/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include "egl_x11_backend.h" // kwin #include "screens.h" #include "x11windowed_backend.h" // kwin libs #include namespace KWin { EglX11Backend::EglX11Backend(X11WindowedBackend *backend) : EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE) , m_backend(backend) { setX11TextureFromPixmapSupported(false); } EglX11Backend::~EglX11Backend() = default; void EglX11Backend::cleanupSurfaces() { for (auto it = m_surfaces.begin(); it != m_surfaces.end(); ++it) { eglDestroySurface(eglDisplay(), *it); } } bool EglX11Backend::createSurfaces() { for (int i = 0; i < screens()->count(); ++i) { EGLSurface s = createSurface(m_backend->windowForScreen(i)); if (s == EGL_NO_SURFACE) { return false; } m_surfaces << s; } if (m_surfaces.isEmpty()) { return false; } setSurface(m_surfaces.first()); return true; } void EglX11Backend::present() { for (int i = 0; i < screens()->count(); ++i) { EGLSurface s = m_surfaces.at(i); makeContextCurrent(s); setupViewport(i); presentSurface(s, screens()->geometry(i), screens()->geometry(i)); } eglWaitGL(); xcb_flush(m_backend->connection()); } QRegion EglX11Backend::prepareRenderingFrame() { startRenderTimer(); return QRegion(); } void EglX11Backend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) { Q_UNUSED(renderedRegion) Q_UNUSED(damagedRegion) } bool EglX11Backend::usesOverlayWindow() const { return false; } bool EglX11Backend::perScreenRendering() const { return true; } QRegion EglX11Backend::prepareRenderingForScreen(int screenId) { makeContextCurrent(m_surfaces.at(screenId)); setupViewport(screenId); return screens()->geometry(screenId); } void EglX11Backend::setupViewport(int screenId) { // TODO: ensure the viewport is set correctly each time const QSize &overall = screens()->size(); const QRect &v = screens()->geometry(screenId); // TODO: are the values correct? qreal scale = screens()->scale(screenId); glViewport(-v.x(), v.height() - overall.height() + v.y(), overall.width() * scale, overall.height() * scale); } void EglX11Backend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) { Q_UNUSED(damagedRegion) const QRect &outputGeometry = screens()->geometry(screenId); presentSurface(m_surfaces.at(screenId), renderedRegion, outputGeometry); } } // namespace