/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_GLUTILS_FUNCS_H #define KWIN_GLUTILS_FUNCS_H #include #include #include #define KWIN_EXPORT KDE_EXPORT // common functionality namespace KWin { void KWIN_EXPORT glResolveFunctions(OpenGLPlatformInterface platformInterface); } #ifndef KWIN_HAVE_OPENGLES #include #include #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #endif #ifndef GL_FRAMEBUFFER #define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT #endif #ifndef GL_FRAMEBUFFER_UNSUPPORTED #define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT #endif #ifndef GL_COLOR_ATTACHMENT0 #define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT #endif #ifndef GL_FRAMEBUFFER_COMPLETE #define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT #endif #ifndef GL_DRAW_FRAMEBUFFER #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif #ifndef GL_READ_FRAMEBUFFER #define GL_READ_FRAMEBUFFER 0x8CA8 #endif #include namespace KWin { void KWIN_EXPORT glxResolveFunctions(); // Defines /* ** GLX_EXT_texture_from_pixmap */ #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE // Shader stuff #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 // FBO #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 // GLX typedefs typedef struct __GLXcontextRec *GLXContext; /* GLX 1.3 and later */ typedef struct __GLXFBConfigRec *GLXFBConfig; // GL typedefs typedef char GLchar; // Function pointers // finding of OpenGL extensions functions typedef void (*glXFuncPtr)(); typedef glXFuncPtr(*glXGetProcAddress_func)(const GLubyte*); extern KWIN_EXPORT glXGetProcAddress_func glXGetProcAddress; // glXQueryDrawable (added in GLX 1.3) typedef void (*glXQueryDrawable_func)(Display* dpy, GLXDrawable drawable, int attribute, unsigned int *value); extern KWIN_EXPORT glXQueryDrawable_func glXQueryDrawable; // texture_from_pixmap extension functions typedef void (*glXBindTexImageEXT_func)(Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list); typedef void (*glXReleaseTexImageEXT_func)(Display* dpy, GLXDrawable drawable, int buffer); extern KWIN_EXPORT glXReleaseTexImageEXT_func glXReleaseTexImageEXT; extern KWIN_EXPORT glXBindTexImageEXT_func glXBindTexImageEXT; // glXCopySubBufferMESA typedef void (*glXCopySubBuffer_func)(Display* , GLXDrawable, int, int, int, int); extern KWIN_EXPORT glXCopySubBuffer_func glXCopySubBuffer; // video_sync extension functions typedef int (*glXGetVideoSync_func)(unsigned int *count); typedef int (*glXWaitVideoSync_func)(int divisor, int remainder, unsigned int *count); typedef int (*glXSwapInterval_func)(int ratio); extern KWIN_EXPORT glXGetVideoSync_func glXGetVideoSync; extern KWIN_EXPORT glXWaitVideoSync_func glXWaitVideoSync; extern KWIN_EXPORT glXSwapInterval_func glXSwapInterval; // glActiveTexture typedef void (*glActiveTexture_func)(GLenum); extern KWIN_EXPORT glActiveTexture_func glActiveTexture; // framebuffer_object extension functions typedef GLboolean(*glIsRenderbuffer_func)(GLuint renderbuffer); typedef void (*glBindRenderbuffer_func)(GLenum target, GLuint renderbuffer); typedef void (*glDeleteRenderbuffers_func)(GLsizei n, const GLuint *renderbuffers); typedef void (*glGenRenderbuffers_func)(GLsizei n, GLuint *renderbuffers); typedef void (*glRenderbufferStorage_func)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (*glGetRenderbufferParameteriv_func)(GLenum target, GLenum pname, GLint *params); typedef GLboolean(*glIsFramebuffer_func)(GLuint framebuffer); typedef void (*glBindFramebuffer_func)(GLenum target, GLuint framebuffer); typedef void (*glDeleteFramebuffers_func)(GLsizei n, const GLuint *framebuffers); typedef void (*glGenFramebuffers_func)(GLsizei n, GLuint *framebuffers); typedef GLenum(*glCheckFramebufferStatus_func)(GLenum target); typedef void (*glFramebufferTexture1D_func)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (*glFramebufferTexture2D_func)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (*glFramebufferTexture3D_func)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (*glFramebufferRenderbuffer_func)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (*glGetFramebufferAttachmentParameteriv_func)(GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (*glGenerateMipmap_func)(GLenum target); typedef void (*glBlitFramebuffer_func)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern KWIN_EXPORT glIsRenderbuffer_func glIsRenderbuffer; extern KWIN_EXPORT glBindRenderbuffer_func glBindRenderbuffer; extern KWIN_EXPORT glDeleteRenderbuffers_func glDeleteRenderbuffers; extern KWIN_EXPORT glGenRenderbuffers_func glGenRenderbuffers; extern KWIN_EXPORT glRenderbufferStorage_func glRenderbufferStorage; extern KWIN_EXPORT glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv; extern KWIN_EXPORT glIsFramebuffer_func glIsFramebuffer; extern KWIN_EXPORT glBindFramebuffer_func glBindFramebuffer; extern KWIN_EXPORT glDeleteFramebuffers_func glDeleteFramebuffers; extern KWIN_EXPORT glGenFramebuffers_func glGenFramebuffers; extern KWIN_EXPORT glCheckFramebufferStatus_func glCheckFramebufferStatus; extern KWIN_EXPORT glFramebufferTexture1D_func glFramebufferTexture1D; extern KWIN_EXPORT glFramebufferTexture2D_func glFramebufferTexture2D; extern KWIN_EXPORT glFramebufferTexture3D_func glFramebufferTexture3D; extern KWIN_EXPORT glFramebufferRenderbuffer_func glFramebufferRenderbuffer; extern KWIN_EXPORT glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv; extern KWIN_EXPORT glGenerateMipmap_func glGenerateMipmap; extern KWIN_EXPORT glBlitFramebuffer_func glBlitFramebuffer; // Shader stuff typedef GLuint(*glCreateShader_func)(GLenum); typedef GLvoid(*glShaderSource_func)(GLuint, GLsizei, const GLchar**, const GLint*); typedef GLvoid(*glCompileShader_func)(GLuint); typedef GLvoid(*glDeleteShader_func)(GLuint); typedef GLuint(*glCreateProgram_func)(); typedef GLvoid(*glAttachShader_func)(GLuint, GLuint); typedef GLvoid(*glLinkProgram_func)(GLuint); typedef GLvoid(*glUseProgram_func)(GLuint); typedef GLvoid(*glDeleteProgram_func)(GLuint); typedef GLvoid(*glGetShaderInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*); typedef GLvoid(*glGetProgramInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*); typedef GLvoid(*glGetProgramiv_func)(GLuint, GLenum, GLint*); typedef GLvoid(*glGetShaderiv_func)(GLuint, GLenum, GLint*); typedef GLvoid(*glUniform1f_func)(GLint, GLfloat); typedef GLvoid(*glUniform2f_func)(GLint, GLfloat, GLfloat); typedef GLvoid(*glUniform3f_func)(GLint, GLfloat, GLfloat, GLfloat); typedef GLvoid(*glUniform4f_func)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); typedef GLvoid(*glUniformf_func)(GLint, GLfloat); typedef GLvoid(*glUniform1i_func)(GLint, GLint); typedef GLvoid(*glUniform1fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid(*glUniform2fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid(*glUniform3fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid(*glUniform4fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid(*glUniformMatrix4fv_func)(GLint, GLsizei, GLboolean, const GLfloat*); typedef GLvoid(*glGetUniformfv_func)(GLuint, GLint, GLfloat*); typedef GLvoid(*glValidateProgram_func)(GLuint); typedef GLint(*glGetUniformLocation_func)(GLuint, const GLchar*); typedef GLvoid(*glVertexAttrib1f_func)(GLuint, GLfloat); typedef GLint(*glGetAttribLocation_func)(GLuint, const GLchar*); typedef GLvoid(*glBindAttribLocation_func)(GLuint, GLuint, const GLchar*); typedef void (*glGenProgramsARB_func)(GLsizei, GLuint*); typedef void (*glBindProgramARB_func)(GLenum, GLuint); typedef void (*glProgramStringARB_func)(GLenum, GLenum, GLsizei, const GLvoid*); typedef void (*glProgramLocalParameter4fARB_func)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (*glDeleteProgramsARB_func)(GLsizei, const GLuint*); typedef void (*glGetProgramivARB_func)(GLenum, GLenum, GLint*); extern KWIN_EXPORT glCreateShader_func glCreateShader; extern KWIN_EXPORT glShaderSource_func glShaderSource; extern KWIN_EXPORT glCompileShader_func glCompileShader; extern KWIN_EXPORT glDeleteShader_func glDeleteShader; extern KWIN_EXPORT glCreateProgram_func glCreateProgram; extern KWIN_EXPORT glAttachShader_func glAttachShader; extern KWIN_EXPORT glLinkProgram_func glLinkProgram; extern KWIN_EXPORT glUseProgram_func glUseProgram; extern KWIN_EXPORT glDeleteProgram_func glDeleteProgram; extern KWIN_EXPORT glGetShaderInfoLog_func glGetShaderInfoLog; extern KWIN_EXPORT glGetProgramInfoLog_func glGetProgramInfoLog; extern KWIN_EXPORT glGetProgramiv_func glGetProgramiv; extern KWIN_EXPORT glGetShaderiv_func glGetShaderiv; extern KWIN_EXPORT glUniform1f_func glUniform1f; extern KWIN_EXPORT glUniform2f_func glUniform2f; extern KWIN_EXPORT glUniform3f_func glUniform3f; extern KWIN_EXPORT glUniform4f_func glUniform4f; extern KWIN_EXPORT glUniform1i_func glUniform1i; extern KWIN_EXPORT glUniform1fv_func glUniform1fv; extern KWIN_EXPORT glUniform2fv_func glUniform2fv; extern KWIN_EXPORT glUniform3fv_func glUniform3fv; extern KWIN_EXPORT glUniform4fv_func glUniform4fv; extern KWIN_EXPORT glGetUniformfv_func glGetUniformfv; extern KWIN_EXPORT glUniformMatrix4fv_func glUniformMatrix4fv; extern KWIN_EXPORT glValidateProgram_func glValidateProgram; extern KWIN_EXPORT glGetUniformLocation_func glGetUniformLocation; extern KWIN_EXPORT glVertexAttrib1f_func glVertexAttrib1f; extern KWIN_EXPORT glGetAttribLocation_func glGetAttribLocation; extern KWIN_EXPORT glBindAttribLocation_func glBindAttribLocation; extern KWIN_EXPORT glGenProgramsARB_func glGenProgramsARB; extern KWIN_EXPORT glBindProgramARB_func glBindProgramARB; extern KWIN_EXPORT glProgramStringARB_func glProgramStringARB; extern KWIN_EXPORT glProgramLocalParameter4fARB_func glProgramLocalParameter4fARB; extern KWIN_EXPORT glDeleteProgramsARB_func glDeleteProgramsARB; extern KWIN_EXPORT glGetProgramivARB_func glGetProgramivARB; // vertex buffer objects typedef void (*glGenBuffers_func)(GLsizei, GLuint*); extern KWIN_EXPORT glGenBuffers_func glGenBuffers; typedef void (*glDeleteBuffers_func)(GLsizei n, const GLuint*); extern KWIN_EXPORT glDeleteBuffers_func glDeleteBuffers; typedef void (*glBindBuffer_func)(GLenum, GLuint); extern KWIN_EXPORT glBindBuffer_func glBindBuffer; typedef void (*glBufferData_func)(GLenum, GLsizeiptr, const GLvoid*, GLenum); extern KWIN_EXPORT glBufferData_func glBufferData; typedef void (*glEnableVertexAttribArray_func)(GLuint); extern KWIN_EXPORT glEnableVertexAttribArray_func glEnableVertexAttribArray; typedef void (*glDisableVertexAttribArray_func)(GLuint); extern KWIN_EXPORT glDisableVertexAttribArray_func glDisableVertexAttribArray; typedef void (*glVertexAttribPointer_func)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); extern KWIN_EXPORT glVertexAttribPointer_func glVertexAttribPointer; } // namespace #endif // not KWIN_HAVE_OPENGLES #ifdef KWIN_HAVE_EGL #define EGL_EGLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES #ifdef KWIN_HAVE_OPENGLES #include #include #endif #include #include #include #ifndef EGL_POST_SUB_BUFFER_SUPPORTED_NV #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE #endif namespace KWin { void KWIN_EXPORT eglResolveFunctions(); // EGL typedef EGLImageKHR(*eglCreateImageKHR_func)(EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*); typedef EGLBoolean(*eglDestroyImageKHR_func)(EGLDisplay, EGLImageKHR); typedef EGLBoolean (*eglPostSubBufferNV_func)(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); extern KWIN_EXPORT eglCreateImageKHR_func eglCreateImageKHR; extern KWIN_EXPORT eglDestroyImageKHR_func eglDestroyImageKHR; extern KWIN_EXPORT eglPostSubBufferNV_func eglPostSubBufferNV; // GLES typedef GLvoid(*glEGLImageTargetTexture2DOES_func)(GLenum, GLeglImageOES); extern KWIN_EXPORT glEGLImageTargetTexture2DOES_func glEGLImageTargetTexture2DOES; } // namespace #endif // KWIN_HAVE_EGL #endif // KWIN_GLUTILS_FUNCS_H