////////////////////////////////////////////////////////////////////////////// // oxygenconfigurationui.cpp // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenconfigurationui.h" #include "oxygenanimationconfigwidget.h" #include #include #include #include #include #include namespace Oxygen { //_________________________________________________________ ConfigurationUi::ConfigurationUi( QWidget* parent ): QWidget( parent ), _expertMode( false ), _animationConfigWidget(0) { ui.setupUi( this ); // shadow configuration ui.activeShadowConfiguration->setGroup( QPalette::Active ); ui.inactiveShadowConfiguration->setGroup( QPalette::Inactive ); shadowConfigurations.append( ui.activeShadowConfiguration ); shadowConfigurations.append( ui.inactiveShadowConfiguration ); // connections connect( ui.titleOutline, SIGNAL(toggled(bool)), ui.separatorMode, SLOT(setDisabled(bool)) ); connect( shadowConfigurations[0], SIGNAL(changed()), SIGNAL(changed()) ); connect( shadowConfigurations[0], SIGNAL(toggled(bool)), SIGNAL(changed()) ); connect( shadowConfigurations[1], SIGNAL(changed()), SIGNAL(changed()) ); connect( shadowConfigurations[1], SIGNAL(toggled(bool)), SIGNAL(changed()) ); connect( ui.titleAlignment, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.buttonSize, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.frameBorder, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.blendColor, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.titleOutline, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.drawSizeGrip, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.narrowButtonSpacing, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.separatorMode, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.exceptions, SIGNAL(changed()), SIGNAL(changed()) ); connect( ui._expertModeButton, SIGNAL(pressed()), SLOT(toggleExpertModeInternal()) ); ui._expertModeButton->setIcon( KIcon("configure") ); // animation config widget connect( ui.animationsEnabled, SIGNAL(clicked()), SIGNAL(changed()) ); _animationConfigWidget = new AnimationConfigWidget(); _animationConfigWidget->installEventFilter( this ); connect( _animationConfigWidget, SIGNAL(changed(bool)), SIGNAL(changed()) ); connect( _animationConfigWidget, SIGNAL(layoutChanged()), SLOT(updateLayout()) ); toggleExpertModeInternal( false ); } //_________________________________________________________ void ConfigurationUi::toggleExpertMode( bool value ) { ui._expertModeContainer->hide(); toggleExpertModeInternal( value ); } //_________________________________________________________ void ConfigurationUi::toggleExpertModeInternal( bool value ) { // store value _expertMode = value; // update button text ui._expertModeButton->setText( _expertMode ? i18n( "Hide Advanced Configuration Options" ):i18n( "Show Advanced Configuration Options" ) ); // narrow button spacing ui.narrowButtonSpacing->setVisible( _expertMode ); // size grip ui.drawSizeGrip->setVisible( _expertMode ); // 'basic' animations enabled flag ui.animationsEnabled->setVisible( !_expertMode ); // layout and animations if( _expertMode ) { // add animationConfigWidget to tabbar if needed if( ui.tabWidget->indexOf( _animationConfigWidget ) < 0 ) { ui.tabWidget->insertTab( 1, _animationConfigWidget, i18n( "Animations" ) ); } ui.shadowSpacer->changeSize(0,0, QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding); } else { ui.shadowSpacer->changeSize(0,0, QSizePolicy::MinimumExpanding, QSizePolicy::Fixed); if( int index = ui.tabWidget->indexOf( _animationConfigWidget ) >= 0 ) { ui.tabWidget->removeTab( index ); } } } //__________________________________________________________________ bool ConfigurationUi::eventFilter( QObject* object, QEvent* event ) { switch( event->type() ) { case QEvent::ShowToParent: object->event( event ); updateLayout(); return true; default: return false; } } //__________________________________________________________________ void ConfigurationUi::updateLayout( void ) { int delta = _animationConfigWidget->minimumSizeHint().height() - _animationConfigWidget->size().height(); window()->setMinimumSize( QSize( window()->minimumSizeHint().width(), window()->size().height() + delta ) ); } }