/* SPDX-FileCopyrightText: 2022 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "renderlayerdelegate.h" namespace KWin { class GLTexture; class CursorDelegateOpenGL final : public RenderLayerDelegate { Q_OBJECT public: explicit CursorDelegateOpenGL(QObject *parent = nullptr); ~CursorDelegateOpenGL() override; void paint(RenderTarget *renderTarget, const QRegion ®ion) override; private: QScopedPointer m_cursorTexture; bool m_cursorTextureDirty = false; }; } // namespace KWin