2af2ba6d4c
In plasma code, it's more common to see `/** ... */` doxygen comments rather than `/** ... **/`. This change fixes up doxygen comment terminators to prevent inconsistency issues.
155 lines
4.6 KiB
C++
155 lines
4.6 KiB
C++
/*
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SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2018 David Edmundson <davidedmundson@kde.org>
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SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
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*/
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#pragma once
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#include <QList>
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#include <QObject>
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#include <KWaylandServer/kwaylandserver_export.h>
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#include "clientconnection.h"
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struct wl_client;
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struct wl_display;
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struct wl_event_loop;
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namespace KWaylandServer
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{
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/**
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* @short KWayland Server.
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*
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* This namespace groups all classes related to the Server module.
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*
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* The main entry point into the KWaylandServer API is the Display class.
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* It allows to create a Wayland server and create various global objects on it.
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*
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* KWaylandServer is an API to easily create a head-less Wayland server with a
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* Qt style API.
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*
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* @see Display
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*/
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class ClientConnection;
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class DisplayPrivate;
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class OutputInterface;
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class OutputDeviceInterface;
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class SeatInterface;
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/**
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* @brief Class holding the Wayland server display loop.
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*
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* @todo Improve documentation
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*/
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class KWAYLANDSERVER_EXPORT Display : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(bool running READ isRunning NOTIFY runningChanged)
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public:
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explicit Display(QObject *parent = nullptr);
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virtual ~Display();
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/**
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* Adds a socket with the given @p fileDescriptor to the Wayland display. This function
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* returns @c true if the socket has been added successfully; otherwise returns @c false.
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*
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* The compositor can call this function even after the display has been started.
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*
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* @see start()
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*/
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bool addSocketFileDescriptor(int fileDescriptor);
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/**
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* Adds a UNIX socket with the specified @p name to the Wayland display. This function
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* returns @c true if the socket has been added successfully; otherwise returns @c false.
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*
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* If the specified socket name @p name is empty, the display will pick a free socket with
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* a filename "wayland-%d".
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*
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* The compositor can call this function even after the display has been started.
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*
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* @see start()
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*/
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bool addSocketName(const QString &name = QString());
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/**
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* Returns the list of socket names that the display listens for client connections.
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*/
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QStringList socketNames() const;
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quint32 serial();
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quint32 nextSerial();
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/**
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* Start accepting client connections. If the display has started successfully, this
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* function returns @c true; otherwise @c false is returned.
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*/
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bool start();
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void dispatchEvents();
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/**
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* Create a client for the given file descriptor.
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*
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* The client is created as if it connected through the normal server
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* socket. This method can be used to create a connection bypassing the
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* normal socket connection. It's recommended to use together with
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* socketpair and pass the other side of the socket to the client.
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*
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* @param fd The file descriptor for the socket to the client
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* @returns The new ClientConnection or @c null on failure.
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*/
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ClientConnection *createClient(int fd);
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operator wl_display*();
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operator wl_display*() const;
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bool isRunning() const;
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void createShm();
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/**
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* @returns All SeatInterface currently managed on the Display.
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*/
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QVector<SeatInterface*> seats() const;
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QList<OutputDeviceInterface *> outputDevices() const;
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QList<OutputInterface *> outputs() const;
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/**
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* Gets the ClientConnection for the given @p client.
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* If there is no ClientConnection yet for the given @p client, it will be created.
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* @param client The native client for which the ClientConnection is retrieved
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* @return The ClientConnection for the given native client
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*/
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ClientConnection *getConnection(wl_client *client);
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QVector<ClientConnection*> connections() const;
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/**
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* Set the EGL @p display for this Wayland display.
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* The EGLDisplay can only be set once and must be alive as long as the Wayland display
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* is alive. The user should have set up the binding between the EGLDisplay and the
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* Wayland display prior to calling this method.
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*
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* @see eglDisplay
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*/
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void setEglDisplay(void *display);
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/**
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* @returns the EGLDisplay used for this Wayland display or EGL_NO_DISPLAY if not set.
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* @see setEglDisplay
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*/
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void *eglDisplay() const;
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private Q_SLOTS:
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void flush();
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Q_SIGNALS:
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void socketNamesChanged();
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void runningChanged(bool);
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void clientConnected(KWaylandServer::ClientConnection*);
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void clientDisconnected(KWaylandServer::ClientConnection*);
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private:
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friend class DisplayPrivate;
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QScopedPointer<DisplayPrivate> d;
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};
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}
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