/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "kwinglutils.h" #include // Resolves given function, using getProcAddress #define GL_RESOLVE( function ) function = (function ## _func)getProcAddress( #function ); // Same as above but tries to use function "backup" if "function" doesn't exist // Useful when same functionality is also defined in an extension #define GL_RESOLVE_WITH_EXT( function, backup ) \ function = (function ## _func)getProcAddress( #function ); \ if( !function ) \ function = (function ## _func)getProcAddress( #backup ); #ifdef HAVE_OPENGL namespace KWin { // Function pointers glXGetProcAddress_func glXGetProcAddress; // GLX 1.3 glXQueryDrawable_func glXQueryDrawable; // texture_from_pixmap extension functions glXReleaseTexImageEXT_func glXReleaseTexImageEXT; glXBindTexImageEXT_func glXBindTexImageEXT; // glXCopySubBufferMESA glXCopySubBuffer_func glXCopySubBuffer; // video_sync extension functions glXGetVideoSync_func glXGetVideoSync; glXWaitVideoSync_func glXWaitVideoSync; // GLX_SGIX_fbconfig glXGetFBConfigAttrib_func glXGetFBConfigAttrib; glXGetVisualFromFBConfig_func glXGetVisualFromFBConfig; glXCreateWindow_func glXCreateWindow; glXDestroyWindow_func glXDestroyWindow; glXCreatePixmap_func glXCreatePixmap; glXDestroyPixmap_func glXDestroyPixmap; glXGetFBConfigs_func glXGetFBConfigs; // glActiveTexture glActiveTexture_func glActiveTexture; // framebuffer_object extension functions glIsRenderbuffer_func glIsRenderbuffer; glBindRenderbuffer_func glBindRenderbuffer; glDeleteRenderbuffers_func glDeleteRenderbuffers; glGenRenderbuffers_func glGenRenderbuffers; glRenderbufferStorage_func glRenderbufferStorage; glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv; glIsFramebuffer_func glIsFramebuffer; glBindFramebuffer_func glBindFramebuffer; glDeleteFramebuffers_func glDeleteFramebuffers; glGenFramebuffers_func glGenFramebuffers; glCheckFramebufferStatus_func glCheckFramebufferStatus; glFramebufferTexture1D_func glFramebufferTexture1D; glFramebufferTexture2D_func glFramebufferTexture2D; glFramebufferTexture3D_func glFramebufferTexture3D; glFramebufferRenderbuffer_func glFramebufferRenderbuffer; glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv; glGenerateMipmap_func glGenerateMipmap; // Shader functions glCreateShader_func glCreateShader; glShaderSource_func glShaderSource; glCompileShader_func glCompileShader; glDeleteShader_func glDeleteShader; glCreateProgram_func glCreateProgram; glAttachShader_func glAttachShader; glLinkProgram_func glLinkProgram; glUseProgram_func glUseProgram; glDeleteProgram_func glDeleteProgram; glGetShaderInfoLog_func glGetShaderInfoLog; glGetProgramInfoLog_func glGetProgramInfoLog; glGetProgramiv_func glGetProgramiv; glGetShaderiv_func glGetShaderiv; glUniform1f_func glUniform1f; glUniform1i_func glUniform1i; glUniform1fv_func glUniform1fv; glUniform2fv_func glUniform2fv; glValidateProgram_func glValidateProgram; glGetUniformLocation_func glGetUniformLocation; glVertexAttrib1f_func glVertexAttrib1f; glGetAttribLocation_func glGetAttribLocation; static glXFuncPtr getProcAddress( const char* name ) { glXFuncPtr ret = NULL; if( glXGetProcAddress != NULL ) ret = glXGetProcAddress( ( const GLubyte* ) name ); if( ret == NULL ) ret = ( glXFuncPtr ) dlsym( RTLD_DEFAULT, name ); return ret; } void glxResolveFunctions() { // handle OpenGL extensions functions glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glXGetProcAddress" ); if( glXGetProcAddress == NULL ) glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glXGetProcAddressARB" ); glXQueryDrawable = (glXQueryDrawable_func) getProcAddress( "glXQueryDrawable" ); if( hasGLExtension( "GLX_EXT_texture_from_pixmap" )) { glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress( "glXBindTexImageEXT" ); glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress( "glXReleaseTexImageEXT" ); } else { glXBindTexImageEXT = NULL; glXReleaseTexImageEXT = NULL; } if( hasGLExtension( "GLX_MESA_copy_sub_buffer" )) glXCopySubBuffer = (glXCopySubBuffer_func) getProcAddress( "glXCopySubBufferMESA" ); else glXCopySubBuffer = NULL; if( hasGLExtension( "GLX_SGI_video_sync" )) { glXGetVideoSync = (glXGetVideoSync_func) getProcAddress( "glXGetVideoSyncSGI" ); glXWaitVideoSync = (glXWaitVideoSync_func) getProcAddress( "glXWaitVideoSyncSGI" ); } else { glXGetVideoSync = NULL; glXWaitVideoSync = NULL; } GL_RESOLVE_WITH_EXT( glXGetFBConfigAttrib, glXGetFBConfigAttribSGIX ); GL_RESOLVE_WITH_EXT( glXGetVisualFromFBConfig, glXGetVisualFromFBConfigSGIX ); GL_RESOLVE( glXGetFBConfigs ); GL_RESOLVE( glXCreateWindow ); GL_RESOLVE( glXDestroyWindow ); GL_RESOLVE( glXCreatePixmap ); GL_RESOLVE( glXDestroyPixmap ); } void glResolveFunctions() { if( hasGLExtension( "GL_ARB_multitexture" )) { GL_RESOLVE_WITH_EXT( glActiveTexture, glActiveTextureARB ); // Get number of texture units glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount); } else { glActiveTexture = NULL; glTextureUnitsCount = 0; } if( hasGLExtension( "GL_EXT_framebuffer_object" )) { glIsRenderbuffer = (glIsRenderbuffer_func) getProcAddress( "glIsRenderbufferEXT" ); glBindRenderbuffer = (glBindRenderbuffer_func) getProcAddress( "glBindRenderbufferEXT" ); glDeleteRenderbuffers = (glDeleteRenderbuffers_func) getProcAddress( "glDeleteRenderbuffersEXT" ); glGenRenderbuffers = (glGenRenderbuffers_func) getProcAddress( "glGenRenderbuffersEXT" ); glRenderbufferStorage = (glRenderbufferStorage_func) getProcAddress( "glRenderbufferStorageEXT" ); glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_func) getProcAddress( "glGetRenderbufferParameterivEXT" ); glIsFramebuffer = (glIsFramebuffer_func) getProcAddress( "glIsFramebufferEXT" ); glBindFramebuffer = (glBindFramebuffer_func) getProcAddress( "glBindFramebufferEXT" ); glDeleteFramebuffers = (glDeleteFramebuffers_func) getProcAddress( "glDeleteFramebuffersEXT" ); glGenFramebuffers = (glGenFramebuffers_func) getProcAddress( "glGenFramebuffersEXT" ); glCheckFramebufferStatus = (glCheckFramebufferStatus_func) getProcAddress( "glCheckFramebufferStatusEXT" ); glFramebufferTexture1D = (glFramebufferTexture1D_func) getProcAddress( "glFramebufferTexture1DEXT" ); glFramebufferTexture2D = (glFramebufferTexture2D_func) getProcAddress( "glFramebufferTexture2DEXT" ); glFramebufferTexture3D = (glFramebufferTexture3D_func) getProcAddress( "glFramebufferTexture3DEXT" ); glFramebufferRenderbuffer = (glFramebufferRenderbuffer_func) getProcAddress( "glFramebufferRenderbufferEXT" ); glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_func) getProcAddress( "glGetFramebufferAttachmentParameterivEXT" ); glGenerateMipmap = (glGenerateMipmap_func) getProcAddress( "glGenerateMipmapEXT" ); } else { glIsRenderbuffer = NULL; glBindRenderbuffer = NULL; glDeleteRenderbuffers = NULL; glGenRenderbuffers = NULL; glRenderbufferStorage = NULL; glGetRenderbufferParameteriv = NULL; glIsFramebuffer = NULL; glBindFramebuffer = NULL; glDeleteFramebuffers = NULL; glGenFramebuffers = NULL; glCheckFramebufferStatus = NULL; glFramebufferTexture1D = NULL; glFramebufferTexture2D = NULL; glFramebufferTexture3D = NULL; glFramebufferRenderbuffer = NULL; glGetFramebufferAttachmentParameteriv = NULL; glGenerateMipmap = NULL; } if( hasGLExtension( "GL_ARB_shading_language_100" ) && hasGLExtension( "GL_ARB_fragment_shader" )) { GL_RESOLVE_WITH_EXT( glCreateShader, glCreateShaderObjectARB ); GL_RESOLVE_WITH_EXT( glShaderSource, glShaderSourceARB ); GL_RESOLVE_WITH_EXT( glCompileShader, glCompileShaderARB ); GL_RESOLVE_WITH_EXT( glDeleteShader, glDeleteObjectARB ); GL_RESOLVE_WITH_EXT( glCreateProgram, glCreateProgramObjectARB ); GL_RESOLVE_WITH_EXT( glAttachShader, glAttachObjectARB ); GL_RESOLVE_WITH_EXT( glLinkProgram, glLinkProgramARB ); GL_RESOLVE_WITH_EXT( glUseProgram, glUseProgramObjectARB ); GL_RESOLVE_WITH_EXT( glDeleteProgram, glDeleteObjectARB ); GL_RESOLVE_WITH_EXT( glGetShaderInfoLog, glGetInfoLogARB ); GL_RESOLVE_WITH_EXT( glGetProgramInfoLog, glGetInfoLogARB ); GL_RESOLVE_WITH_EXT( glGetProgramiv, glGetObjectParameterivARB ); GL_RESOLVE_WITH_EXT( glGetShaderiv, glGetObjectParameterivARB ); GL_RESOLVE_WITH_EXT( glUniform1f, glUniform1fARB ); GL_RESOLVE_WITH_EXT( glUniform1i, glUniform1iARB ); GL_RESOLVE_WITH_EXT( glUniform1fv, glUniform1fvARB ); GL_RESOLVE_WITH_EXT( glUniform2fv, glUniform2fvARB ); GL_RESOLVE_WITH_EXT( glValidateProgram, glValidateProgramARB ); GL_RESOLVE_WITH_EXT( glGetUniformLocation, glGetUniformLocationARB ); GL_RESOLVE_WITH_EXT( glVertexAttrib1f, glVertexAttrib1fARB ); GL_RESOLVE_WITH_EXT( glGetAttribLocation, glGetAttribLocationARB ); } } } // namespace #endif