kwin/effects/invert
Script Kiddy bc0a26288f SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1047028
2009-11-10 10:19:04 +00:00
..
data Correctly handle pre-multiplied textures in the invert effect. 2009-10-30 01:34:03 +00:00
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
invert.desktop SVN_SILENT made messages (.desktop file) 2009-11-10 10:19:04 +00:00
invert.h
invert_config.cpp Fix "Mouse Mark" color chooser 2009-07-20 18:13:20 +00:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2009-11-10 10:19:04 +00:00
invert_config.h