/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak Copyright (C) 2009 Fredrik Höglund This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ /* This is the XRender-based compositing code. The primary compositing backend is the OpenGL-based one, which should be more powerful and also possibly better documented. This backend is mostly for cases when the OpenGL backend cannot be used for some reason (insufficient performance, no usable OpenGL support at all, etc.) The plan is to keep it around as long as needed/possible, but if it proves to be too much hassle it will be dropped in the future. Docs: XRender (the protocol, but the function calls map to it): http://gitweb.freedesktop.org/?p=xorg/proto/renderproto.git;a=blob_plain;hb=HEAD;f=renderproto.txt XFixes (again, the protocol): http://gitweb.freedesktop.org/?p=xorg/proto/fixesproto.git;a=blob_plain;hb=HEAD;f=fixesproto.txt */ #include "scene_xrender.h" #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include "toplevel.h" #include "client.h" #include "deleted.h" #include "effects.h" #include "kwinxrenderutils.h" #include #include #include namespace KWin { //**************************************** // SceneXrender //**************************************** // kDebug() support for the XserverRegion type struct RegionDebug { RegionDebug(XserverRegion r) : rr(r) {} XserverRegion rr; }; QDebug& operator<<(QDebug& stream, RegionDebug r) { if (r.rr == None) return stream << "EMPTY"; int num; XRectangle* rects = XFixesFetchRegion(display(), r.rr, &num); if (rects == NULL || num == 0) return stream << "EMPTY"; for (int i = 0; i < num; ++i) stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]"; return stream; } Picture SceneXrender::buffer = None; ScreenPaintData SceneXrender::screen_paint; SceneXrender::SceneXrender(Workspace* ws) : Scene(ws) , front(None) , init_ok(false) { if (!Extensions::renderAvailable()) { kError(1212) << "No XRender extension available"; return; } if (!Extensions::fixesRegionAvailable()) { kError(1212) << "No XFixes v3+ extension available"; return; } KXErrorHandler xerr; if (wspace->createOverlay()) { wspace->setupOverlay(None); XWindowAttributes attrs; XGetWindowAttributes(display(), wspace->overlayWindow(), &attrs); format = XRenderFindVisualFormat(display(), attrs.visual); if (format == NULL) { kError(1212) << "Failed to find XRender format for overlay window"; return; } front = XRenderCreatePicture(display(), wspace->overlayWindow(), format, 0, NULL); } else { // create XRender picture for the root window format = XRenderFindVisualFormat(display(), DefaultVisual(display(), DefaultScreen(display()))); if (format == NULL) { kError(1212) << "Failed to find XRender format for root window"; return; // error } XRenderPictureAttributes pa; pa.subwindow_mode = IncludeInferiors; front = XRenderCreatePicture(display(), rootWindow(), format, CPSubwindowMode, &pa); } createBuffer(); if (xerr.error(true)) { kError(1212) << "XRender compositing setup failed"; return; } if (!initting) { // see comment for opengl version if (!selfCheck()) return; selfCheckDone = true; } init_ok = true; } SceneXrender::~SceneXrender() { if (!init_ok) { // TODO this probably needs to clean up whatever has been created until the failure wspace->destroyOverlay(); return; } XRenderFreePicture(display(), front); XRenderFreePicture(display(), buffer); buffer = None; wspace->destroyOverlay(); foreach (Window * w, windows) delete w; } bool SceneXrender::initFailed() const { return !init_ok; } // Create the compositing buffer. The root window is not double-buffered, // so it is done manually using this buffer, void SceneXrender::createBuffer() { Pixmap pixmap = XCreatePixmap(display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth(display(), DefaultScreen(display()))); buffer = XRenderCreatePicture(display(), pixmap, format, 0, 0); XFreePixmap(display(), pixmap); // The picture owns the pixmap now } // Just like SceneOpenGL::selfCheck() bool SceneXrender::selfCheck() { QRegion reg = selfCheckRegion(); if (wspace->overlayWindow()) { // avoid covering the whole screen too soon wspace->setOverlayShape(reg); wspace->showOverlay(); } selfCheckSetup(); flushBuffer(PAINT_SCREEN_REGION, reg); bool ok = selfCheckFinish(); if (wspace->overlayWindow()) wspace->hideOverlay(); return ok; } void SceneXrender::selfCheckSetup() { KXErrorHandler err; QImage img(selfCheckWidth(), selfCheckHeight(), QImage::Format_RGB32); img.setPixel(0, 0, QColor(Qt::red).rgb()); img.setPixel(1, 0, QColor(Qt::green).rgb()); img.setPixel(2, 0, QColor(Qt::blue).rgb()); img.setPixel(0, 1, QColor(Qt::white).rgb()); img.setPixel(1, 1, QColor(Qt::black).rgb()); img.setPixel(2, 1, QColor(Qt::white).rgb()); QPixmap pix = QPixmap::fromImage(img); foreach (const QPoint & p, selfCheckPoints()) { XSetWindowAttributes wa; wa.override_redirect = True; ::Window window = XCreateWindow(display(), rootWindow(), 0, 0, selfCheckWidth(), selfCheckHeight(), 0, QX11Info::appDepth(), CopyFromParent, CopyFromParent, CWOverrideRedirect, &wa); XSetWindowBackgroundPixmap(display(), window, pix.handle()); XClearWindow(display(), window); XMapWindow(display(), window); // move the window one down to where the result will be rendered too, just in case // the render would fail completely and eventual check would try to read this window's contents XMoveWindow(display(), window, p.x() + 1, p.y()); XCompositeRedirectWindow(display(), window, CompositeRedirectAutomatic); Pixmap wpix = XCompositeNameWindowPixmap(display(), window); XWindowAttributes attrs; XGetWindowAttributes(display(), window, &attrs); XRenderPictFormat* format = XRenderFindVisualFormat(display(), attrs.visual); Picture pic = XRenderCreatePicture(display(), wpix, format, 0, 0); QRect rect(p.x(), p.y(), selfCheckWidth(), selfCheckHeight()); XRenderComposite(display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0, rect.x(), rect.y(), rect.width(), rect.height()); XRenderFreePicture(display(), pic); XFreePixmap(display(), wpix); XDestroyWindow(display(), window); } err.error(true); // just sync and discard } bool SceneXrender::selfCheckFinish() { KXErrorHandler err; bool ok = true; foreach (const QPoint & p, selfCheckPoints()) { QPixmap pix = QPixmap::grabWindow(rootWindow(), p.x(), p.y(), selfCheckWidth(), selfCheckHeight()); QImage img = pix.toImage(); // kDebug(1212) << "P:" << QColor( img.pixel( 0, 0 )).name(); // kDebug(1212) << "P:" << QColor( img.pixel( 1, 0 )).name(); // kDebug(1212) << "P:" << QColor( img.pixel( 2, 0 )).name(); // kDebug(1212) << "P:" << QColor( img.pixel( 0, 1 )).name(); // kDebug(1212) << "P:" << QColor( img.pixel( 1, 1 )).name(); // kDebug(1212) << "P:" << QColor( img.pixel( 2, 1 )).name(); if (img.pixel(0, 0) != QColor(Qt::red).rgb() || img.pixel(1, 0) != QColor(Qt::green).rgb() || img.pixel(2, 0) != QColor(Qt::blue).rgb() || img.pixel(0, 1) != QColor(Qt::white).rgb() || img.pixel(1, 1) != QColor(Qt::black).rgb() || img.pixel(2, 1) != QColor(Qt::white).rgb()) { kError(1212) << "XRender compositing self-check failed, disabling compositing."; ok = false; break; } } if (err.error(true)) ok = false; if (ok) kDebug(1212) << "XRender compositing self-check passed."; if (!ok && options->disableCompositingChecks) { kWarning(1212) << "Compositing checks disabled, proceeding regardless of self-check failure."; return true; } return ok; } // the entry point for painting void SceneXrender::paint(QRegion damage, ToplevelList toplevels) { QTime t = QTime::currentTime(); foreach (Toplevel * c, toplevels) { assert(windows.contains(c)); stacking_order.append(windows[ c ]); } int mask = 0; paintScreen(&mask, &damage); if (wspace->overlayWindow()) // show the window only after the first pass, since wspace->showOverlay(); // that pass may take long if (!selfCheckDone) { selfCheckSetup(); damage |= selfCheckRegion(); } lastRenderTime = t.elapsed(); flushBuffer(mask, damage); if (!selfCheckDone) { if (!selfCheckFinish()) QTimer::singleShot(0, Workspace::self(), SLOT(finishCompositing())); selfCheckDone = true; } // do cleanup stacking_order.clear(); } void SceneXrender::flushBuffer(int mask, QRegion damage) { if (mask & PAINT_SCREEN_REGION) { // Use the damage region as the clip region for the root window XserverRegion front_region = toXserverRegion(damage); XFixesSetPictureClipRegion(display(), front, 0, 0, front_region); XFixesDestroyRegion(display(), front_region); // copy composed buffer to the root window XFixesSetPictureClipRegion(display(), buffer, 0, 0, None); XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XFixesSetPictureClipRegion(display(), front, 0, 0, None); XSync(display(), false); } else { // copy composed buffer to the root window XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XSync(display(), false); } } void SceneXrender::paintGenericScreen(int mask, ScreenPaintData data) { screen_paint = data; // save, transformations will be done when painting windows if (true) // as long as paintTransformedScreen() doesn't work properly Scene::paintGenericScreen(mask, data); else paintTransformedScreen(mask); } /* TODO currently broken Try to do optimized painting even with transformations. Since only scaling and translation are supported by the painting code, clipping can be done manually to avoid having to paint everything in every pass. Whole screen still need to be painted but e.g. obscured windows don't. So this below is basically paintSimpleScreen() with extra code to compute clipping correctly. This code assumes that the only transformations possible with XRender are those provided by Window/ScreenPaintData, In the (very unlikely?) case more is needed then paintGenericScreen() needs to be used. */ void SceneXrender::paintTransformedScreen(int orig_mask) { QRegion region(0, 0, displayWidth(), displayHeight()); QList< Phase2Data > phase2; QRegion allclips; // Draw each opaque window top to bottom, subtracting the bounding rect of // each window from the clip region after it's been drawn. for (int i = stacking_order.count() - 1; // top to bottom i >= 0; --i) { Window* w = static_cast< Window* >(stacking_order[ i ]); WindowPrePaintData data; data.mask = orig_mask | (w->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT); w->resetPaintingEnabled(); data.paint = region; // TODO this is wrong, transformedShape() should be used here, but is not known yet data.clip = w->isOpaque() ? region : QRegion(); data.quads = w->buildQuads(); // preparation step effects->prePaintWindow(effectWindow(w), data, time_diff); #ifndef NDEBUG foreach (const WindowQuad & q, data.quads) if (q.isTransformed()) kFatal(1212) << "Pre-paint calls are not allowed to transform quads!" ; #endif if (!w->isPaintingEnabled()) continue; data.paint -= allclips; // make sure to avoid already clipped areas if (data.paint.isEmpty()) // completely clipped continue; if (data.paint != region) { // prepaint added area to draw region |= data.paint; // make sure other windows in that area get painted too painted_region |= data.paint; // make sure it makes it to the screen } // If the window is transparent, the transparent part will be done // in the 2nd pass. if (data.mask & PAINT_WINDOW_TRANSLUCENT) phase2.prepend(Phase2Data(w, data.paint, data.clip, data.mask, data.quads)); if (data.mask & PAINT_WINDOW_OPAQUE) { w->setTransformedShape(QRegion()); paintWindow(w, data.mask, data.paint, data.quads); // The window can clip by its opaque parts the windows below. region -= w->transformedShape(); } // translucency or window transformed require window pixmap w->suspendUnredirect(data.mask & (PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED)); } if (!(orig_mask & PAINT_SCREEN_BACKGROUND_FIRST)) paintBackground(region); // Fill any areas of the root window not covered by windows // Now walk the list bottom to top, drawing translucent windows. // That we draw bottom to top is important now since we're drawing translucent objects // and also are clipping only by opaque windows. QRegion add_paint; foreach (const Phase2Data & d, phase2) { Scene::Window* w = d.window; paintWindow(w, d.mask, d.region | add_paint, d.quads); // It is necessary to also add paint regions of windows below, because their // pre-paint's might have extended the paint area, so those areas need to be painted too. add_paint |= d.region; } } // fill the screen background void SceneXrender::paintBackground(QRegion region) { PaintClipper pc(region); for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { XRenderColor col = { 0, 0, 0, 0xffff }; // black XRenderFillRectangle(display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight()); } } void SceneXrender::windowGeometryShapeChanged(Toplevel* c) { if (!windows.contains(c)) // this is ok, shape is not valid by default return; Window* w = windows[ c ]; w->discardPicture(); w->discardShape(); w->discardAlpha(); } void SceneXrender::windowOpacityChanged(Toplevel* c) { if (!windows.contains(c)) // this is ok, alpha is created on demand return; Window* w = windows[ c ]; w->discardAlpha(); } void SceneXrender::windowClosed(Toplevel* c, Deleted* deleted) { assert(windows.contains(c)); if (deleted != NULL) { // replace c with deleted Window* w = windows.take(c); w->updateToplevel(deleted); windows[ deleted ] = w; } else { delete windows.take(c); c->effectWindow()->setSceneWindow(NULL); } } void SceneXrender::windowDeleted(Deleted* c) { assert(windows.contains(c)); delete windows.take(c); c->effectWindow()->setSceneWindow(NULL); } void SceneXrender::windowAdded(Toplevel* c) { assert(!windows.contains(c)); windows[ c ] = new Window(c); c->effectWindow()->setSceneWindow(windows[ c ]); } //**************************************** // SceneXrender::Window //**************************************** QPixmap *SceneXrender::Window::temp_pixmap = 0; SceneXrender::Window::Window(Toplevel* c) : Scene::Window(c) , _picture(None) , format(XRenderFindVisualFormat(display(), c->visual())) , alpha(None) , alpha_cached_opacity(0.0) { } SceneXrender::Window::~Window() { discardPicture(); discardAlpha(); discardShape(); } // Create XRender picture for the pixmap with the window contents. Picture SceneXrender::Window::picture() { if (!toplevel->damage().isEmpty() && _picture != None) { XRenderFreePicture(display(), _picture); _picture = None; } if (_picture == None && format != NULL) { // Get the pixmap with the window contents. Pixmap pix = toplevel->windowPixmap(); if (pix == None) return None; _picture = XRenderCreatePicture(display(), pix, format, 0, 0); toplevel->resetDamage(toplevel->rect()); } return _picture; } void SceneXrender::Window::discardPicture() { if (_picture != None) XRenderFreePicture(display(), _picture); _picture = None; } void SceneXrender::Window::discardAlpha() { if (alpha != None) XRenderFreePicture(display(), alpha); alpha = None; } // Create XRender picture for the alpha mask. Picture SceneXrender::Window::alphaMask(double opacity) { if (isOpaque() && qFuzzyCompare(opacity, 1.0)) return None; bool created = false; if (alpha == None) { // Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel. Pixmap pixmap = XCreatePixmap(display(), rootWindow(), 1, 1, 8); XRenderPictFormat* format = XRenderFindStandardFormat(display(), PictStandardA8); XRenderPictureAttributes pa; pa.repeat = True; alpha = XRenderCreatePicture(display(), pixmap, format, CPRepeat, &pa); XFreePixmap(display(), pixmap); created = true; } if (created || !qFuzzyCompare(alpha_cached_opacity + 1.0, opacity + 1.0)) { XRenderColor col; col.alpha = int(opacity * 0xffff); XRenderFillRectangle(display(), PictOpSrc, alpha, &col, 0, 0, 1, 1); alpha_cached_opacity = opacity; } return alpha; } // Maps window coordinates to screen coordinates QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const { QRect r = rect; if (mask & PAINT_WINDOW_TRANSFORMED) { // Apply the window transformation r.moveTo(r.x() * data.xScale + data.xTranslate, r.y() * data.yScale + data.yTranslate); r.setWidth(r.width() * data.xScale); r.setHeight(r.height() * data.yScale); } // Move the rectangle to the screen position r.translate(x(), y()); if (mask & PAINT_SCREEN_TRANSFORMED) { // Apply the screen transformation r.moveTo(r.x() * screen_paint.xScale + screen_paint.xTranslate, r.y() * screen_paint.yScale + screen_paint.yTranslate); r.setWidth(r.width() * screen_paint.xScale); r.setHeight(r.height() * screen_paint.yScale); } return r; } // Maps window coordinates to screen coordinates QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const { QPoint pt = point; if (mask & PAINT_WINDOW_TRANSFORMED) { // Apply the window transformation pt.rx() = pt.x() * data.xScale + data.xTranslate; pt.ry() = pt.y() * data.yScale + data.yTranslate; } // Move the point to the screen position pt += QPoint(x(), y()); if (mask & PAINT_SCREEN_TRANSFORMED) { // Apply the screen transformation pt.rx() = pt.x() * screen_paint.xScale + screen_paint.xTranslate; pt.ry() = pt.y() * screen_paint.yScale + screen_paint.yTranslate; } return pt; } void SceneXrender::Window::prepareTempPixmap(const QPixmap *left, const QPixmap *top, const QPixmap *right, const QPixmap *bottom) { const QRect r = static_cast(toplevel)->decorationRect(); if (!temp_pixmap) temp_pixmap = new QPixmap(r.width(), r.height()); else if (temp_pixmap->width() < r.width() || temp_pixmap->height() < r.height()) *temp_pixmap = QPixmap(r.width(), r.height()); temp_pixmap->fill(Qt::transparent); Display *dpy = display(); XRenderComposite(dpy, PictOpSrc, top->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(), 0, 0, 0, 0, 0, 0, top->width(), top->height()); XRenderComposite(dpy, PictOpSrc, left->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(), 0, 0, 0, 0, 0, top->height(), left->width(), left->height()); XRenderComposite(dpy, PictOpSrc, right->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(), 0, 0, 0, 0, r.width() - right->width(), top->height(), right->width(), right->height()); XRenderComposite(dpy, PictOpSrc, bottom->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(), 0, 0, 0, 0, 0, r.height() - bottom->height(), bottom->width(), bottom->height()); } // paint the window void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data) { setTransformedShape(QRegion()); // maybe nothing will be painted // check if there is something to paint bool opaque = isOpaque() && qFuzzyCompare(data.opacity, 1.0); /* HACK: It seems this causes painting glitches, disable temporarily if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT )) { // We are only painting either opaque OR translucent windows, not both if ( mask & PAINT_WINDOW_OPAQUE && !opaque ) return; // Only painting opaque and window is translucent if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque ) return; // Only painting translucent and window is opaque }*/ Picture pic = picture(); // get XRender picture if (pic == None) // The render format can be null for GL and/or Xv visuals return; // set picture filter if (options->xrenderSmoothScale) { // only when forced, it's slow if (mask & PAINT_WINDOW_TRANSFORMED) filter = ImageFilterGood; else if (mask & PAINT_SCREEN_TRANSFORMED) filter = ImageFilterGood; else filter = ImageFilterFast; } else filter = ImageFilterFast; // do required transformations const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height())); const QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window) const QRect dr = mapToScreen(mask, data, cr); // Destination rect double xscale = 1; double yscale = 1; bool scaled = false; Client *client = dynamic_cast(toplevel); Deleted *deleted = dynamic_cast(toplevel); if (client && Workspace::self()->decorationHasAlpha()) transformed_shape = QRegion(client->decorationRect()); else if (deleted && Workspace::self()->decorationHasAlpha()) transformed_shape = QRegion(deleted->decorationRect()); else transformed_shape = shape(); XTransform xform = {{ { XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) } } }; XTransform identity = {{ { XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) } } }; XRenderPictureAttributes attr; if (mask & PAINT_WINDOW_TRANSFORMED) { xscale = data.xScale; yscale = data.yScale; } if (mask & PAINT_SCREEN_TRANSFORMED) { xscale *= screen_paint.xScale; yscale *= screen_paint.yScale; } if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) { scaled = true; xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale); xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale); // transform the shape for clipping in paintTransformedScreen() QVector rects = transformed_shape.rects(); for (int i = 0; i < rects.count(); ++i) { QRect& r = rects[ i ]; r = QRect(int(r.x() * xscale), int(r.y() * yscale), int(r.width() * xscale), int(r.height() * yscale)); } transformed_shape.setRects(rects.constData(), rects.count()); } transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0))); PaintClipper pcreg(region); // clip by the region to paint PaintClipper pc(transformed_shape); // clip by window's shape // In order to obtain a pixel perfect rescaling // we need to blit the window content togheter with // decorations in a temporary pixmap and scale // the temporary pixmap at the end. // We should do this only if there is scaling and // the window has border // This solves a number of glitches and on top of this // it optimizes painting quite a bit bool blitInTempPixmap = false; if (scaled && ((client && !client->noBorder()) || (deleted && !deleted->noBorder()))) { blitInTempPixmap = true; } if (!blitInTempPixmap) { XRenderSetPictureTransform(display(), pic, &xform); if (filter == ImageFilterGood) { XRenderSetPictureFilter(display(), pic, const_cast("good"), NULL, 0); } // This is needed to avoid hitting a fallback in the radeon driver. // The Render specification states that sampling pixels outside the // source picture results in alpha=0 pixels. This can be achieved by // setting the border color to transparent black, but since the border // color has the same format as the texture, it only works when the // texture has an alpha channel. So the driver falls back to software // when the repeat mode is RepeatNone, the picture has a non-identity // transformation matrix, and doesn't have an alpha channel. // Since we only scale the picture, we can work around this by setting // the repeat mode to RepeatPad. if (!window()->hasAlpha()) { attr.repeat = RepeatPad; XRenderChangePicture(display(), pic, CPRepeat, &attr); } } for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { QRect decorationRect; if (client || deleted) { bool noBorder = true; const QPixmap *left = NULL; const QPixmap *top = NULL; const QPixmap *right = NULL; const QPixmap *bottom = NULL; QRect tr, lr, rr, br; if (client && !client->noBorder()) { noBorder = client->noBorder(); client->ensureDecorationPixmapsPainted(); left = client->leftDecoPixmap(); top = client->topDecoPixmap(); right = client->rightDecoPixmap(); bottom = client->bottomDecoPixmap(); client->layoutDecorationRects(lr, tr, rr, br, Client::WindowRelative); decorationRect = client->decorationRect(); } if (deleted && !deleted->noBorder()) { noBorder = deleted->noBorder(); left = deleted->leftDecoPixmap(); top = deleted->topDecoPixmap(); right = deleted->rightDecoPixmap(); bottom = deleted->bottomDecoPixmap(); deleted->layoutDecorationRects(lr, tr, rr, br); decorationRect = deleted->decorationRect(); } if (!noBorder) { // Paint the decoration Picture alpha = alphaMask(data.opacity * data.decoration_opacity); Display *dpy = display(); if (!scaled) { tr = mapToScreen(mask, data, tr); lr = mapToScreen(mask, data, lr); rr = mapToScreen(mask, data, rr); br = mapToScreen(mask, data, br); XRenderComposite(dpy, PictOpOver, top->x11PictureHandle(), alpha, buffer, 0, 0, 0, 0, tr.x(), tr.y(), tr.width(), tr.height()); XRenderComposite(dpy, PictOpOver, left->x11PictureHandle(), alpha, buffer, 0, 0, 0, 0, lr.x(), lr.y(), lr.width(), lr.height()); XRenderComposite(dpy, PictOpOver, right->x11PictureHandle(), alpha, buffer, 0, 0, 0, 0, rr.x(), rr.y(), rr.width(), rr.height()); XRenderComposite(dpy, PictOpOver, bottom->x11PictureHandle(), alpha, buffer, 0, 0, 0, 0, br.x(), br.y(), br.width(), br.height()); } else { prepareTempPixmap(left, top, right, bottom); // Will blit later } } } if (!(mask & PAINT_DECORATION_ONLY)) { // Paint the window contents if (opaque) { if (blitInTempPixmap) { XRenderComposite(display(), PictOpSrc, pic, None, temp_pixmap->x11PictureHandle(), cr.x(), cr.y(), 0, 0, cr.x()-decorationRect.left(), cr.y()-decorationRect.top(), cr.width(), cr.height()); } else { XRenderComposite(display(), PictOpSrc, pic, None, buffer, cr.x() * xscale, cr.y() * yscale, 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); } } else { Picture alpha = alphaMask(data.opacity); if (blitInTempPixmap) { XRenderComposite(display(), PictOpSrc, pic, alpha, temp_pixmap->x11PictureHandle(), cr.x(), cr.y(), 0, 0, cr.x()-decorationRect.left(), cr.y()-decorationRect.top(), cr.width(), cr.height()); } else { XRenderComposite(display(), PictOpOver, pic, alpha, buffer, cr.x() * xscale, cr.y() * yscale, 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); } transformed_shape = QRegion(); } } if (data.brightness < 1.0) { // fake brightness change by overlaying black XRenderColor col = { 0, 0, 0, 0xffff *(1 - data.brightness) * data.opacity }; if (blitInTempPixmap) { XRenderFillRectangle(display(), PictOpOver, temp_pixmap->x11PictureHandle(), &col, -decorationRect.left(), -decorationRect.top(), width(), height()); } else { XRenderFillRectangle(display(), PictOpOver, buffer, &col, wr.x(), wr.y(), wr.width(), wr.height()); } } if (blitInTempPixmap) { const QRect r = mapToScreen(mask, data, decorationRect); XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &xform); XRenderSetPictureFilter(display(), temp_pixmap->x11PictureHandle(), const_cast("good"), NULL, 0); XRenderComposite(display(), PictOpOver, temp_pixmap->x11PictureHandle(), alpha, buffer, 0, 0, 0, 0, r.x(), r.y(), r.width(), r.height()); XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &identity); } } if (scaled && !blitInTempPixmap) { XRenderSetPictureTransform(display(), pic, &identity); if (filter == ImageFilterGood) XRenderSetPictureFilter(display(), pic, const_cast("fast"), NULL, 0); if (!window()->hasAlpha()) { attr.repeat = RepeatNone; XRenderChangePicture(display(), pic, CPRepeat, &attr); } } } //**************************************** // SceneXrender::EffectFrame //**************************************** SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame) : Scene::EffectFrame(frame) { m_picture = NULL; m_textPicture = NULL; m_iconPicture = NULL; m_selectionPicture = NULL; } SceneXrender::EffectFrame::~EffectFrame() { delete m_picture; delete m_textPicture; delete m_iconPicture; delete m_selectionPicture; } void SceneXrender::EffectFrame::free() { delete m_picture; m_picture = NULL; delete m_textPicture; m_textPicture = NULL; delete m_iconPicture; m_iconPicture = NULL; delete m_selectionPicture; m_selectionPicture = NULL; } void SceneXrender::EffectFrame::freeIconFrame() { delete m_iconPicture; m_iconPicture = NULL; } void SceneXrender::EffectFrame::freeTextFrame() { delete m_textPicture; m_textPicture = NULL; } void SceneXrender::EffectFrame::freeSelection() { delete m_selectionPicture; m_selectionPicture = NULL; } void SceneXrender::EffectFrame::crossFadeIcon() { // TODO: implement me } void SceneXrender::EffectFrame::crossFadeText() { // TODO: implement me } void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity) { if (m_effectFrame->geometry().isEmpty()) { return; // Nothing to display } // Render the actual frame if (m_effectFrame->style() == EffectFrameUnstyled) xRenderRoundBox(effects->xrenderBufferPicture(), m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5, QColor(0, 0, 0, int(opacity * frameOpacity * 255))); else if (m_effectFrame->style() == EffectFrameStyled) { if (!m_picture) { // Lazy creation updatePicture(); } qreal left, top, right, bottom; m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom); XRenderComposite(display(), PictOpOver, *m_picture, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); } if (!m_effectFrame->selection().isNull()) { if (!m_selectionPicture) { // Lazy creation m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap()); } const QRect geom = m_effectFrame->selection(); XRenderComposite(display(), PictOpOver, *m_selectionPicture, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); } XRenderPicture fill = xRenderBlendPicture(opacity); // Render icon if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2); if (!m_iconPicture) // lazy creation m_iconPicture = new XRenderPicture(m_effectFrame->icon()); QRect geom = QRect(topLeft, m_effectFrame->iconSize()); XRenderComposite(display(), PictOpOver, *m_iconPicture, fill, effects->xrenderBufferPicture(), 0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); } // Render text if (!m_effectFrame->text().isEmpty()) { if (!m_textPicture) { // Lazy creation updateTextPicture(); } XRenderComposite(display(), PictOpOver, *m_textPicture, fill, effects->xrenderBufferPicture(), 0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(), m_effectFrame->geometry().width(), m_effectFrame->geometry().height()); } } void SceneXrender::EffectFrame::updatePicture() { delete m_picture; if (m_effectFrame->style() == EffectFrameStyled) m_picture = new XRenderPicture(m_effectFrame->frame().framePixmap()); } void SceneXrender::EffectFrame::updateTextPicture() { // Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above delete m_textPicture; if (m_effectFrame->text().isEmpty()) { return; } // Determine position on texture to paint text QRect rect(QPoint(0, 0), m_effectFrame->geometry().size()); if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { rect.setLeft(m_effectFrame->iconSize().width()); } // If static size elide text as required QString text = m_effectFrame->text(); if (m_effectFrame->isStatic()) { QFontMetrics metrics(m_effectFrame->text()); text = metrics.elidedText(text, Qt::ElideRight, rect.width()); } QPixmap pixmap(m_effectFrame->geometry().size()); pixmap.fill(Qt::transparent); QPainter p(&pixmap); p.setFont(m_effectFrame->font()); if (m_effectFrame->style() == EffectFrameStyled) { p.setPen(m_effectFrame->styledTextColor()); } else { // TODO: What about no frame? Custom color setting required p.setPen(Qt::white); } p.drawText(rect, m_effectFrame->alignment(), text); p.end(); m_textPicture = new XRenderPicture(pixmap); } } // namespace #endif