02032f8587
The ugly side effect of this is that there are tons of static_casts in the code now... maybe it would be better to add effectImpl() convenience method and use that? svn path=/branches/work/kwin_composite/; revision=652348
269 lines
5.6 KiB
C++
269 lines
5.6 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "kwineffects.h"
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#include <QStringList>
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#include "kdebug.h"
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#include <assert.h>
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namespace KWin
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{
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WindowPaintData::WindowPaintData()
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: opacity( 1.0 )
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, xScale( 1 )
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, yScale( 1 )
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, xTranslate( 0 )
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, yTranslate( 0 )
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, saturation( 1 )
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, brightness( 1 )
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{
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}
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ScreenPaintData::ScreenPaintData()
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: xScale( 1 )
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, yScale( 1 )
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, xTranslate( 0 )
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, yTranslate( 0 )
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{
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}
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//****************************************
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// Effect
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//****************************************
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Effect::Effect()
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{
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}
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Effect::~Effect()
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{
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}
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void Effect::windowUserMovedResized( EffectWindow* , bool, bool )
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{
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}
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void Effect::windowOpacityChanged( EffectWindow*, double )
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{
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}
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void Effect::windowAdded( EffectWindow* )
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{
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}
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void Effect::windowClosed( EffectWindow* )
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{
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}
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void Effect::windowDeleted( EffectWindow* )
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{
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}
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void Effect::windowActivated( EffectWindow* )
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{
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}
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void Effect::windowMinimized( EffectWindow* )
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{
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}
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void Effect::windowUnminimized( EffectWindow* )
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{
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}
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void Effect::windowInputMouseEvent( Window, QEvent* )
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{
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}
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void Effect::desktopChanged( int )
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{
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}
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void Effect::windowDamaged( EffectWindow*, const QRect& )
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{
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}
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void Effect::windowGeometryShapeChanged( EffectWindow*, const QRect& )
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{
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}
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void Effect::tabBoxAdded( int )
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{
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}
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void Effect::tabBoxClosed()
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{
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}
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void Effect::tabBoxUpdated()
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{
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}
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bool Effect::borderActivated( ElectricBorder )
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{
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return false;
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}
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void Effect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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effects->prePaintScreen( mask, region, time );
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}
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void Effect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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}
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void Effect::postPaintScreen()
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{
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effects->postPaintScreen();
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}
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void Effect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
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{
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effects->prePaintWindow( w, mask, paint, clip, time );
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}
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void Effect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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effects->paintWindow( w, mask, region, data );
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}
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void Effect::postPaintWindow( EffectWindow* w )
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{
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effects->postPaintWindow( w );
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}
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void Effect::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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effects->drawWindow( w, mask, region, data );
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}
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QRect Effect::transformWindowDamage( EffectWindow* w, const QRect& r )
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{
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return effects->transformWindowDamage( w, r );
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}
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void Effect::setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w,
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const QRect& r, Qt::AspectRatioMode aspect )
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{
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QSize size = w->size();
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size.scale( r.size(), aspect );
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data.xScale = size.width() / double( w->width());
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data.yScale = size.height() / double( w->height());
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int width = int( w->width() * data.xScale );
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int height = int( w->height() * data.yScale );
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int x = r.x() + ( r.width() - width ) / 2;
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int y = r.y() + ( r.height() - height ) / 2;
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region = QRect( x, y, width, height );
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data.xTranslate = x - w->x();
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data.yTranslate = y - w->y();
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}
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int Effect::displayWidth()
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{
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return KWin::displayWidth();
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}
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int Effect::displayHeight()
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{
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return KWin::displayHeight();
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}
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QPoint Effect::cursorPos()
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{
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return KWin::cursorPos();
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}
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//****************************************
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// EffectsHandler
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//****************************************
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EffectsHandler::EffectsHandler(CompositingType type)
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: current_paint_screen( 0 )
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, current_paint_window( 0 )
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, current_draw_window( 0 )
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, current_transform( 0 )
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, compositing_type( type )
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{
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if( compositing_type == NoCompositing )
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return;
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KWin::effects = this;
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}
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EffectsHandler::~EffectsHandler()
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{
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// All effects should already be unloaded by Impl dtor
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assert( loaded_effects.count() == 0 );
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}
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QRect EffectsHandler::transformWindowDamage( EffectWindow* w, const QRect& r )
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{
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if( current_transform < loaded_effects.size())
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{
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QRect rr = loaded_effects[current_transform++].second->transformWindowDamage( w, r );
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--current_transform;
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return rr;
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}
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else
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return r;
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}
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Window EffectsHandler::createInputWindow( Effect* e, const QRect& r, const QCursor& cursor )
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{
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return createInputWindow( e, r.x(), r.y(), r.width(), r.height(), cursor );
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}
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Window EffectsHandler::createFullScreenInputWindow( Effect* e, const QCursor& cursor )
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{
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return createInputWindow( e, 0, 0, displayWidth(), displayHeight(), cursor );
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}
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EffectsHandler* effects = 0;
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//****************************************
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// EffectWindow
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//****************************************
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EffectWindow::EffectWindow()
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{
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}
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EffectWindow::~EffectWindow()
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{
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}
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bool EffectWindow::isOnCurrentDesktop() const
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{
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return isOnDesktop( effects->currentDesktop());
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}
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bool EffectWindow::isOnDesktop( int d ) const
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{
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return desktop() == d || isOnAllDesktops();
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}
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//****************************************
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// EffectWindowGroup
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//****************************************
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EffectWindowGroup::~EffectWindowGroup()
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{
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}
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} // namespace
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