5ab491ab1f
If resize was attempted it returns true. This way layouts can use the default implementation to handle floating windows or unchanged geometry. The commit() call in the default implementation is also avoided svn path=/trunk/KDE/kdebase/workspace/; revision=1148579
164 lines
4.4 KiB
C++
164 lines
4.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Nikhil Marathe <nsm.nikhil@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "columns.h"
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#include "client.h"
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#include "tile.h"
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#include "lib/kdecoration.h"
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namespace KWin
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{
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// TODO: caching of actually tiled windows
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// Columns is doing a lot of looping
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// checking which tiles are actually *tiled*
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// ( ie. not floating or minimized )
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// This can probably be moved to TilingLayout
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// and cached. But remember to preserve order!
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Columns::Columns( Workspace *w )
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: TilingLayout( w )
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, m_leftWidth( 0 )
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{
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}
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KDecorationDefines::Position Columns::resizeMode( Client *c, KDecorationDefines::Position currentMode ) const
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{
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Tile *t = findTile( c );
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if( !t )
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return currentMode;
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if( t && t->floating() )
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return currentMode;
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QList<Tile *> tiled( tiles() );
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QMutableListIterator<Tile *> i(tiled);
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while( i.hasNext() )
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{
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Tile *tile = i.next();
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if( tile->ignoreGeometry() )
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i.remove();
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}
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if( tiled.first() == t
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&& ( currentMode == KDecorationDefines::PositionRight
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|| currentMode == KDecorationDefines::PositionTopRight
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|| currentMode == KDecorationDefines::PositionBottomRight ) )
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{
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return KDecorationDefines::PositionRight;
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}
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// in right column so only left resize allowed
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if( tiled.contains( t )
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&& ( tiled.first() != t )
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&& ( currentMode == KDecorationDefines::PositionLeft
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|| currentMode == KDecorationDefines::PositionTopLeft
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|| currentMode == KDecorationDefines::PositionBottomLeft ) )
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{
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return KDecorationDefines::PositionLeft;
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}
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return KDecorationDefines::PositionCenter;
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}
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bool Columns::clientResized( Client *c, const QRect &moveResizeGeom, const QRect &orig )
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{
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if( TilingLayout::clientResized( c, moveResizeGeom, orig ) )
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return true;
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Tile *t = findTile( c );
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QList<Tile *> tiled( tiles() );
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QMutableListIterator<Tile *> i(tiled);
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while( i.hasNext() )
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{
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Tile *tile = i.next();
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if( tile->ignoreGeometry() )
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i.remove();
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}
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if( tiled.first() == t )
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{
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m_leftWidth = moveResizeGeom.width();
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}
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else
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{
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m_leftWidth = layoutArea( t ).width() - moveResizeGeom.width();
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}
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arrange( layoutArea( t ) );
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return true;
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}
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void Columns::arrange( QRect wgeom )
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{
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QList<Tile *> tiled( tiles() );
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QMutableListIterator<Tile *> i(tiled);
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while( i.hasNext() )
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{
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Tile *t = i.next();
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if( t->ignoreGeometry() )
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i.remove();
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}
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int n = tiled.length();
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if( n < 1 )
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return;
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if( n == 1 )
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{
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tiled.first()->setGeometry( wgeom );
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tiled.first()->commit();
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return;
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}
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// save the original before we mangle it
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int totalWidth = wgeom.width();
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if( m_leftWidth == 0 )
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m_leftWidth = wgeom.width() / 2;
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if( n > 1 )
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wgeom.setWidth( m_leftWidth );
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tiled.first()->setGeometry( wgeom );
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tiled.first()->commit();
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wgeom.moveLeft( wgeom.x() + m_leftWidth );
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wgeom.setWidth( totalWidth - m_leftWidth );
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int ht = wgeom.height()/(n-1);
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wgeom.setHeight( ht );
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int mult = 0;
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int originalTop = wgeom.y();
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for( QList<Tile *>::const_iterator it = ++tiled.constBegin() ; it != tiled.constEnd() ; ++it )
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{
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if( (*it)->floating() )
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continue;
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(*it)->setGeometry( wgeom );
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(*it)->commit();
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mult++;
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wgeom.moveTop( originalTop + mult*ht );
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}
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}
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}
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