/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "platform.h" #include #include "abstract_egl_backend.h" #include "composite.h" #include "cursor.h" #include "input.h" #include "pointer_input.h" #include "scene_opengl.h" #include "screenedge.h" #include "wayland_server.h" namespace KWin { Platform::Platform(QObject *parent) : QObject(parent) { } Platform::~Platform() { } QImage Platform::softwareCursor() const { return input()->pointer()->cursorImage(); } QPoint Platform::softwareCursorHotspot() const { return input()->pointer()->cursorHotSpot(); } Screens *Platform::createScreens(QObject *parent) { Q_UNUSED(parent) return nullptr; } OpenGLBackend *Platform::createOpenGLBackend() { return nullptr; } QPainterBackend *Platform::createQPainterBackend() { return nullptr; } Edge *Platform::createScreenEdge(ScreenEdges *edges) { return new Edge(edges); } void Platform::configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config) { Q_UNUSED(config) qCWarning(KWIN_CORE) << "This backend does not support configuration changes."; } void Platform::setSoftWareCursor(bool set) { if (m_softWareCursor == set) { return; } m_softWareCursor = set; if (m_softWareCursor) { connect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint); connect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint); } else { disconnect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint); disconnect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint); } } void Platform::triggerCursorRepaint() { if (!Compositor::self()) { return; } Compositor::self()->addRepaint(m_cursor.lastRenderedGeometry); Compositor::self()->addRepaint(QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size())); } void Platform::markCursorAsRendered() { if (m_softWareCursor) { m_cursor.lastRenderedGeometry = QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size()); } if (input()->pointer()) { input()->pointer()->markCursorAsRendered(); } } void Platform::keyboardKeyPressed(quint32 key, quint32 time) { if (!input()) { return; } input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time); } void Platform::keyboardKeyReleased(quint32 key, quint32 time) { if (!input()) { return; } input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time); } void Platform::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group) { if (!input()) { return; } input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group); } void Platform::keymapChange(int fd, uint32_t size) { if (!input()) { return; } input()->processKeymapChange(fd, size); } void Platform::pointerAxisHorizontal(qreal delta, quint32 time) { if (!input()) { return; } input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, time); } void Platform::pointerAxisVertical(qreal delta, quint32 time) { if (!input()) { return; } input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, time); } void Platform::pointerButtonPressed(quint32 button, quint32 time) { if (!input()) { return; } input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time); } void Platform::pointerButtonReleased(quint32 button, quint32 time) { if (!input()) { return; } input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time); } void Platform::pointerMotion(const QPointF &position, quint32 time) { if (!input()) { return; } input()->processPointerMotion(position, time); } void Platform::touchCancel() { if (!input()) { return; } input()->cancelTouch(); } void Platform::touchDown(qint32 id, const QPointF &pos, quint32 time) { if (!input()) { return; } input()->processTouchDown(id, pos, time); } void Platform::touchFrame() { if (!input()) { return; } input()->touchFrame(); } void Platform::touchMotion(qint32 id, const QPointF &pos, quint32 time) { if (!input()) { return; } input()->processTouchMotion(id, pos, time); } void Platform::touchUp(qint32 id, quint32 time) { if (!input()) { return; } input()->processTouchUp(id, time); } void Platform::repaint(const QRect &rect) { if (!Compositor::self()) { return; } Compositor::self()->addRepaint(rect); } void Platform::setReady(bool ready) { if (m_ready == ready) { return; } m_ready = ready; emit readyChanged(m_ready); } void Platform::warpPointer(const QPointF &globalPos) { Q_UNUSED(globalPos) } bool Platform::supportsQpaContext() const { return hasGLExtension(QByteArrayLiteral("EGL_KHR_surfaceless_context")); } EGLDisplay Platform::sceneEglDisplay() const { if (Compositor *c = Compositor::self()) { if (SceneOpenGL *s = dynamic_cast(c->scene())) { return static_cast(s->backend())->eglDisplay(); } } return EGL_NO_DISPLAY; } EGLContext Platform::sceneEglContext() const { if (Compositor *c = Compositor::self()) { if (SceneOpenGL *s = dynamic_cast(c->scene())) { return static_cast(s->backend())->context(); } } return EGL_NO_CONTEXT; } QSize Platform::screenSize() const { return QSize(); } QVector Platform::screenGeometries() const { return QVector({QRect(QPoint(0, 0), screenSize())}); } bool Platform::requiresCompositing() const { return true; } bool Platform::compositingPossible() const { return true; } QString Platform::compositingNotPossibleReason() const { return QString(); } bool Platform::openGLCompositingIsBroken() const { return false; } void Platform::createOpenGLSafePoint(OpenGLSafePoint safePoint) { Q_UNUSED(safePoint) } }