/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ // SELI zmenit doc /* This file contains things relevant to stacking order and layers. Design: Normal unconstrained stacking order, as requested by the user (by clicking on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order. That list shouldn't be used at all, except for building Workspace::stacking_order. The building is done in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should be used to get the stacking order, because it also checks the stacking order is up to date. All clients are also stored in Workspace::clients (except for isDesktop() clients, as those are very special, and are stored in Workspace::desktops), in the order the clients were created. Every window has one layer assigned in which it is. There are 7 layers, from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer, NotificationLayer, ActiveLayer and OnScreenDisplayLayer (see also NETWM sect.7.10.). The layer a window is in depends on the window type, and on other things like whether the window is active. We extend the layers provided in NETWM by the NotificationLayer and OnScreenDisplayLayer. The NoficationLayer contains notification windows which are kept above all windows except the active fullscreen window. The OnScreenDisplayLayer is used for eg. volume and brightness change feedback and is kept above all windows since it provides immediate response to a user action. NET::Splash clients belong to the Normal layer. NET::TopMenu clients belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow are in the Normal layer in order to keep the 'allow window to cover the panel' Kicker setting to work as intended (this may look like a slight spec violation, but a) I have no better idea, b) the spec allows adjusting the stacking order if the WM thinks it's a good idea . We put all NET::KeepAbove above all Docks too, even though the spec suggests putting them in the same layer. Most transients are in the same layer as their mainwindow, see Workspace::constrainedStackingOrder(), they may also be in higher layers, but they should never be below their mainwindow. When some client attribute changes (above/below flag, transiency...), Workspace::updateClientLayer() should be called in order to make sure it's moved to the appropriate layer ClientList if needed. Currently the things that affect client in which layer a client belongs: KeepAbove/Keep Below flags, window type, fullscreen state and whether the client is active, mainclient (transiency). Make sure updateStackingOrder() is called in order to make Workspace::stackingOrder() up to date and propagated to the world. Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker helper class) it's possible to temporarily disable updates and the stacking order will be updated once after it's allowed again. */ #include #include "utils.h" #include "client.h" #include "focuschain.h" #include "netinfo.h" #include "workspace.h" #include "tabbox.h" #include "group.h" #include "rules.h" #include "screens.h" #include "unmanaged.h" #include "deleted.h" #include "effects.h" #include "composite.h" #include "screenedge.h" #include namespace KWin { //******************************* // Workspace //******************************* void Workspace::updateClientLayer(Client* c) { if (c) c->updateLayer(); } void Workspace::updateStackingOrder(bool propagate_new_clients) { if (block_stacking_updates > 0) { if (propagate_new_clients) blocked_propagating_new_clients = true; return; } ToplevelList new_stacking_order = constrainedStackingOrder(); bool changed = (force_restacking || new_stacking_order != stacking_order); force_restacking = false; stacking_order = new_stacking_order; #if 0 qCDebug(KWIN_CORE) << "stacking:" << changed; if (changed || propagate_new_clients) { for (ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) qCDebug(KWIN_CORE) << (void*)(*it) << *it << ":" << (*it)->layer(); } #endif if (changed || propagate_new_clients) { propagateClients(propagate_new_clients); emit stackingOrderChanged(); if (m_compositor) { m_compositor->addRepaintFull(); } if (active_client) active_client->updateMouseGrab(); } } /*! * Some fullscreen effects have to raise the screenedge on top of an input window, thus all windows * this function puts them back where they belong for regular use and is some cheap variant of * the regular propagateClients function in that it completely ignores managed clients and everything * else and also does not update the NETWM property. * Called from Effects::destroyInputWindow so far. */ void Workspace::stackScreenEdgesUnderOverrideRedirect() { Xcb::restackWindows(QVector() << rootInfo()->supportWindow() << ScreenEdges::self()->windows()); } /*! Propagates the managed clients to the world. Called ONLY from updateStackingOrder(). */ void Workspace::propagateClients(bool propagate_new_clients) { // restack the windows according to the stacking order // supportWindow > electric borders > clients > hidden clients QVector newWindowStack; // Stack all windows under the support window. The support window is // not used for anything (besides the NETWM property), and it's not shown, // but it was lowered after kwin startup. Stacking all clients below // it ensures that no client will be ever shown above override-redirect // windows (e.g. popups). newWindowStack << rootInfo()->supportWindow(); newWindowStack << ScreenEdges::self()->windows(); newWindowStack.reserve(newWindowStack.size() + 2*stacking_order.size()); // *2 for inputWindow for (int i = stacking_order.size() - 1; i >= 0; --i) { Client *client = qobject_cast(stacking_order.at(i)); if (!client || client->hiddenPreview()) { continue; } if (client->inputId()) // Stack the input window above the frame newWindowStack << client->inputId(); newWindowStack << client->frameId(); } // when having hidden previews, stack hidden windows below everything else // (as far as pure X stacking order is concerned), in order to avoid having // these windows that should be unmapped to interfere with other windows for (int i = stacking_order.size() - 1; i >= 0; --i) { Client *client = qobject_cast(stacking_order.at(i)); if (!client || !client->hiddenPreview()) continue; newWindowStack << client->frameId(); } // TODO isn't it too inefficient to restack always all clients? // TODO don't restack not visible windows? assert(newWindowStack.at(0) == rootInfo()->supportWindow()); Xcb::restackWindows(newWindowStack); int pos = 0; xcb_window_t *cl(nullptr); if (propagate_new_clients) { cl = new xcb_window_t[ desktops.count() + clients.count()]; // TODO this is still not completely in the map order for (ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it) cl[pos++] = (*it)->window(); for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it) cl[pos++] = (*it)->window(); rootInfo()->setClientList(cl, pos); delete [] cl; } cl = new xcb_window_t[ stacking_order.count()]; pos = 0; for (ToplevelList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) { if ((*it)->isClient()) cl[pos++] = (*it)->window(); } rootInfo()->setClientListStacking(cl, pos); delete [] cl; // Make the cached stacking order invalid here, in case we need the new stacking order before we get // the matching event, due to X being asynchronous. x_stacking_dirty = true; } /*! Returns topmost visible client. Windows on the dock, the desktop or of any other special kind are excluded. Also if the window doesn't accept focus it's excluded. */ // TODO misleading name for this method, too many slightly different ways to use it Client* Workspace::topClientOnDesktop(int desktop, int screen, bool unconstrained, bool only_normal) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); ToplevelList list; if (!unconstrained) list = stacking_order; else list = unconstrained_stacking_order; for (int i = list.size() - 1; i >= 0; --i) { Client *c = qobject_cast(list.at(i)); if (!c) { continue; } if (c->isOnDesktop(desktop) && c->isShown(false) && c->isOnCurrentActivity()) { if (screen != -1 && c->screen() != screen) continue; if (!only_normal) return c; if (c->wantsTabFocus() && !c->isSpecialWindow()) return c; } } return 0; } Client* Workspace::findDesktop(bool topmost, int desktop) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if (topmost) { for (int i = stacking_order.size() - 1; i >= 0; i--) { Client *c = qobject_cast(stacking_order.at(i)); if (c && c->isOnDesktop(desktop) && c->isDesktop() && c->isShown(true)) return c; } } else { // bottom-most foreach (Toplevel * c, stacking_order) { Client *client = qobject_cast(c); if (client && c->isOnDesktop(desktop) && c->isDesktop() && client->isShown(true)) return client; } } return NULL; } void Workspace::raiseOrLowerClient(Client *c) { if (!c) return; Client* topmost = NULL; // TODO Q_ASSERT( block_stacking_updates == 0 ); if (most_recently_raised && stacking_order.contains(most_recently_raised) && most_recently_raised->isShown(true) && c->isOnCurrentDesktop()) topmost = most_recently_raised; else topmost = topClientOnDesktop(c->isOnAllDesktops() ? VirtualDesktopManager::self()->current() : c->desktop(), options->isSeparateScreenFocus() ? c->screen() : -1); if (c == topmost) lowerClient(c); else raiseClient(c); } void Workspace::lowerClient(Client* c, bool nogroup) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.prepend(c); if (!nogroup && c->isTransient()) { // lower also all windows in the group, in their reversed stacking order ClientList wins = ensureStackingOrder(c->group()->members()); for (int i = wins.size() - 1; i >= 0; --i) { if (wins[ i ] != c) lowerClient(wins[ i ], true); } } if (c == most_recently_raised) most_recently_raised = 0; } void Workspace::lowerClientWithinApplication(Client* c) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); bool lowered = false; // first try to put it below the bottom-most window of the application for (ToplevelList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) { Client *client = qobject_cast(*it); if (!client) { continue; } if (Client::belongToSameApplication(client, c)) { unconstrained_stacking_order.insert(it, c); lowered = true; break; } } if (!lowered) unconstrained_stacking_order.prepend(c); // ignore mainwindows } void Workspace::raiseClient(Client* c, bool nogroup) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); if (!nogroup && c->isTransient()) { ClientList transients; Client *transient_parent = c; while ((transient_parent = transient_parent->transientFor())) transients << transient_parent; foreach (transient_parent, transients) raiseClient(transient_parent, true); } unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.append(c); if (!c->isSpecialWindow()) { most_recently_raised = c; } } void Workspace::raiseClientWithinApplication(Client* c) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); // ignore mainwindows // first try to put it above the top-most window of the application for (int i = unconstrained_stacking_order.size() - 1; i > -1 ; --i) { Client *other = qobject_cast(unconstrained_stacking_order.at(i)); if (!other) { continue; } if (other == c) // don't lower it just because it asked to be raised return; if (Client::belongToSameApplication(other, c)) { unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(other) + 1, c); // insert after the found one break; } } } void Workspace::raiseClientRequest(KWin::Client *c, NET::RequestSource src, xcb_timestamp_t timestamp) { if (src == NET::FromTool || allowFullClientRaising(c, timestamp)) raiseClient(c); else { raiseClientWithinApplication(c); c->demandAttention(); } } void Workspace::lowerClientRequest(KWin::Client *c, NET::RequestSource src, xcb_timestamp_t /*timestamp*/) { // If the client has support for all this focus stealing prevention stuff, // do only lowering within the application, as that's the more logical // variant of lowering when application requests it. // No demanding of attention here of course. if (src == NET::FromTool || !c->hasUserTimeSupport()) lowerClient(c); else lowerClientWithinApplication(c); } void Workspace::restack(Client* c, Client* under, bool force) { assert(unconstrained_stacking_order.contains(under)); if (!force && !Client::belongToSameApplication(under, c)) { // put in the stacking order below _all_ windows belonging to the active application for (int i = 0; i < unconstrained_stacking_order.size(); ++i) { Client *other = qobject_cast(unconstrained_stacking_order.at(i)); if (other && other->layer() == c->layer() && Client::belongToSameApplication(under, other)) { under = (c == other) ? 0 : other; break; } } } if (under) { unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), c); } assert(unconstrained_stacking_order.contains(c)); FocusChain::self()->moveAfterClient(c, under); updateStackingOrder(); } void Workspace::restackClientUnderActive(Client* c) { if (!active_client || active_client == c || active_client->layer() != c->layer()) { raiseClient(c); return; } restack(c, active_client); } void Workspace::restoreSessionStackingOrder(Client* c) { if (c->sessionStackingOrder() < 0) return; StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); for (ToplevelList::Iterator it = unconstrained_stacking_order.begin(); // from bottom it != unconstrained_stacking_order.end(); ++it) { Client *current = qobject_cast(*it); if (!current) { continue; } if (current->sessionStackingOrder() > c->sessionStackingOrder()) { unconstrained_stacking_order.insert(it, c); return; } } unconstrained_stacking_order.append(c); } /*! Returns a stacking order based upon \a list that fulfills certain contained. */ ToplevelList Workspace::constrainedStackingOrder() { ToplevelList layer[ NumLayers ]; #if 0 qCDebug(KWIN_CORE) << "stacking1:"; for (ClientList::ConstIterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) qCDebug(KWIN_CORE) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // build the order from layers QVector< QMap > minimum_layer(screens()->count()); for (ToplevelList::ConstIterator it = unconstrained_stacking_order.constBegin(), end = unconstrained_stacking_order.constEnd(); it != end; ++it) { Layer l = (*it)->layer(); const int screen = (*it)->screen(); Client *c = qobject_cast(*it); QMap< Group*, Layer >::iterator mLayer = minimum_layer[screen].find(c ? c->group() : NULL); if (mLayer != minimum_layer[screen].end()) { // If a window is raised above some other window in the same window group // which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays // above that window (see #95731). if (*mLayer == ActiveLayer && (l > BelowLayer)) l = ActiveLayer; *mLayer = l; } else if (c) { minimum_layer[screen].insertMulti(c->group(), l); } layer[ l ].append(*it); } ToplevelList stacking; for (Layer lay = FirstLayer; lay < NumLayers; ++lay) stacking += layer[ lay ]; #if 0 qCDebug(KWIN_CORE) << "stacking2:"; for (ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it) qCDebug(KWIN_CORE) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // now keep transients above their mainwindows // TODO this could(?) use some optimization for (int i = stacking.size() - 1; i >= 0; ) { Client *current = qobject_cast(stacking[i]); if (!current || !current->isTransient()) { --i; continue; } int i2 = -1; if (current->groupTransient()) { if (current->group()->members().count() > 0) { // find topmost client this one is transient for for (i2 = stacking.size() - 1; i2 >= 0; --i2) { if (stacking[ i2 ] == stacking[ i ]) { i2 = -1; // don't reorder, already the topmost in the group break; } Client *c2 = qobject_cast(stacking[ i2 ]); if (!c2) { continue; } if (c2->hasTransient(current, true) && keepTransientAbove(c2, current)) break; } } // else i2 remains pointing at -1 } else { for (i2 = stacking.size() - 1; i2 >= 0; --i2) { Client *c2 = qobject_cast(stacking[ i2 ]); if (!c2) { continue; } if (c2 == current) { i2 = -1; // don't reorder, already on top of its mainwindow break; } if (c2 == current->transientFor() && keepTransientAbove(c2, current)) break; } } if (i2 == -1) { --i; continue; } stacking.removeAt(i); --i; // move onto the next item (for next for () iteration) --i2; // adjust index of the mainwindow after the remove above if (!current->transients().isEmpty()) // this one now can be possibly above its transients, i = i2; // so go again higher in the stack order and possibly move those transients again ++i2; // insert after (on top of) the mainwindow, it's ok if it2 is now stacking.end() stacking.insert(i2, current); } #if 0 qCDebug(KWIN_CORE) << "stacking3:"; for (ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it) qCDebug(KWIN_CORE) << (void*)(*it) << *it << ":" << (*it)->layer(); qCDebug(KWIN_CORE) << "\n\n"; #endif return stacking; } void Workspace::blockStackingUpdates(bool block) { if (block) { if (block_stacking_updates == 0) blocked_propagating_new_clients = false; ++block_stacking_updates; } else // !block if (--block_stacking_updates == 0) { updateStackingOrder(blocked_propagating_new_clients); if (effects) static_cast(effects)->checkInputWindowStacking(); } } // Ensure list is in stacking order ClientList Workspace::ensureStackingOrder(const ClientList& list) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if (list.count() < 2) return list; // TODO is this worth optimizing? ClientList result = list; for (ToplevelList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) { Client *c = qobject_cast(*it); if (!c) { continue; } if (result.removeAll(c) != 0) result.append(c); } return result; } // check whether a transient should be actually kept above its mainwindow // there may be some special cases where this rule shouldn't be enfored bool Workspace::keepTransientAbove(const Client* mainwindow, const Client* transient) { // #93832 - don't keep splashscreens above dialogs if (transient->isSplash() && mainwindow->isDialog()) return false; // This is rather a hack for #76026. Don't keep non-modal dialogs above // the mainwindow, but only if they're group transient (since only such dialogs // have taskbar entry in Kicker). A proper way of doing this (both kwin and kicker) // needs to be found. if (transient->isDialog() && !transient->isModal() && transient->groupTransient()) return false; // #63223 - don't keep transients above docks, because the dock is kept high, // and e.g. dialogs for them would be too high too if (mainwindow->isDock()) return false; return true; } // Returns all windows in their stacking order on the root window. ToplevelList Workspace::xStackingOrder() const { if (!x_stacking_dirty) return x_stacking; x_stacking_dirty = false; x_stacking.clear(); Xcb::Tree tree(rootWindow()); // use our own stacking order, not the X one, as they may differ foreach (Toplevel * c, stacking_order) x_stacking.append(c); if (!tree.isNull()) { xcb_window_t *windows = tree.children(); const auto count = tree->children_len; int foundUnmanagedCount = unmanaged.count(); for (unsigned int i = 0; i < count; ++i) { for (auto it = unmanaged.constBegin(); it != unmanaged.constEnd(); ++it) { Unmanaged *u = *it; if (u->window() == windows[i]) { x_stacking.append(u); foundUnmanagedCount--; break; } } if (foundUnmanagedCount == 0) { break; } } } if (m_compositor) { const_cast< Workspace* >(this)->m_compositor->checkUnredirect(); } return x_stacking; } //******************************* // Client //******************************* void Client::restackWindow(xcb_window_t above, int detail, NET::RequestSource src, xcb_timestamp_t timestamp, bool send_event) { Client *other = 0; if (detail == XCB_STACK_MODE_OPPOSITE) { other = workspace()->findClient(Predicate::WindowMatch, above); if (!other) { workspace()->raiseOrLowerClient(this); return; } ToplevelList::const_iterator it = workspace()->stackingOrder().constBegin(), end = workspace()->stackingOrder().constEnd(); while (it != end) { if (*it == this) { detail = XCB_STACK_MODE_ABOVE; break; } else if (*it == other) { detail = XCB_STACK_MODE_BELOW; break; } ++it; } } else if (detail == XCB_STACK_MODE_TOP_IF) { other = workspace()->findClient(Predicate::WindowMatch, above); if (other && other->geometry().intersects(geometry())) workspace()->raiseClientRequest(this, src, timestamp); return; } else if (detail == XCB_STACK_MODE_BOTTOM_IF) { other = workspace()->findClient(Predicate::WindowMatch, above); if (other && other->geometry().intersects(geometry())) workspace()->lowerClientRequest(this, src, timestamp); return; } if (!other) other = workspace()->findClient(Predicate::WindowMatch, above); if (other && detail == XCB_STACK_MODE_ABOVE) { ToplevelList::const_iterator it = workspace()->stackingOrder().constEnd(), begin = workspace()->stackingOrder().constBegin(); while (--it != begin) { if (*it == other) { // the other one is top on stack it = begin; // invalidate src = NET::FromTool; // force break; } Client *c = qobject_cast(*it); if (!c || !( (*it)->isNormalWindow() && c->isShown(true) && (*it)->isOnCurrentDesktop() && (*it)->isOnCurrentActivity() && (*it)->isOnScreen(screen()) )) continue; // irrelevant clients if (*(it - 1) == other) break; // "it" is the one above the target one, stack below "it" } if (it != begin && (*(it - 1) == other)) other = qobject_cast(*it); else other = 0; } if (other) workspace()->restack(this, other); else if (detail == XCB_STACK_MODE_BELOW) workspace()->lowerClientRequest(this, src, timestamp); else if (detail == XCB_STACK_MODE_ABOVE) workspace()->raiseClientRequest(this, src, timestamp); if (send_event) sendSyntheticConfigureNotify(); } void Client::setKeepAbove(bool b) { b = rules()->checkKeepAbove(b); if (b && !rules()->checkKeepBelow(false)) setKeepBelow(false); if (b == keepAbove()) { // force hint change if different if (bool(info->state() & NET::KeepAbove) != keepAbove()) info->setState(keepAbove() ? NET::KeepAbove : NET::States(0), NET::KeepAbove); return; } keep_above = b; info->setState(keepAbove() ? NET::KeepAbove : NET::States(0), NET::KeepAbove); workspace()->updateClientLayer(this); updateWindowRules(Rules::Above); // Update states of all other windows in this group if (tabGroup()) tabGroup()->updateStates(this, TabGroup::Layer); emit keepAboveChanged(keep_above); } void Client::setKeepBelow(bool b) { b = rules()->checkKeepBelow(b); if (b && !rules()->checkKeepAbove(false)) setKeepAbove(false); if (b == keepBelow()) { // force hint change if different if (bool(info->state() & NET::KeepBelow) != keepBelow()) info->setState(keepBelow() ? NET::KeepBelow : NET::States(0), NET::KeepBelow); return; } keep_below = b; info->setState(keepBelow() ? NET::KeepBelow : NET::States(0), NET::KeepBelow); workspace()->updateClientLayer(this); updateWindowRules(Rules::Below); // Update states of all other windows in this group if (tabGroup()) tabGroup()->updateStates(this, TabGroup::Layer); emit keepBelowChanged(keep_below); } Layer Client::layer() const { if (in_layer == UnknownLayer) const_cast< Client* >(this)->in_layer = belongsToLayer(); return in_layer; } Layer Client::belongsToLayer() const { // NOTICE while showingDesktop, desktops move to the AboveLayer // (interchangeable w/ eg. yakuake etc. which will at first remain visible) // and the docks move into the NotificationLayer (which is between Above- and // ActiveLayer, so that active fullscreen windows will still cover everything) // Since the desktop is also activated, nothing should be in the ActiveLayer, though if (isDesktop()) return workspace()->showingDesktop() ? AboveLayer : DesktopLayer; if (isSplash()) // no damn annoying splashscreens return NormalLayer; // getting in the way of everything else if (isDock()) { if (workspace()->showingDesktop()) return NotificationLayer; // slight hack for the 'allow window to cover panel' Kicker setting // don't move keepbelow docks below normal window, but only to the same // layer, so that both may be raised to cover the other if (keepBelow()) return NormalLayer; if (keepAbove()) // slight hack for the autohiding panels return AboveLayer; return DockLayer; } if (isOnScreenDisplay()) return OnScreenDisplayLayer; if (isNotification()) return NotificationLayer; if (keepBelow()) return BelowLayer; if (isActiveFullScreen()) return ActiveLayer; if (keepAbove()) return AboveLayer; return NormalLayer; } void Client::updateLayer() { if (layer() == belongsToLayer()) return; StackingUpdatesBlocker blocker(workspace()); invalidateLayer(); // invalidate, will be updated when doing restacking for (ClientList::ConstIterator it = transients().constBegin(), end = transients().constEnd(); it != end; ++it) (*it)->updateLayer(); } bool rec_checkTransientOnTop(const ClientList &transients, const Client *topmost) { foreach (const Client *transient, transients) { if (transient == topmost || rec_checkTransientOnTop(transient->transients(), topmost)) { return true; } } return false; } bool Client::isActiveFullScreen() const { if (!isFullScreen()) return false; const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker // according to NETWM spec implementation notes suggests // "focused windows having state _NET_WM_STATE_FULLSCREEN" to be on the highest layer. // we'll also take the screen into account return ac && (ac == this || this->group() == ac->group() || ac->screen() != screen()); } } // namespace