0179f741bb
Summary: Updated the old and outdated blur method to use the much more efficient dual kawase blur method. Now with this we can do virtually infinite blur with very very little performance cost. The dual kawase blur method is basically downscaling and upscaling an image, but combined with the kawase blur shader. Comparison: https://i.imgur.com/mh6Cw61.png Left is old, right is new. Comparison was done with the strongest blur setting in a VM running on an Intel i7-4790 and a GTX980 We can see here that the performance is even better with this new method. Reviewers: #plasma, #kwin, graesslin, fredrik Reviewed By: fredrik Subscribers: hein, dos, luebking, broulik, romangg, zzag, anthonyfieroni, mart, davidedmundson, fredrik, ngraham, plasma-devel, kwin, #kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D9848
15 lines
544 B
XML
Executable file
15 lines
544 B
XML
Executable file
<?xml version="1.0" encoding="UTF-8"?>
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<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
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http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" >
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<kcfgfile arg="true"/>
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<group name="Effect-Blur">
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<entry name="BlurStrength" type="Int">
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<default>5</default>
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</entry>
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<entry name="UseSimpleBlur" type="Bool">
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<default>false</default>
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</entry>
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</group>
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</kcfg>
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