kwin/composite.h
Martin Gräßlin 986d9e5613 Delay releasing the compositor selection
When turning off the compositor do not release the compositor selection
directly but delay it through a timer. The idea is that the internal
change when e.g. restarting the compositor or switching from XRender to
OpenGL should not be visible to the outside world.

This hopefully makes restarting the compositor more robust in Plasma due
to the SelectionWatcher sometimes reporting incorrect results.

When restarting KWin the change does not matter as the selection gets
force claimed by the new instance anyway.

CCBUG: 179042
REVIEW: 106844
2012-10-25 11:23:34 +02:00

321 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_COMPOSITE_H
#define KWIN_COMPOSITE_H
#include <QtCore/QObject>
#include <QtCore/QElapsedTimer>
#include <QtCore/QTimer>
#include <QtCore/QBasicTimer>
#include <QRegion>
class KSelectionOwner;
namespace KWin {
class Client;
class Scene;
class Compositor : public QObject {
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Compositing")
/**
* @brief Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
**/
Q_PROPERTY(bool active READ isActive)
/**
* @brief Whether compositing is possible. Mostly means whether the required X extensions
* are available.
**/
Q_PROPERTY(bool compositingPossible READ isCompositingPossible)
/**
* @brief The reason why compositing is not possible. Empty String if compositing is possible.
**/
Q_PROPERTY(QString compositingNotPossibleReason READ compositingNotPossibleReason)
/**
* @brief Whether OpenGL has failed badly in the past (crash) and is considered as broken.
**/
Q_PROPERTY(bool openGLIsBroken READ isOpenGLBroken)
/**
* The type of the currently used Scene:
* @li @c none No Compositing
* @li @c xrender XRender
* @li @c gl1 OpenGL 1
* @li @c gl2 OpenGL 2
* @li @c gles OpenGL ES 2
**/
Q_PROPERTY(QString compositingType READ compositingType)
public:
~Compositor();
// when adding repaints caused by a window, you probably want to use
// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
void addRepaint(const QRect& r);
void addRepaint(const QRegion& r);
void addRepaint(int x, int y, int w, int h);
// Mouse polling
void startMousePolling();
void stopMousePolling();
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
**/
bool isActive();
int xrrRefreshRate() const {
return m_xrrRefreshRate;
}
void setCompositeResetTimer(int msecs);
// returns the _estimated_ delay to the next screen update
// good for having a rough idea to calculate transformations, bad to rely on.
// might happen few ms earlier, might be an entire frame to short. This is NOT deterministic.
int nextFrameDelay() const {
return m_nextFrameDelay;
}
bool hasScene() const {
return m_scene != NULL;
}
/**
* Checks whether @p w is the Scene's overlay window.
**/
bool checkForOverlayWindow(WId w) const;
/**
* @returns The Scene's Overlay X Window.
**/
WId overlayWindow() const;
/**
* @returns Whether the Scene's Overlay X Window is visible.
**/
bool isOverlayWindowVisible() const;
/**
* Set's the Scene's Overlay X Window visibility to @p visible.
**/
void setOverlayWindowVisibility(bool visible);
Scene *scene() {
return m_scene;
}
/**
* @brief Factory Method to create the Compositor singleton.
*
* This method is mainly used by Workspace to create the Compositor Singleton as a child
* of the Workspace.
*
* To actually access the Compositor instance use @link self.
*
* @param parent The parent object
* @return :Compositor* Created Compositor if not already created
* @warning This method is not Thread safe.
* @see self
**/
static Compositor *createCompositor(QObject *parent);
/**
* @brief Singleton getter for the Compositor object.
*
* Ensure that the Compositor has been created through createCompositor prior to access
* this method.
*
* @return :Compositor* The Compositor instance
* @see createCompositor
**/
static Compositor *self() {
Q_ASSERT(s_compositor);
return s_compositor;
}
/**
* @brief Checks whether the Compositor has already been created by the Workspace.
*
* This method can be used to check whether self will return the Compositor instance or @c null.
*
* @return bool @c true if the Compositor has been created, @c false otherwise
**/
static bool isCreated() {
return s_compositor != NULL;
}
/**
* @brief Static check to test whether the Compositor is available and active.
*
* @return bool @c true if there is a Compositor and it is active, @c false otherwise
**/
static bool compositing() {
return s_compositor != NULL && s_compositor->isActive();
}
// D-Bus: getters for Properties, see documentation on the property
bool isCompositingPossible() const;
QString compositingNotPossibleReason() const;
bool isOpenGLBroken() const;
QString compositingType() const;
public Q_SLOTS:
void addRepaintFull();
/**
* Called from the D-Bus interface. Does the same as slotToggleCompositing with the
* addition to show a notification on how to revert the compositing state.
* @see resume
* @see suspend
* @deprecated Use suspend or resume instead
**/
Q_SCRIPTABLE void toggleCompositing();
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use @link isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
**/
Q_SCRIPTABLE void suspend();
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use @link isActive to check
* whether the Compositor has been resumed. Also check @link isCompositingPossible and
* @link isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
**/
Q_SCRIPTABLE void resume();
/**
* @brief Tries to suspend or resume the Compositor based on @p active.
*
* In case the Compositor is already in the asked for state this method is doing nothing. In
* case it does not match it is tried to either resume or suspend the Compositor.
*
* Note: these operations may fail. There is no guarantee that after calling this method to
* enable/disable the Compositor, it actually changes to the state. Use @link isActive to check
* the actual state of the Compositor.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @param active Whether the Compositor should be resumed (@c true) or suspended (@c false)
* @return void
* @see suspend
* @see resume
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
**/
Q_SCRIPTABLE void setCompositing(bool active);
/**
* Actual slot to perform the toggling compositing.
* That is if the Compositor is suspended it will be resumed and if the Compositor is active
* it will be suspended.
* Invoked primarily by the keybinding.
* TODO: make private slot
**/
void slotToggleCompositing();
/**
* Re-initializes the Compositor completely.
* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
**/
void slotReinitialize();
/**
* Schedules a new repaint if no repaint is currently scheduled.
**/
void scheduleRepaint();
void checkUnredirect();
void checkUnredirect(bool force);
void updateCompositeBlocking();
void updateCompositeBlocking(KWin::Client* c);
// For the D-Bus interface
Q_SIGNALS:
Q_SCRIPTABLE void compositingToggled(bool active);
protected:
void timerEvent(QTimerEvent *te);
private Q_SLOTS:
void setup();
/**
* Called from setupCompositing() when the CompositingPrefs are ready.
**/
void slotCompositingOptionsInitialized();
void finish();
/**
* Restarts the Compositor if running.
* That is the Compositor will be stopped and started again.
**/
void restart();
void fallbackToXRenderCompositing();
void performCompositing();
void performMousePoll();
void delayedCheckUnredirect();
void slotConfigChanged();
void releaseCompositorSelection();
private:
Compositor(QObject *workspace);
void setCompositeTimer();
bool windowRepaintsPending() const;
/**
* Restarts the Window Manager in case that the Qt's GraphicsSystem need to be changed
* for the chosen Compositing backend.
* @param reason The reason why the Window Manager is being restarted, this is logged
**/
void restartKWin(const QString &reason);
/**
* Whether the Compositor is currently suspended.
**/
bool m_suspended;
/**
* Whether the Compositor is currently blocked by at least one Client requesting full resources.
**/
bool m_blocked;
QBasicTimer compositeTimer;
KSelectionOwner* cm_selection;
QTimer m_releaseSelectionTimer;
uint vBlankInterval, fpsInterval;
int m_xrrRefreshRate;
QElapsedTimer nextPaintReference;
QTimer mousePollingTimer;
QRegion repaints_region;
QTimer unredirectTimer;
bool forceUnredirectCheck;
QTimer compositeResetTimer; // for compressing composite resets
bool m_finishing; // finish() sets this variable while shutting down
bool m_starting; // start() sets this variable while starting
int m_timeSinceLastVBlank, m_nextFrameDelay;
Scene *m_scene;
static Compositor *s_compositor;
};
}
# endif // KWIN_COMPOSITE_H