/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2018 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #include "kwin_wayland_test.h" #include "composite.h" #include "core/renderbackend.h" #include "effectloader.h" #include "effects.h" #include "wayland_server.h" #include "window.h" #include "workspace.h" #include using namespace KWin; static const QString s_socketName = QStringLiteral("wayland_test_effects_toplevel_open_close_animation-0"); class ToplevelOpenCloseAnimationTest : public QObject { Q_OBJECT private Q_SLOTS: void initTestCase(); void init(); void cleanup(); void testAnimateToplevels_data(); void testAnimateToplevels(); void testDontAnimatePopups_data(); void testDontAnimatePopups(); }; void ToplevelOpenCloseAnimationTest::initTestCase() { if (!Test::renderNodeAvailable()) { QSKIP("no render node available"); return; } qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8()); qRegisterMetaType(); QSignalSpy applicationStartedSpy(kwinApp(), &Application::started); QVERIFY(waylandServer()->init(s_socketName)); Test::setOutputConfig({ QRect(0, 0, 1280, 1024), QRect(1280, 0, 1280, 1024), }); auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig); KConfigGroup plugins(config, QStringLiteral("Plugins")); const auto builtinNames = EffectLoader().listOfKnownEffects(); for (const QString &name : builtinNames) { plugins.writeEntry(name + QStringLiteral("Enabled"), false); } config->sync(); kwinApp()->setConfig(config); qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2")); qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1")); kwinApp()->start(); QVERIFY(applicationStartedSpy.wait()); QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing); } void ToplevelOpenCloseAnimationTest::init() { QVERIFY(Test::setupWaylandConnection()); } void ToplevelOpenCloseAnimationTest::cleanup() { auto effectsImpl = qobject_cast(effects); QVERIFY(effectsImpl); effectsImpl->unloadAllEffects(); QVERIFY(effectsImpl->loadedEffects().isEmpty()); Test::destroyWaylandConnection(); } void ToplevelOpenCloseAnimationTest::testAnimateToplevels_data() { QTest::addColumn("effectName"); QTest::newRow("Fade") << QStringLiteral("fade"); QTest::newRow("Glide") << QStringLiteral("glide"); QTest::newRow("Scale") << QStringLiteral("scale"); } void ToplevelOpenCloseAnimationTest::testAnimateToplevels() { // This test verifies that window open/close animation effects try to // animate the appearing and the disappearing of toplevel windows. // Make sure that we have the right effects ptr. auto effectsImpl = qobject_cast(effects); QVERIFY(effectsImpl); // Load effect that will be tested. QFETCH(QString, effectName); QVERIFY(effectsImpl->loadEffect(effectName)); QCOMPARE(effectsImpl->loadedEffects().count(), 1); QCOMPARE(effectsImpl->loadedEffects().first(), effectName); Effect *effect = effectsImpl->findEffect(effectName); QVERIFY(effect); QVERIFY(!effect->isActive()); // Create the test window. std::unique_ptr surface(Test::createSurface()); QVERIFY(surface != nullptr); std::unique_ptr shellSurface(Test::createXdgToplevelSurface(surface.get())); QVERIFY(shellSurface != nullptr); Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue); QVERIFY(window); QVERIFY(effect->isActive()); // Eventually, the animation will be complete. QTRY_VERIFY(!effect->isActive()); // Close the test window, the effect should start animating the disappearing // of the window. QSignalSpy windowClosedSpy(window, &Window::closed); shellSurface.reset(); surface.reset(); QVERIFY(windowClosedSpy.wait()); QVERIFY(effect->isActive()); // Eventually, the animation will be complete. QTRY_VERIFY(!effect->isActive()); } void ToplevelOpenCloseAnimationTest::testDontAnimatePopups_data() { QTest::addColumn("effectName"); QTest::newRow("Fade") << QStringLiteral("fade"); QTest::newRow("Glide") << QStringLiteral("glide"); QTest::newRow("Scale") << QStringLiteral("scale"); } void ToplevelOpenCloseAnimationTest::testDontAnimatePopups() { // This test verifies that window open/close animation effects don't try // to animate popups(e.g. popup menus, tooltips, etc). // Make sure that we have the right effects ptr. auto effectsImpl = qobject_cast(effects); QVERIFY(effectsImpl); // Create the main window. std::unique_ptr mainWindowSurface(Test::createSurface()); QVERIFY(mainWindowSurface != nullptr); std::unique_ptr mainWindowShellSurface(Test::createXdgToplevelSurface(mainWindowSurface.get())); QVERIFY(mainWindowShellSurface != nullptr); Window *mainWindow = Test::renderAndWaitForShown(mainWindowSurface.get(), QSize(100, 50), Qt::blue); QVERIFY(mainWindow); // Load effect that will be tested. QFETCH(QString, effectName); QVERIFY(effectsImpl->loadEffect(effectName)); QCOMPARE(effectsImpl->loadedEffects().count(), 1); QCOMPARE(effectsImpl->loadedEffects().first(), effectName); Effect *effect = effectsImpl->findEffect(effectName); QVERIFY(effect); QVERIFY(!effect->isActive()); // Create a popup, it should not be animated. std::unique_ptr popupSurface(Test::createSurface()); QVERIFY(popupSurface != nullptr); std::unique_ptr positioner(Test::createXdgPositioner()); QVERIFY(positioner); positioner->set_size(20, 20); positioner->set_anchor_rect(0, 0, 10, 10); positioner->set_gravity(Test::XdgPositioner::gravity_bottom_right); positioner->set_anchor(Test::XdgPositioner::anchor_bottom_left); std::unique_ptr popupShellSurface(Test::createXdgPopupSurface(popupSurface.get(), mainWindowShellSurface->xdgSurface(), positioner.get())); QVERIFY(popupShellSurface != nullptr); Window *popup = Test::renderAndWaitForShown(popupSurface.get(), QSize(20, 20), Qt::red); QVERIFY(popup); QVERIFY(popup->isPopupWindow()); QCOMPARE(popup->transientFor(), mainWindow); QVERIFY(!effect->isActive()); // Destroy the popup, it should not be animated. QSignalSpy popupClosedSpy(popup, &Window::closed); popupShellSurface.reset(); popupSurface.reset(); QVERIFY(popupClosedSpy.wait()); QVERIFY(!effect->isActive()); // Destroy the main window. mainWindowSurface.reset(); QVERIFY(Test::waitForWindowClosed(mainWindow)); } WAYLANDTEST_MAIN(ToplevelOpenCloseAnimationTest) #include "toplevel_open_close_animation_test.moc"