/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_HIGHLIGHTWINDOW_H #define KWIN_HIGHLIGHTWINDOW_H #include namespace KWin { class HighlightWindowEffect : public Effect { Q_OBJECT public: HighlightWindowEffect(); virtual ~HighlightWindowEffect(); virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual bool isActive() const; int requestedEffectChainPosition() const override { return 70; } bool provides(Feature feature) override; bool perform(Feature feature, const QVariantList &arguments) override; public Q_SLOTS: void slotWindowAdded(KWin::EffectWindow* w); void slotWindowClosed(KWin::EffectWindow *w); void slotWindowDeleted(KWin::EffectWindow *w); void slotPropertyNotify(KWin::EffectWindow* w, long atom, EffectWindow *addedWindow = NULL); private: void prepareHighlighting(); void finishHighlighting(); void highlightWindows(const QVector &windows); bool m_finishing; float m_fadeDuration; QHash m_windowOpacity; long m_atom; QList m_highlightedWindows; EffectWindow* m_monitorWindow; QList m_highlightedIds; // Offscreen position cache /*QRect m_thumbArea; // Thumbnail area QPoint m_arrowTip; // Position of the arrow's tip QPoint m_arrowA; // Arrow vertex position at the base (First) QPoint m_arrowB; // Arrow vertex position at the base (Second) // Helper functions inline double aspectRatio( EffectWindow *w ) { return w->width() / double( w->height() ); } inline int widthForHeight( EffectWindow *w, int height ) { return int(( height / double( w->height() )) * w->width() ); } inline int heightForWidth( EffectWindow *w, int width ) { return int(( width / double( w->width() )) * w->height() ); }*/ }; } // namespace #endif