/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Cédric Borgese This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "wobblywindows_config.h" #include "wobblywindows_constants.h" #include #include #include #include #include #include #include #include #ifndef KDE_USE_FINAL KWIN_EFFECT_CONFIG_FACTORY #endif namespace KWin { WobblyWindowsEffectConfig::WobblyWindowsEffectConfig(QWidget* parent, const QVariantList& args) : KCModule(EffectFactory::componentData(), parent, args) { m_ui.setupUi(this); connect(m_ui.spRaideur, SIGNAL(valueChanged(double)), this, SLOT(slotSpRaideur(double))); connect(m_ui.slRaideur, SIGNAL(sliderMoved(int)), this, SLOT(slotSlRaideur(int))); connect(m_ui.spAmortissement, SIGNAL(valueChanged(double)), this, SLOT(slotSpAmortissement(double))); connect(m_ui.slAmortissement, SIGNAL(sliderMoved(int)), this, SLOT(slotSlAmortissement(int))); connect(m_ui.spMovFactor, SIGNAL(valueChanged(double)), this, SLOT(slotSpMovFactor(double))); connect(m_ui.slMovFactor, SIGNAL(sliderMoved(int)), this, SLOT(slotSlMovFactor(int))); connect(m_ui.cbGridFilter, SIGNAL(activated(int)), this, SLOT(slotGridParameterSelected(int))); connect(m_ui.rbNone, SIGNAL(toggled(bool)), this, SLOT(slotRbNone(bool))); connect(m_ui.rbRingMean, SIGNAL(toggled(bool)), this, SLOT(slotRbRingMean(bool))); connect(m_ui.rbMeanMean, SIGNAL(toggled(bool)), this, SLOT(slotRbMeanMean(bool))); connect(m_ui.rbMeanMedian, SIGNAL(toggled(bool)), this, SLOT(slotRbMeanMedian(bool))); connect(m_ui.spMinVel, SIGNAL(valueChanged(double)), this, SLOT(slotSpMinVel(double))); connect(m_ui.slMinVel, SIGNAL(sliderMoved(int)), this, SLOT(slotSlMinVel(int))); connect(m_ui.spMaxVel, SIGNAL(valueChanged(double)), this, SLOT(slotSpMaxVel(double))); connect(m_ui.slMaxVel, SIGNAL(sliderMoved(int)), this, SLOT(slotSlMaxVel(int))); connect(m_ui.spStopVel, SIGNAL(valueChanged(double)), this, SLOT(slotSpStopVel(double))); connect(m_ui.slStopVel, SIGNAL(sliderMoved(int)), this, SLOT(slotSlStopVel(int))); connect(m_ui.spMinAcc, SIGNAL(valueChanged(double)), this, SLOT(slotSpMinAcc(double))); connect(m_ui.slMinAcc, SIGNAL(sliderMoved(int)), this, SLOT(slotSlMinAcc(int))); connect(m_ui.spMaxAcc, SIGNAL(valueChanged(double)), this, SLOT(slotSpMaxAcc(double))); connect(m_ui.slMaxAcc, SIGNAL(sliderMoved(int)), this, SLOT(slotSlMaxAcc(int))); connect(m_ui.spStopAcc, SIGNAL(valueChanged(double)), this, SLOT(slotSpStopAcc(double))); connect(m_ui.slStopAcc, SIGNAL(sliderMoved(int)), this, SLOT(slotSlStopAcc(int))); load(); } WobblyWindowsEffectConfig::~WobblyWindowsEffectConfig() { } void WobblyWindowsEffectConfig::load() { KCModule::load(); KConfigGroup conf = EffectsHandler::effectConfig("Wobbly"); qreal raideur = conf.readEntry("Raideur", RAIDEUR); qreal amortissement = conf.readEntry("Amortissement", AMORTISSEMENT); qreal move_factor = conf.readEntry("MoveFactor", MOVEFACTOR); m_ui.spRaideur->setValue(raideur); m_ui.slRaideur->setSliderPosition(raideur*50); m_ui.spAmortissement->setValue(amortissement); m_ui.slAmortissement->setSliderPosition(amortissement*100); m_ui.spMovFactor->setValue(move_factor); m_ui.slMovFactor->setValue(move_factor*100); int xTesselation = conf.readEntry("XTesselation", XTESSELATION); int yTesselation = conf.readEntry("YTesselation", YTESSELATION); m_ui.spHNodes->setValue(xTesselation); m_ui.spVNodes->setValue(yTesselation); //squareRootMasterAcceleration = conf.readEntry("SquareRootMasterAcceleration", false); QString velFilter = conf.readEntry("VelocityFilter", VELOCITYFILTER); if (velFilter == "NoFilter") { velocityFilter = NoFilter; } else if (velFilter == "FourRingLinearMean") { velocityFilter = FourRingLinearMean; } else if (velFilter == "MeanWithMean") { velocityFilter = MeanWithMean; } else if (velFilter == "MeanWithMedian") { velocityFilter = MeanWithMedian; } else { velocityFilter = FourRingLinearMean; kDebug() << "Unknown config value for VelocityFilter : " << velFilter; } QString accFilter = conf.readEntry("AccelerationFilter", ACCELERATIONFILTER); if (accFilter == "NoFilter") { accelerationFilter = NoFilter; } else if (accFilter == "FourRingLinearMean") { accelerationFilter = FourRingLinearMean; } else if (accFilter == "MeanWithMean") { accelerationFilter = MeanWithMean; } else if (accFilter == "MeanWithMedian") { accelerationFilter = MeanWithMedian; } else { accelerationFilter = NoFilter; kDebug() << "Unknown config value for accelerationFilter : " << accFilter; } qreal minVel = conf.readEntry("MinVelocity", MINVELOCITY); qreal maxVel = conf.readEntry("MaxVelocity", MAXVELOCITY); qreal stopVel = conf.readEntry("StopVelocity", STOPVELOCITY); qreal minAcc = conf.readEntry("MinAcceleration", MINACCELERATION); qreal maxAcc = conf.readEntry("MaxAcceleration", MAXACCELERATION); qreal stopAcc = conf.readEntry("StopAcceleration", STOPACCELERATION); m_ui.spMinVel->setValue(minVel); m_ui.slMinVel->setSliderPosition(minVel*100); m_ui.spMaxVel->setValue(maxVel); m_ui.slMaxVel->setSliderPosition(maxVel/10); m_ui.spStopVel->setValue(stopVel); m_ui.slStopVel->setSliderPosition(stopVel*10); m_ui.spMinAcc->setValue(minAcc); m_ui.slMinAcc->setSliderPosition(minAcc*100); m_ui.spMaxAcc->setValue(maxAcc); m_ui.slMaxAcc->setSliderPosition(maxAcc/10); m_ui.spStopAcc->setValue(stopAcc); m_ui.slStopAcc->setSliderPosition(stopAcc*10); emit changed(false); } void WobblyWindowsEffectConfig::save() { KConfigGroup conf = EffectsHandler::effectConfig("Wobbly"); conf.writeEntry("Raideur", m_ui.spRaideur->value()); conf.writeEntry("Amortissement", m_ui.spAmortissement->value()); conf.writeEntry("MoveFactor", m_ui.spMovFactor->value()); conf.writeEntry("XTesselation", m_ui.spHNodes->value()); conf.writeEntry("YTesselation", m_ui.spVNodes->value()); switch (velocityFilter) { case NoFilter: conf.writeEntry("VelocityFilter", "NoFilter"); break; case FourRingLinearMean: conf.writeEntry("VelocityFilter", "FourRingLinearMean"); break; case MeanWithMean: conf.writeEntry("VelocityFilter", "MeanWithMean"); break; case MeanWithMedian: conf.writeEntry("VelocityFilter", "MeanWithMedian"); break; } switch (accelerationFilter) { case NoFilter: conf.writeEntry("AccelerationFilter", "NoFilter"); break; case FourRingLinearMean: conf.writeEntry("AccelerationFilter", "FourRingLinearMean"); break; case MeanWithMean: conf.writeEntry("AccelerationFilter", "MeanWithMean"); break; case MeanWithMedian: conf.writeEntry("AccelerationFilter", "MeanWithMedian"); break; } conf.writeEntry("MinVelocity", m_ui.spMinVel->value()); conf.writeEntry("MaxVelocity", m_ui.spMaxVel->value()); conf.writeEntry("StopVelocity", m_ui.spStopVel->value()); conf.writeEntry("MinAcceleration", m_ui.spMinAcc->value()); conf.writeEntry("MaxAcceleration", m_ui.spMaxAcc->value()); conf.writeEntry("StopAcceleration", m_ui.spStopAcc->value()); conf.sync(); emit changed(false); EffectsHandler::sendReloadMessage("kwin4_effect_wobblywindows"); } void WobblyWindowsEffectConfig::defaults() { m_ui.spRaideur->setValue(RAIDEUR); m_ui.slRaideur->setSliderPosition(RAIDEUR*50); m_ui.spAmortissement->setValue(AMORTISSEMENT); m_ui.slAmortissement->setSliderPosition(AMORTISSEMENT*100); m_ui.spMovFactor->setValue(MOVEFACTOR); m_ui.slMovFactor->setValue(MOVEFACTOR*100); m_ui.spHNodes->setValue(XTESSELATION); m_ui.spVNodes->setValue(YTESSELATION); velocityFilter = FourRingLinearMean; accelerationFilter = NoFilter; slotGridParameterSelected(m_ui.cbGridFilter->currentIndex()); m_ui.spMinVel->setValue(MINVELOCITY); m_ui.slMinVel->setSliderPosition(MINVELOCITY*100); m_ui.spMaxVel->setValue(MAXVELOCITY); m_ui.slMaxVel->setSliderPosition(MAXVELOCITY/10); m_ui.spStopVel->setValue(STOPVELOCITY); m_ui.slStopVel->setSliderPosition(STOPVELOCITY*10); m_ui.spMinAcc->setValue(MINACCELERATION); m_ui.slMinAcc->setSliderPosition(MINACCELERATION*100); m_ui.spMaxAcc->setValue(MAXACCELERATION); m_ui.slMaxAcc->setSliderPosition(MAXACCELERATION/10); m_ui.spStopAcc->setValue(STOPACCELERATION); m_ui.slStopAcc->setSliderPosition(STOPACCELERATION*10); emit changed(true); } void WobblyWindowsEffectConfig::slotSpRaideur(double value) { m_ui.slRaideur->setSliderPosition(value*50); emit changed(true); } void WobblyWindowsEffectConfig::slotSlRaideur(int value) { m_ui.spRaideur->setValue(value/50.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpAmortissement(double value) { m_ui.slAmortissement->setSliderPosition(value*100); emit changed(true); } void WobblyWindowsEffectConfig::slotSlAmortissement(int value) { m_ui.spAmortissement->setValue(qreal(value)/100.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpMovFactor(double value) { m_ui.slMovFactor->setValue(value*100); emit changed(true); } void WobblyWindowsEffectConfig::slotSlMovFactor(int value) { m_ui.spMovFactor->setValue(qreal(value)/100.0); emit changed(true); } // filters void WobblyWindowsEffectConfig::slotRbNone(bool toggled) { if (toggled) { if (m_ui.cbGridFilter->currentIndex() == 0) // velocity { velocityFilter = NoFilter; } else if (m_ui.cbGridFilter->currentIndex() == 1) // acceleration { accelerationFilter = NoFilter; } } emit changed(true); } void WobblyWindowsEffectConfig::slotRbRingMean(bool toggled) { if (toggled) { if (m_ui.cbGridFilter->currentIndex() == 0) // velocity { velocityFilter = FourRingLinearMean; } else if (m_ui.cbGridFilter->currentIndex() == 1) // acceleration { accelerationFilter = FourRingLinearMean; } } emit changed(true); } void WobblyWindowsEffectConfig::slotRbMeanMean(bool toggled) { if (toggled) { if (m_ui.cbGridFilter->currentIndex() == 0) // velocity { velocityFilter = MeanWithMean; } else if (m_ui.cbGridFilter->currentIndex() == 1) // acceleration { accelerationFilter = MeanWithMean; } } emit changed(true); } void WobblyWindowsEffectConfig::slotRbMeanMedian(bool toggled) { if (toggled) { if (m_ui.cbGridFilter->currentIndex() == 0) // velocity { velocityFilter = MeanWithMedian; } else if (m_ui.cbGridFilter->currentIndex() == 1) // acceleration { accelerationFilter = MeanWithMedian; } } emit changed(true); } void WobblyWindowsEffectConfig::slotGridParameterSelected(int index) { if (index == 0) // velocity { switch (velocityFilter) { case NoFilter: m_ui.rbNone->setChecked(true); break; case FourRingLinearMean: m_ui.rbRingMean->setChecked(true); break; case MeanWithMean: m_ui.rbMeanMean->setChecked(true); break; case MeanWithMedian: m_ui.rbMeanMedian->setChecked(true); break; } } else if (index == 1) // acceleration { switch (accelerationFilter) { case NoFilter: m_ui.rbNone->setChecked(true); break; case FourRingLinearMean: m_ui.rbRingMean->setChecked(true); break; case MeanWithMean: m_ui.rbMeanMean->setChecked(true); break; case MeanWithMedian: m_ui.rbMeanMedian->setChecked(true); break; } } emit changed(true); } // thresholds void WobblyWindowsEffectConfig::slotSpMinVel(double value) { m_ui.slMinVel->setSliderPosition(value*100); emit changed(true); } void WobblyWindowsEffectConfig::slotSlMinVel(int value) { m_ui.spMinVel->setValue(qreal(value)/100.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpMaxVel(double value) { m_ui.slMaxVel->setSliderPosition(value/10); emit changed(true); } void WobblyWindowsEffectConfig::slotSlMaxVel(int value) { m_ui.spMaxVel->setValue(value*10.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpStopVel(double value) { m_ui.slStopVel->setSliderPosition(value*10); emit changed(true); } void WobblyWindowsEffectConfig::slotSlStopVel(int value) { m_ui.spStopVel->setValue(value/10.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpMinAcc(double value) { m_ui.slMinAcc->setSliderPosition(value*100); emit changed(true); } void WobblyWindowsEffectConfig::slotSlMinAcc(int value) { m_ui.spMinAcc->setValue(value/100.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpMaxAcc(double value) { m_ui.slMaxAcc->setSliderPosition(value/10); emit changed(true); } void WobblyWindowsEffectConfig::slotSlMaxAcc(int value) { m_ui.spMaxAcc->setValue(value*10.0); emit changed(true); } void WobblyWindowsEffectConfig::slotSpStopAcc(double value) { m_ui.slStopAcc->setSliderPosition(value*10); emit changed(true); } void WobblyWindowsEffectConfig::slotSlStopAcc(int value) { m_ui.spStopAcc->setValue(value/10.0); emit changed(true); } } // namespace #include "wobblywindows_config.moc"