kwin/po/gl/kcmkwincompositing.po
2023-11-09 02:15:00 +00:00

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30 KiB
Text

# translation of kcmkwincompositing.po to galician
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
# mvillarino <mvillarino@users.sourceforge.net>, 2007, 2008, 2009.
# marce villarino <mvillarino@users.sourceforge.net>, 2009.
# Marce Villarino <mvillarino@kde-espana.es>, 2009, 2011.
# Marce Villarino <mvillarino@kde-espana.es>, 2012, 2013, 2014.
# Adrián Chaves Fernández <adriyetichaves@gmail.com>, 2015, 2016.
# SPDX-FileCopyrightText: 2023 Adrián Chaves (Gallaecio)
#
msgid ""
msgstr ""
"Project-Id-Version: kcmkwincompositing\n"
"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
"POT-Creation-Date: 2023-11-09 01:39+0000\n"
"PO-Revision-Date: 2023-10-07 13:15+0200\n"
"Last-Translator: Adrián Chaves (Gallaecio) <adrian@chaves.io>\n"
"Language-Team: Galician <proxecto@trasno.gal>\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Lokalize 23.08.1\n"
#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
#: compositing.ui:31
#, kde-format
msgid ""
"OpenGL compositing (the default) has crashed KWin in the past.\n"
"This was most likely due to a driver bug.\n"
"If you think that you have meanwhile upgraded to a stable driver,\n"
"you can reset this protection but be aware that this might result in an "
"immediate crash!"
msgstr ""
"A composición de OpenGL (a predeterminada) quebrou KWin no pasado.\n"
"Posibelmente se debese a un fallo no controlador.\n"
"Se cre que mentres tanto anovou o controlador a unha versión estábel, pode "
"quitar esta protección pero queda avisado de que isto pode causar unha "
"quebra inmediata."
#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
#: compositing.ui:44
#, kde-format
msgid ""
"Keeping the window thumbnail always interferes with the minimized state of "
"windows. This can result in windows not suspending their work when minimized."
msgstr ""
"Manter sempre a miniatura da xanela interfire co estado de minimización das "
"xanelas. Isto pode facer que as xanelas non suspendan o seu procesamento "
"mentres están minimizadas."
#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
#: compositing.ui:56
#, kde-format
msgid "Compositing:"
msgstr "Composición:"
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
#: compositing.ui:63
#, kde-format
msgid "Enable on startup"
msgstr "Activar no inicio."
#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
#: compositing.ui:72
#, kde-format
msgid ""
"Applications can set a hint to block compositing when the window is open.\n"
" This brings performance improvements for e.g. games.\n"
" The setting can be overruled by window-specific rules."
msgstr ""
"As aplicacións poden definir unha pista para bloquear a composición cando se "
"abre a xanela.\n"
"Isto mellora o rendemento, por exemplo, nos xogos.\n"
"As regras específicas de xanelas poden definir un valor distinto para esta "
"opción."
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
#: compositing.ui:75
#, kde-format
msgid "Allow applications to block compositing"
msgstr "Permitir que as aplicacións bloqueen a composición."
#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
#: compositing.ui:82
#, kde-format
msgid "Animation speed:"
msgstr "Velocidade das animacións:"
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: compositing.ui:119
#, kde-format
msgid "Very slow"
msgstr "Moi lenta"
#. i18n: ectx: property (text), widget (QLabel, label)
#: compositing.ui:139
#, kde-format
msgid "Instant"
msgstr "Instantánea"
#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
#: compositing.ui:151
#, kde-format
msgid "Keep window thumbnails:"
msgstr "Manter as miniaturas da xanela:"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:159
#, kde-format
msgid "Never"
msgstr "Nunca"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:164
#, kde-format
msgid "Only for Shown Windows"
msgstr "Só para as xanelas que se amosan"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:169
#, kde-format
msgid "Always"
msgstr "Sempre"
#: main.cpp:78
#, kde-format
msgid "Re-enable OpenGL detection"
msgstr "Activar de novo a detección de OpenGL"
#~ msgid "Latency:"
#~ msgstr "Latencia:"
#~ msgid "Force lowest latency (may cause dropped frames)"
#~ msgstr "Forzar a latencia mínima (poden saltarse fotogramas)"
#~ msgid "Prefer lower latency"
#~ msgstr "Preferir a latencia mínima"
#~ msgid "Balance of latency and smoothness"
#~ msgstr "Equilibrio entre latencia e fluidez"
#~ msgid "Prefer smoother animations"
#~ msgstr "Preferir animacións máis fluídas"
#~ msgid "Force smoothest animations"
#~ msgstr "Forzar as animacións máis fluídas"
#~ msgid ""
#~ "Reduce latency by allowing screen tearing artifacts in fullscreen windows"
#~ msgstr ""
#~ "Reducir a latencia permitindo defectos de racha de pantalla en xanelas a "
#~ "pantalla completa."
#~ msgid ""
#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
#~ "performance regressions and rendering artifacts."
#~ msgstr ""
#~ "Non calquera soporte físico é compatíbel co método de cambio de escala "
#~ "«Certeiro», e o método pode causar problemas de rendemento e debuxado de "
#~ "obxectos."
#~ msgid "Scale method:"
#~ msgstr "Método de cambio de escala:"
#~ msgid "Smooth"
#~ msgstr "Suave"
#~ msgid "Accurate"
#~ msgstr "Exacto"
#~ msgid "Tearing prevention (\"vsync\"):"
#~ msgstr "Prevención do efecto bandeira (vsync):"
#~ msgid "Automatic"
#~ msgstr "Automático"
#~ msgid "Only when cheap"
#~ msgstr "Só cando sexa barato"
#~ msgid "Full screen repaints"
#~ msgstr "Repintar toda a pantalla"
#~ msgid "Re-use screen content"
#~ msgstr "Reutilizar o contido da pantalla"
#~ msgid ""
#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
#~ "video."
#~ msgstr ""
#~ "«Só cando sexa barato» só evita o efecto bandeira nos cambios que afectan "
#~ "a toda a pantalla, como cando se reproduce un vídeo a pantalla completa."
#~ msgid "\"Full screen repaints\" can cause performance problems."
#~ msgstr "«Repintar toda a pantalla» pode causar problemas de rendemento."
#~ msgid ""
#~ "\"Re-use screen content\" causes severe performance problems on MESA "
#~ "drivers."
#~ msgstr ""
#~ "«Reutilizar o contido da pantalla» causa graves problemas de rendemento "
#~ "cando se utilizan os controladores MESA."
#~ msgid "Rendering backend:"
#~ msgstr "Infraestrutura de debuxado:"
#~ msgid "OpenGL 3.1"
#~ msgstr "OpenGL 3.1"
#~ msgid "OpenGL 2.0"
#~ msgstr "OpenGL 2.0"
#~ msgid "Crisp"
#~ msgstr "Rugoso"
#~ msgid "Smooth (slower)"
#~ msgstr "Suave (máis lento)"
#~ msgid "XRender"
#~ msgstr "XRender"
#~ msgctxt "OpenGL Platform Interface"
#~ msgid "EGL"
#~ msgstr "EGL"
#~ msgctxt "OpenGL Platform Interface"
#~ msgid "GLX"
#~ msgstr "GLX"
#~ msgid ""
#~ "Author: %1\n"
#~ "License: %2"
#~ msgstr ""
#~ "Autor: %1\n"
#~ "Licenza: %2"
#~ msgid ""
#~ "Hint: To find out or configure how to activate an effect, look at the "
#~ "effect's settings."
#~ msgstr ""
#~ "Consello: para descubrir ou configurar como activar un efecto, consulte "
#~ "as opcións do efecto."
#~ msgid "Search..."
#~ msgstr "Buscar…"
#~ msgid "Configure filter"
#~ msgstr "Configurar o filtro"
#~ msgid "Exclude Desktop Effects not supported by the Compositor"
#~ msgstr "Excluír os efectos do escritorio non admitidos polo compositor"
#~ msgid "Exclude internal Desktop Effects"
#~ msgstr "Excluír os efectos do escritorio internos"
#~ msgid "Get New Desktop Effects..."
#~ msgstr "Obter novos efectos de escritorio…"
#~ msgctxt "NAME OF TRANSLATORS"
#~ msgid "Your names"
#~ msgstr "Marce Villarino"
#~ msgctxt "EMAIL OF TRANSLATORS"
#~ msgid "Your emails"
#~ msgstr "mvillarino@users.sourceforge.net"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Accessibility"
#~ msgstr "Accesibilidade"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Appearance"
#~ msgstr "Aparencia"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Candy"
#~ msgstr "Adornos"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Focus"
#~ msgstr "Foco"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Show Desktop Animation"
#~ msgstr "Mostrar unha animación de escritorio"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Tools"
#~ msgstr "Utilidades"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Virtual Desktop Switching Animation"
#~ msgstr "Animación do cambio de escritorio virtual"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Window Management"
#~ msgstr "Xestión das xanelas"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Window Open/Close Animation"
#~ msgstr "Animación de apertura e peche de xanela"
#~ msgid "KWin development team"
#~ msgstr "O equipo de desenvolvemento de KWin"
#~ msgid "Experimental:"
#~ msgstr "Experimental:"
#~ msgid "Enable color correction"
#~ msgstr "Activar a corrección da cor"
#~ msgid ""
#~ "Having full screen windows bypass the compositor is not supported on "
#~ "every hardware."
#~ msgstr ""
#~ "Non calquera hardware permite que as xanelas a pantalla completa se "
#~ "salten o compositor."
#~ msgid "Expert:"
#~ msgstr "Experto:"
#~ msgid "Suspend compositor for full screen windows"
#~ msgstr "Suspender o compositor para as xanelas a pantalla completa"
#~ msgid "OpenGL interface:"
#~ msgstr "Interface de OpenGL:"
#~ msgid ""
#~ "EGL is not supported by all OpenGL drivers. If not supported the "
#~ "Compositor will be disabled."
#~ msgstr ""
#~ "Non todos os controladores de OpenGL son compatíbeis con EGL. Se o seu "
#~ "controlador de OpenGL non é compatíbel con ELG, desactivarase o "
#~ "compositor."
#~ msgid "Animation Speed:"
#~ msgstr "Velocidade da animación:"
#~ msgid "Scale Method:"
#~ msgstr "Método de escalado:"
#~ msgid "Tearing Prevention (VSync):"
#~ msgstr "Prevención do efecto bandeira (vsync):"
#~ msgid "Keep Window Thumbnails:"
#~ msgstr "Manter as miniaturas da xanela:"
#~ msgid "Always (Breaks Animations)"
#~ msgstr "Sempre (Dana as animacións)"
#~ msgid "OpenGL Platform Interface:"
#~ msgstr "Interface da plataforma OpenGL:"
#~ msgid "OpenGL compositing (the default) has crashed KWin in the past.\n"
#~ msgstr ""
#~ "A composición OpenGL (a predeterminada) ten feito que se pechase "
#~ "inesperadamente KWin.\n"
#~ msgid "1 second remaining:"
#~ msgid_plural "%1 seconds remaining:"
#~ msgstr[0] "falta 1 segundo:"
#~ msgstr[1] "faltan %1 segundos:"
#~ msgid "Confirm Desktop Effects Change"
#~ msgstr "Confirmación da configuración dos efectos do escritorio"
#~ msgid "&Accept Configuration"
#~ msgstr "&Aceptar a configuración"
#~ msgid "&Return to Previous Configuration"
#~ msgstr "&Voltar á configuración anterior"
#~ msgid ""
#~ "Desktop effects settings have changed.\n"
#~ "Do you want to keep the new settings?\n"
#~ "They will be automatically reverted in 10 seconds."
#~ msgstr ""
#~ "Modificouse a configuración dos efectos do escritorio.\n"
#~ "Desexa manter a nova configuración?\n"
#~ "Ha restaurarse automaticamente en 10 segundos."
#~ msgctxt ""
#~ "Action to open a dialog showing detailed information why an effect could "
#~ "not be loaded"
#~ msgid "Details"
#~ msgstr "Detalles"
#~ msgctxt "Prevent warning from bein displayed again"
#~ msgid "Don't show again!"
#~ msgstr "Non mostrar de novo!"
#~ msgid "Use GLSL shaders"
#~ msgstr "Usar sombreadores GLSL"
#~ msgid "None"
#~ msgstr "Ningún"
#~ msgid "The painting is not synchronized with the screen."
#~ msgstr "O pintar non está sincronizado coa pantalla."
#~ msgid ""
#~ "Tries to re-use older buffers and if that is not possible,\n"
#~ "picks a strategy matching your hardware."
#~ msgstr ""
#~ "Tenta reutilizar os búferes vellos e se non se pode,\n"
#~ "escolle unha estratexia axeitada ao hardware."
#~ msgid ""
#~ "When major regions of the screen are updated,\n"
#~ "the entire screen will be repainted.\n"
#~ "Can cause tearing with small updates."
#~ msgstr ""
#~ "A pantalla enteira só se ha repintar cando se actualicen rexións grandes "
#~ "da pantalla.\n"
#~ "Pode causaren efecto de bandeira con actualizacións pequenas."
#~ msgid ""
#~ "The complete screen is repainted for every frame.\n"
#~ "Can be slow with large blurred areas."
#~ msgstr ""
#~ "A escena enteira píntase para cada fotograma.\n"
#~ "Podo ser lento con grandes áreas difuminadas."
#~ msgid ""
#~ "WARNING:\n"
#~ "This strategy is usually slow with Open Source drivers.\n"
#~ "Undamaged pixels will be copied from GL_FRONT to GL_BACK"
#~ msgstr ""
#~ "Aviso:\n"
#~ "Esta estratexia adoita ser lenta con controladores libres.\n"
#~ "Os píxeles non xestionados hanse copiar de «GL_FRONT» a «GL_BACK»."
#~ msgid "kcmkwincompositing"
#~ msgstr "kcmkwincompositing"
#~ msgid "KWin Desktop Effects Configuration Module"
#~ msgstr "Módulo de configuración dos efectos de escritorio de KWin"
#~ msgid "(c) 2007 Rivo Laks"
#~ msgstr "(c) 2007 Rivo Laks"
#~ msgid "Rivo Laks"
#~ msgstr "Rivo Laks"
#~ msgid "No effect"
#~ msgstr "Sen efectos"
#~ msgid ""
#~ "Failed to activate desktop effects using the given configuration options. "
#~ "Settings will be reverted to their previous values.\n"
#~ "\n"
#~ "Check your X configuration. You may also consider changing advanced "
#~ "options, especially changing the compositing type."
#~ msgstr ""
#~ "Non se conseguiu activar os efectos do escritorio empregando as opcións "
#~ "de configuración dadas. A configuración reverterá aos valores "
#~ "anteriores.\n"
#~ "\n"
#~ "Verifique a configuración das X. Tamén pode pensar en mudar as opcións "
#~ "avanzadas, especialmente se troca o tipo de configuración."
#~ msgid "Demos"
#~ msgstr "Demostracións"
#~ msgid "Tests"
#~ msgstr "Probas"
#~ msgid ""
#~ "Desktop effects are not available on this system due to the following "
#~ "technical issues:"
#~ msgstr ""
#~ "Neste sistema non están dispoñíbeis os efectos de escritorio debido aos "
#~ "seguintes problemas técnicos:"
#~ msgctxt ""
#~ "Reason shown when trying to activate desktop effects and KWin (most "
#~ "likely) crashes"
#~ msgid "Window Manager seems not to be running"
#~ msgstr "Parece que o xestor de xanelas non se está a executar"
#~ msgid ""
#~ "Your settings have been saved but as KDE is currently running in failsafe "
#~ "mode desktop effects cannot be enabled at this time.\n"
#~ "\n"
#~ "Please exit failsafe mode to enable desktop effects."
#~ msgstr ""
#~ "Gardouse a configuración pero debido a que KDE está a executarse no modo "
#~ "a proba de erros non se poden activar os efectos do escritorio por "
#~ "agora.\n"
#~ "\n"
#~ "Saia do modo a proba de erros para activar os efectos do escritorio."
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
#~ msgid "One desktop effect could not be loaded."
#~ msgid_plural "%1 desktop effects could not be loaded."
#~ msgstr[0] "Non foi posíbel cargar un efecto do escritorio."
#~ msgstr[1] "Non foi posíbel cargar %1 efectos do escritorio."
#~ msgctxt ""
#~ "Effect with given name could not be activated due to unknown reason"
#~ msgid "%1 effect failed to load due to unknown reason."
#~ msgstr "Non foi posíbel cargar o efecto %1 por causas descoñecidas."
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires hardware "
#~ "shaders"
#~ msgid "%1 effect requires hardware support."
#~ msgstr "O efecto %1 require soporte de hardware."
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL"
#~ msgid "%1 effect requires OpenGL."
#~ msgstr "O efecto %1 require OpenGL."
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL 2"
#~ msgid "%1 effect requires OpenGL 2."
#~ msgstr "O efecto %1 require OpenGL 2."
#~ msgctxt "Window title"
#~ msgid "List of effects which could not be loaded"
#~ msgstr "Lista de efecto que non foi posíbel cargar"
#~ msgid ""
#~ "For technical reasons it is not possible to determine all possible error "
#~ "causes."
#~ msgstr ""
#~ "Por motivos técnicos non é posíbel determinar todas as posíbeis causas de "
#~ "erro."
#~ msgctxt ""
#~ "Error Message shown when compositing is not active after tried activation"
#~ msgid "Desktop effect system is not running."
#~ msgstr "O sistema de efectos do escritorio non se está a executar."
#~ msgid "<h1>Desktop Effects</h1>"
#~ msgstr "<h1>Efectos do escritorio</h1>"
#~ msgid "General"
#~ msgstr "Xeral"
#~ msgid "Pressing this button can crash the desktop."
#~ msgstr ""
#~ "Premer este botón pode facer que o escritorio teña un peche inesperado."
#~ msgid "I have saved my data."
#~ msgstr "Gardei os meus datos."
#~ msgid "Activation"
#~ msgstr "Activación"
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
#~ msgstr ""
#~ "Os efectos do escritorio poden conmutarse en calquera momento con este "
#~ "atallo:"
#~ msgctxt "@title:group a few general options to set up desktop effects"
#~ msgid "Simple effect setup"
#~ msgstr "Configuración simple do efecto"
#~ msgid "Improved window management"
#~ msgstr "Xestión mellorada das xanelas"
#~ msgid "Effect for desktop switching:"
#~ msgstr "Efecto de troco de escritorio:"
#~ msgid "Very Fast"
#~ msgstr "Moi rápida"
#~ msgid "Fast"
#~ msgstr "Rápida"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "Slow"
#~ msgstr "Lenta"
#~ msgid "Extremely Slow"
#~ msgstr "Extremadamente lenta"
#~ msgid ""
#~ "You can find more effects, as well as effect-specific settings, in the "
#~ "\"All Effects\" tab above."
#~ msgstr ""
#~ "Pode atopar máis efectos, e parámetros específicos do efecto, na páxina "
#~ "de «Todos os efectos»."
#~ msgid "All Effects"
#~ msgstr "Todos os efectos"
#~ msgid "Advanced"
#~ msgstr "Avanzado"
#~ msgid "OpenGL Options"
#~ msgstr "Opcións de OpenGL"
#~ msgid ""
#~ "<p>Activates color correction if possible, using the Kolor-Manager. "
#~ "Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be "
#~ "installed. May fail silently.</p><p><strong>Experimental</strong>.</p>"
#~ msgstr ""
#~ "<p>Activa se é posíbel a corrección da cor mediante o xestor de cores. "
#~ "Require ter activados os sombreadores de OpenGL 2 e ter instalado o "
#~ "xestor de cores. Pode fallar sen avisar.</p><p><strong>Experimental</"
#~ "strong>.</p>"
#~ msgid "General Options"
#~ msgstr "Opcións xerais"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
#~ "on all GPUs but looks bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
#~ "blending.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
#~ "body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Rugoso:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Bastante "
#~ "rápido en todas as GPU pero semella feito a bloques</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Suave:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- mistura linear."
#~ "</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Bastante rápido nas "
#~ "novas GPU de nvidia e tal vez noutras pero tamén pode ser <span style=\" "
#~ "text-decoration: underline;\">moi</span> lento, terá que facer a proba.</"
#~ "p></body></html>"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~ "bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Accurate:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~ "requires glsl shader support.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
#~ "GPUs and even cause various troubles with broken drivers (from "
#~ "overbrightening to segfaults).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
#~ "if you have problems.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Rugoso:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (moi) rápido en calquera GPU pero "
#~ "semella estar feito por bloques</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Suave:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - rápido na maioría das GPU pero algo "
#~ "borroso</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Exacto:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"> Co filtro de Lanczos, "
#~ "require compatibilidade con sombreadores GLSL.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Pode ser lento "
#~ "nalgunhas GPU e mesmo causar problemas con controladores defectuosos "
#~ "(desde exceso de iluminación a fallos de segmentación).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Use «Suave» se ten "
#~ "problemas.</p></body></html>"
#~ msgid "OpenGL 1.2"
#~ msgstr "OpenGL 1.2"
#~ msgid "Qt graphics system:"
#~ msgstr "Sistema de gráficos de Qt:"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Recoméndase <span style="
#~ "\" font-weight:600;\">usar</span> o sistema <span style=\" font-"
#~ "weight:600;\">nativo</span>cando se utilice a infraestrutura <span style="
#~ "\" font-weight:600;\">XRender</span>.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Aliás, moitas "
#~ "decoracións van mellor co sistema <span style=\" font-weight:600;"
#~ "\">raster</span> na infraestrutura <span style=\" font-weight:600;"
#~ "\">predeterminada e xeralmente preferida OpenGL</span> (outras non, "
#~ "asemade o impacto aquí pode ser entre «lixeiro» e «incríbel» segundo a "
#~ "GPU e o controlador)</p></body></html>"
#~ msgid "Native"
#~ msgstr "Nativo"
#~ msgid "Raster"
#~ msgstr "Raster"
#~ msgid ""
#~ "If enabled all rendering will be performed with Shaders written in the "
#~ "OpenGL Shading Language.\n"
#~ "On legacy hardware disabling Shaders can improve the performance."
#~ msgstr ""
#~ "Se activa esta opción todo o debuxado farano sombreadores escritos na "
#~ "linguaxe «OpenGL Shading Language».\n"
#~ "En hardware antigo desactivar os sombreadores pode mellorar o rendemento."
#~ msgid "Use OpenGL 2 Shaders"
#~ msgstr "Usar sombreadores de OpenGL 2"
#~ msgid "Use VSync"
#~ msgstr "Usar VSync"