KWinCompositingConfig
0
0
557
530
-
QFrame::StyledPanel
QFrame::Raised
-
0
General
-
-
Qt::Horizontal
40
20
-
0
0
0
0
-
Qt::Horizontal
40
20
-
-
75
true
Pressing this button can crash the desktop.
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter
-
Qt::Horizontal
125
71
-
I have saved my data.
-
Qt::Horizontal
125
71
-
false
Re-enable OpenGL detection
-
0
-
Qt::Horizontal
40
20
-
-
Activation
true
-
Enable desktop effects at startup
true
-
-
Qt::Horizontal
40
20
-
0
0
Desktop effects can be toggled anytime using this shortcut:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
-
Qt::Horizontal
40
20
-
Simple effect setup
true
-
Improved window management
true
-
Various animations
true
-
Effect for desktop switching:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
windowSwitchingCombo
-
0
0
-
Qt::Horizontal
40
20
-
Animation speed:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
animationSpeedCombo
-
0
0
3
-
Instant
-
Very Fast
-
Fast
-
Normal
-
Slow
-
Very Slow
-
Extremely Slow
-
Qt::Horizontal
40
20
-
Qt::Horizontal
-
0
0
You can find more effects, as well as effect-specific settings, in the "All Effects" tab above.
Qt::AlignCenter
true
-
Qt::Horizontal
40
20
-
Qt::Vertical
512
75
All Effects
-
Hint: To find out or configure how to activate an effect, look at the effect's settings.
true
-
0
0
Qt::WheelFocus
Advanced
-
Qt::Vertical
QSizePolicy::Fixed
20
8
-
-
1
0
Compositing type:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
compositingType
-
3
0
-
OpenGL
-
XRender
-
Qt graphics system:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is <span style=" font-weight:600;">strongly recommended</span> to use the <span style=" font-weight:600;">native</span> system when using the <span style=" font-weight:600;">XRender</span> backend.</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">On the other hand, many decorations perform better with the <span style=" font-weight:600;">raster</span> system on the <span style=" font-weight:600;">default and generally preferred OpenGL</span> backend (though some don't - also the impact here can be anything between "slight" and "incredible" depending on the GPU and driver)</p></body></html>
-
Native
-
Raster
-
Qt::Horizontal
40
20
-
0
0
General Options
true
-
1
0
Keep window thumbnails:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
windowThumbnails
-
3
0
-
Always (Breaks minimization)
-
Only for Shown Windows
-
Never
-
1
0
Scale method:
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
xrScaleFilter
-
0
-
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter("fast")</span> - Pretty fast on all GPUs but looks bricky</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter("good") </span>- linear blending.</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fast enough on newer nvidia GPUs and maybe others but also can be <span style=" text-decoration: underline;">very</span> slow, you will have to try it.</p></body></html>
0
-
Crisp
-
Smooth (slower)
-
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_NEAREST</span> - (very) fast on all GPUs but looks bricky</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_LINEAR</span> - fast on most GPUs but a little blurry</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Accurate:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Lanczos filter, requires shader support (glsl or arb).</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Might be slow on weaker GPUs and even cause various troubles with broken drivers (from overbrightening to segfaults.)</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall back to "Smooth" if you have problems.</p></body></html>
1
-
Crisp
-
Smooth
-
Accurate
-
Suspend desktop effects for fullscreen windows
-
Qt::Horizontal
40
20
-
Qt::Horizontal
40
20
-
0
0
OpenGL Options
true
-
If enabled all rendering will be performed with Shaders written in the OpenGL Shading Language.
On legacy hardware disabling Shaders can improve the performance.
Use OpenGL 2 Shaders
-
Use VSync
false
-
false
<p>Activates color correction if possible, using the Kolor-Manager. Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be installed. May fail silently.</p><p><strong>Experimental</strong>.</p>
Enable color correction (experimental)
-
Qt::Vertical
20
40
-
Qt::Vertical
20
40
-
Qt::Horizontal
40
20
KKeySequenceWidget
QWidget
KComboBox
QComboBox
KTitleWidget
QWidget
KPluginSelector
QWidget
1
KMessageWidget
QFrame
1
tabWidget
useCompositing
effectWinManagement
effectAnimations
desktopSwitchingCombo
animationSpeedCombo
rearmSafetyCheck
toggled(bool)
rearmGlSupportButton
setEnabled(bool)
312
119
345
146
glShaders
toggled(bool)
glColorCorrection
setEnabled(bool)
204
315
204
358