kwin/pointer_input.h
Martin Gräßlin 73fae5e63d Support touch events in DecorationEventFilter
Summary:
Touch events are emulating mouse events, in particular left mouse
button.

With this change one can move windows through the decoration, use
the decoration buttons and also support the double click action.

As finding the decoration is pretty much exactly the same as for
pointer events, a new base class is introduces which provides the
functionality of updating the decoration and the shared common
variables.

Reviewers: #plasma

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1604
2016-05-17 07:33:02 +02:00

171 lines
4.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_POINTER_INPUT_H
#define KWIN_POINTER_INPUT_H
#include "input.h"
#include <QElapsedTimer>
#include <QObject>
#include <QPointer>
#include <QPointF>
class QWindow;
namespace KWin
{
class CursorImage;
class InputRedirection;
class Toplevel;
class WaylandCursorTheme;
namespace Decoration
{
class DecoratedClientImpl;
}
class KWIN_EXPORT PointerInputRedirection : public InputDeviceHandler
{
Q_OBJECT
public:
explicit PointerInputRedirection(InputRedirection *parent);
virtual ~PointerInputRedirection();
void init();
void update();
void updateAfterScreenChange();
bool supportsWarping() const;
void warp(const QPointF &pos);
QPointF pos() const {
return m_pos;
}
Qt::MouseButtons buttons() const {
return m_qtButtons;
}
QPointer<QWindow> internalWindow() const {
return m_internalWindow;
}
QImage cursorImage() const;
QPoint cursorHotSpot() const;
void markCursorAsRendered();
void setEffectsOverrideCursor(Qt::CursorShape shape);
void removeEffectsOverrideCursor();
/**
* @internal
*/
void processMotion(const QPointF &pos, uint32_t time);
/**
* @internal
*/
void processButton(uint32_t button, InputRedirection::PointerButtonState state, uint32_t time);
/**
* @internal
*/
void processAxis(InputRedirection::PointerAxis axis, qreal delta, uint32_t time);
private:
void updatePosition(const QPointF &pos);
void updateButton(uint32_t button, InputRedirection::PointerButtonState state);
void updateInternalWindow();
CursorImage *m_cursor;
bool m_inited = false;
bool m_supportsWarping;
QPointF m_pos;
QHash<uint32_t, InputRedirection::PointerButtonState> m_buttons;
Qt::MouseButtons m_qtButtons;
QPointer<QWindow> m_internalWindow;
QMetaObject::Connection m_windowGeometryConnection;
QMetaObject::Connection m_internalWindowConnection;
};
class CursorImage : public QObject
{
Q_OBJECT
public:
explicit CursorImage(PointerInputRedirection *parent = nullptr);
virtual ~CursorImage();
void setEffectsOverrideCursor(Qt::CursorShape shape);
void removeEffectsOverrideCursor();
QImage image() const;
QPoint hotSpot() const;
void markAsRendered();
Q_SIGNALS:
void changed();
private:
void reevaluteSource();
void update();
void updateServerCursor();
void updateDecoration();
void updateDecorationCursor();
void updateMoveResize();
void updateDrag();
void updateDragCursor();
void loadTheme();
struct Image {
QImage image;
QPoint hotSpot;
};
void loadThemeCursor(Qt::CursorShape shape, Image *image);
enum class CursorSource {
LockScreen,
EffectsOverride,
MoveResize,
PointerSurface,
Decoration,
DragAndDrop,
Fallback
};
void setSource(CursorSource source);
PointerInputRedirection *m_pointer;
CursorSource m_currentSource = CursorSource::Fallback;
WaylandCursorTheme *m_cursorTheme = nullptr;
struct {
QMetaObject::Connection connection;
QImage image;
QPoint hotSpot;
} m_serverCursor;
Image m_effectsCursor;
Image m_decorationCursor;
QMetaObject::Connection m_decorationConnection;
Image m_fallbackCursor;
Image m_moveResizeCursor;
QHash<Qt::CursorShape, Image> m_cursors;
QElapsedTimer m_surfaceRenderedTimer;
struct {
Image cursor;
QMetaObject::Connection connection;
} m_drag;
};
}
#endif