02032f8587
The ugly side effect of this is that there are tons of static_casts in the code now... maybe it would be better to add effectImpl() convenience method and use that? svn path=/branches/work/kwin_composite/; revision=652348
165 lines
5.9 KiB
C++
165 lines
5.9 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_EFFECTSIMPL_H
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#define KWIN_EFFECTSIMPL_H
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#include "kwineffects.h"
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#include "scene.h"
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namespace KWin
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{
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class EffectsHandlerImpl : public EffectsHandler
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{
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public:
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EffectsHandlerImpl(CompositingType type);
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virtual ~EffectsHandlerImpl();
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void activateWindow( EffectWindow* c );
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virtual int currentDesktop() const;
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virtual int displayWidth() const;
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virtual int displayHeight() const;
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virtual QPoint cursorPos() const;
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virtual EffectWindowList stackingOrder() const;
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virtual void addRepaintFull();
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual QRect clientArea( clientAreaOption opt, const QPoint& p, int desktop ) const;
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virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor );
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virtual void destroyInputWindow( Window w );
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virtual bool checkInputWindowEvent( XEvent* e );
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virtual void checkInputWindowStacking();
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virtual void checkElectricBorder(const QPoint &pos, Time time);
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virtual void reserveElectricBorder( ElectricBorder border );
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virtual void unreserveElectricBorder( ElectricBorder border );
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virtual void reserveElectricBorderSwitching( bool reserve );
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virtual unsigned long xrenderBufferPicture();
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// internal (used by kwin core or compositing code)
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virtual void startPaint();
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virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last );
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virtual void windowOpacityChanged( EffectWindow* c, double old_opacity );
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virtual void windowAdded( EffectWindow* c );
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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virtual void windowActivated( EffectWindow* c );
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virtual void windowMinimized( EffectWindow* c );
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virtual void windowUnminimized( EffectWindow* c );
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virtual void desktopChanged( int old );
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virtual void windowDamaged( EffectWindow* w, const QRect& r );
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virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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virtual void tabBoxAdded( int mode );
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virtual void tabBoxClosed();
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virtual void tabBoxUpdated();
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virtual bool borderActivated( ElectricBorder border );
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void loadEffect( const QString& name );
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void unloadEffect( const QString& name );
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protected:
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KLibrary* findEffectLibrary( const QString& effectname );
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};
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class EffectWindowImpl : public EffectWindow
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{
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public:
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EffectWindowImpl();
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virtual ~EffectWindowImpl();
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virtual void enablePainting( int reason );
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virtual void disablePainting( int reason );
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual void addRepaintFull();
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virtual bool isDeleted() const;
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virtual bool isOnAllDesktops() const;
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virtual int desktop() const; // prefer isOnXXX()
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virtual bool isMinimized() const;
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virtual QString caption() const;
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virtual const EffectWindowGroup* group() const;
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virtual int x() const;
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virtual int y() const;
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virtual int width() const;
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virtual int height() const;
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virtual QRect geometry() const;
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virtual QPoint pos() const;
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virtual QSize size() const;
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virtual QRect rect() const;
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virtual bool isDesktop() const;
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virtual bool isDock() const;
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virtual bool isToolbar() const;
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virtual bool isTopMenu() const;
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virtual bool isMenu() const;
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virtual bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
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virtual bool isSpecialWindow() const;
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virtual bool isDialog() const;
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virtual bool isSplash() const;
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virtual bool isUtility() const;
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virtual bool isDropdownMenu() const;
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virtual bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
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virtual bool isTooltip() const;
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virtual bool isNotification() const;
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virtual bool isComboBox() const;
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virtual bool isDNDIcon() const;
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const Toplevel* window() const;
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Toplevel* window();
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void setWindow( Toplevel* w ); // internal
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void setSceneWindow( Scene::Window* w ); // internal
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Scene::Window* sceneWindow(); // internal
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private:
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Toplevel* toplevel;
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Scene::Window* sw; // This one is used only during paint pass.
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};
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class EffectWindowGroupImpl
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: public EffectWindowGroup
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{
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public:
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EffectWindowGroupImpl( Group* g );
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virtual EffectWindowList members() const;
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private:
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Group* group;
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};
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inline
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EffectWindowGroupImpl::EffectWindowGroupImpl( Group* g )
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: group( g )
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{
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}
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EffectWindow* effectWindow( Toplevel* w );
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EffectWindow* effectWindow( Scene::Window* w );
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} // namespace
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#endif
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