kwin/effects/logout/data/vignetting-140.frag
2013-05-08 18:33:03 +02:00

12 lines
254 B
GLSL

#version 140
uniform vec2 u_center;
uniform float u_radius;
uniform float u_progress;
out vec4 fragColor;
void main() {
float d = smoothstep(0, u_radius, distance(gl_FragCoord.xy, u_center));
fragColor = vec4(0.0, 0.0, 0.0, d * u_progress);
}