) << "Could not bind API."; return; } createContext(kwinApp()->platform()->sceneEglContext()); } } }