kwin/effects.h
Fredrik Höglund 5f220bef2e Revert "delay unsynced window ready_for_painting state"
The next commit will solve this problem in a different way.

This reverts commit e617f176d1e293abcaafbb14d0afcf8aee24f054.
2012-11-07 22:16:49 +01:00

428 lines
14 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EFFECTSIMPL_H
#define KWIN_EFFECTSIMPL_H
#include "kwineffects.h"
#include "scene.h"
#include <QStack>
#include <QHash>
#include <Plasma/FrameSvg>
class KService;
namespace KWin
{
class ThumbnailItem;
class Client;
class Compositor;
class Deleted;
class Unmanaged;
class EffectsHandlerImpl : public EffectsHandler
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Effects")
Q_PROPERTY(QStringList activeEffects READ activeEffects)
Q_PROPERTY(QStringList loadedEffects READ loadedEffects)
Q_PROPERTY(QStringList listOfEffects READ listOfEffects)
public:
EffectsHandlerImpl(Compositor *compositor, Scene *scene);
virtual ~EffectsHandlerImpl();
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual void paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity);
Effect *provides(Effect::Feature ef);
virtual void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void buildQuads(EffectWindow* w, WindowQuadList& quadList);
virtual void activateWindow(EffectWindow* c);
virtual EffectWindow* activeWindow() const;
virtual void moveWindow(EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0);
virtual void windowToDesktop(EffectWindow* w, int desktop);
virtual void windowToScreen(EffectWindow* w, int screen);
virtual void setShowingDesktop(bool showing);
virtual QString currentActivity() const;
virtual int currentDesktop() const;
virtual int numberOfDesktops() const;
virtual void setCurrentDesktop(int desktop);
virtual void setNumberOfDesktops(int desktops);
virtual QSize desktopGridSize() const;
virtual int desktopGridWidth() const;
virtual int desktopGridHeight() const;
virtual int workspaceWidth() const;
virtual int workspaceHeight() const;
virtual int desktopAtCoords(QPoint coords) const;
virtual QPoint desktopGridCoords(int id) const;
virtual QPoint desktopCoords(int id) const;
virtual int desktopAbove(int desktop = 0, bool wrap = true) const;
virtual int desktopToRight(int desktop = 0, bool wrap = true) const;
virtual int desktopBelow(int desktop = 0, bool wrap = true) const;
virtual int desktopToLeft(int desktop = 0, bool wrap = true) const;
virtual QString desktopName(int desktop) const;
virtual bool optionRollOverDesktops() const;
virtual int displayWidth() const;
virtual int displayHeight() const;
virtual QPoint cursorPos() const;
virtual bool grabKeyboard(Effect* effect);
virtual void ungrabKeyboard();
virtual void* getProxy(QString name);
virtual void startMousePolling();
virtual void stopMousePolling();
virtual EffectWindow* findWindow(WId id) const;
virtual EffectWindowList stackingOrder() const;
virtual void setElevatedWindow(EffectWindow* w, bool set);
virtual void setTabBoxWindow(EffectWindow*);
virtual void setTabBoxDesktop(int);
virtual EffectWindowList currentTabBoxWindowList() const;
virtual void refTabBox();
virtual void unrefTabBox();
virtual void closeTabBox();
virtual QList< int > currentTabBoxDesktopList() const;
virtual int currentTabBoxDesktop() const;
virtual EffectWindow* currentTabBoxWindow() const;
virtual void setActiveFullScreenEffect(Effect* e);
virtual Effect* activeFullScreenEffect() const;
virtual void addRepaintFull();
virtual void addRepaint(const QRect& r);
virtual void addRepaint(const QRegion& r);
virtual void addRepaint(int x, int y, int w, int h);
virtual int activeScreen() const;
virtual int numScreens() const;
virtual int screenNumber(const QPoint& pos) const;
virtual QRect clientArea(clientAreaOption, int screen, int desktop) const;
virtual QRect clientArea(clientAreaOption, const EffectWindow* c) const;
virtual QRect clientArea(clientAreaOption, const QPoint& p, int desktop) const;
virtual double animationTimeFactor() const;
virtual WindowQuadType newWindowQuadType();
virtual Window createInputWindow(Effect* e, int x, int y, int w, int h, const QCursor& cursor);
using EffectsHandler::createInputWindow;
virtual void destroyInputWindow(Window w);
virtual bool checkInputWindowEvent(XEvent* e);
virtual void checkInputWindowStacking();
virtual void checkElectricBorder(const QPoint &pos, Time time);
virtual void reserveElectricBorder(ElectricBorder border);
virtual void unreserveElectricBorder(ElectricBorder border);
virtual void reserveElectricBorderSwitching(bool reserve, Qt::Orientations o);
virtual unsigned long xrenderBufferPicture();
virtual void reconfigure();
virtual void registerPropertyType(long atom, bool reg);
virtual QByteArray readRootProperty(long atom, long type, int format) const;
virtual void deleteRootProperty(long atom) const;
virtual bool hasDecorationShadows() const;
virtual bool decorationsHaveAlpha() const;
virtual bool decorationSupportsBlurBehind() const;
virtual EffectFrame* effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const;
virtual QVariant kwinOption(KWinOption kwopt);
// internal (used by kwin core or compositing code)
void startPaint();
bool borderActivated(ElectricBorder border);
void grabbedKeyboardEvent(QKeyEvent* e);
bool hasKeyboardGrab() const;
void desktopResized(const QSize &size);
virtual void reloadEffect(Effect *effect);
QStringList loadedEffects() const;
QStringList listOfEffects() const;
QList<EffectWindow*> elevatedWindows() const;
QStringList activeEffects() const;
public Q_SLOTS:
void slotCurrentTabAboutToChange(EffectWindow* from, EffectWindow* to);
void slotTabAdded(EffectWindow* from, EffectWindow* to);
void slotTabRemoved(EffectWindow* c, EffectWindow* newActiveWindow);
void slotShowOutline(const QRect &geometry);
void slotHideOutline();
// slots for D-Bus interface
Q_SCRIPTABLE void reconfigureEffect(const QString& name);
Q_SCRIPTABLE bool loadEffect(const QString& name, bool checkDefault = false);
Q_SCRIPTABLE void toggleEffect(const QString& name);
Q_SCRIPTABLE void unloadEffect(const QString& name);
Q_SCRIPTABLE bool isEffectLoaded(const QString& name) const;
Q_SCRIPTABLE QString supportInformation(const QString& name) const;
protected Q_SLOTS:
void slotDesktopChanged(int old, KWin::Client *withClient);
void slotClientAdded(KWin::Client *c);
void slotClientShown(KWin::Toplevel*);
void slotUnmanagedAdded(KWin::Unmanaged *u);
void slotWindowClosed(KWin::Toplevel *c);
void slotClientActivated(KWin::Client *c);
void slotDeletedRemoved(KWin::Deleted *d);
void slotClientMaximized(KWin::Client *c, KDecorationDefines::MaximizeMode maxMode);
void slotClientStartUserMovedResized(KWin::Client *c);
void slotClientStepUserMovedResized(KWin::Client *c, const QRect &geometry);
void slotClientFinishUserMovedResized(KWin::Client *c);
void slotOpacityChanged(KWin::Toplevel *t, qreal oldOpacity);
void slotClientMinimized(KWin::Client *c, bool animate);
void slotClientUnminimized(KWin::Client *c, bool animate);
void slotGeometryShapeChanged(KWin::Toplevel *t, const QRect &old);
void slotPaddingChanged(KWin::Toplevel *t, const QRect &old);
void slotWindowDamaged(KWin::Toplevel *t, const QRect& r);
void slotPropertyNotify(KWin::Toplevel *t, long atom);
void slotPropertyNotify(long atom);
protected:
bool loadScriptedEffect(const QString &name, KService *service);
KLibrary* findEffectLibrary(KService* service);
void effectsChanged();
void setupClientConnections(KWin::Client *c);
void setupUnmanagedConnections(KWin::Unmanaged *u);
Effect* keyboard_grab_effect;
Effect* fullscreen_effect;
QList<EffectWindow*> elevated_windows;
QMultiMap< int, EffectPair > effect_order;
QHash< long, int > registered_atoms;
int next_window_quad_type;
int mouse_poll_ref_count;
private Q_SLOTS:
void slotEffectsQueried();
private:
QList< Effect* > m_activeEffects;
QList< Effect* >::iterator m_currentDrawWindowIterator;
QList< Effect* >::iterator m_currentPaintWindowIterator;
QList< Effect* >::iterator m_currentPaintEffectFrameIterator;
QList< Effect* >::iterator m_currentPaintScreenIterator;
QList< Effect* >::iterator m_currentBuildQuadsIterator;
Compositor *m_compositor;
Scene *m_scene;
};
class EffectWindowImpl : public EffectWindow
{
Q_OBJECT
public:
EffectWindowImpl(Toplevel *toplevel);
virtual ~EffectWindowImpl();
virtual void enablePainting(int reason);
virtual void disablePainting(int reason);
virtual bool isPaintingEnabled();
virtual void refWindow();
virtual void unrefWindow();
virtual const EffectWindowGroup* group() const;
virtual QRegion shape() const;
virtual QRect decorationInnerRect() const;
virtual QByteArray readProperty(long atom, long type, int format) const;
virtual void deleteProperty(long atom) const;
virtual EffectWindow* findModal();
virtual EffectWindowList mainWindows() const;
virtual WindowQuadList buildQuads(bool force = false) const;
const Toplevel* window() const;
Toplevel* window();
void setWindow(Toplevel* w); // internal
void setSceneWindow(Scene::Window* w); // internal
const Scene::Window* sceneWindow() const; // internal
Scene::Window* sceneWindow(); // internal
void setData(int role, const QVariant &data);
QVariant data(int role) const;
void registerThumbnail(ThumbnailItem *item);
QHash<ThumbnailItem*, QWeakPointer<EffectWindowImpl> > const &thumbnails() const {
return m_thumbnails;
}
private Q_SLOTS:
void thumbnailDestroyed(QObject *object);
void thumbnailTargetChanged();
private:
void insertThumbnail(ThumbnailItem *item);
Toplevel* toplevel;
Scene::Window* sw; // This one is used only during paint pass.
QHash<int, QVariant> dataMap;
QHash<ThumbnailItem*, QWeakPointer<EffectWindowImpl> > m_thumbnails;
};
class EffectWindowGroupImpl
: public EffectWindowGroup
{
public:
EffectWindowGroupImpl(Group* g);
virtual EffectWindowList members() const;
private:
Group* group;
};
class EffectFrameImpl
: public QObject, public EffectFrame
{
Q_OBJECT
public:
explicit EffectFrameImpl(EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint(-1, -1),
Qt::Alignment alignment = Qt::AlignCenter);
virtual ~EffectFrameImpl();
virtual void free();
virtual void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0);
virtual Qt::Alignment alignment() const;
virtual void setAlignment(Qt::Alignment alignment);
virtual const QFont& font() const;
virtual void setFont(const QFont& font);
virtual const QRect& geometry() const;
virtual void setGeometry(const QRect& geometry, bool force = false);
virtual const QPixmap& icon() const;
virtual void setIcon(const QPixmap& icon);
virtual const QSize& iconSize() const;
virtual void setIconSize(const QSize& size);
virtual void setPosition(const QPoint& point);
virtual const QString& text() const;
virtual void setText(const QString& text);
virtual EffectFrameStyle style() const {
return m_style;
};
Plasma::FrameSvg& frame() {
return m_frame;
}
bool isStatic() const {
return m_static;
};
void finalRender(QRegion region, double opacity, double frameOpacity) const;
virtual void setShader(GLShader* shader) {
m_shader = shader;
}
virtual GLShader* shader() const {
return m_shader;
}
virtual void setSelection(const QRect& selection);
const QRect& selection() const {
return m_selectionGeometry;
}
Plasma::FrameSvg& selectionFrame() {
return m_selection;
}
/**
* The foreground text color as specified by the default Plasma theme.
*/
static QColor styledTextColor();
private Q_SLOTS:
void plasmaThemeChanged();
private:
Q_DISABLE_COPY(EffectFrameImpl) // As we need to use Qt slots we cannot copy this class
void align(QRect &geometry); // positions geometry around m_point respecting m_alignment
void autoResize(); // Auto-resize if not a static size
EffectFrameStyle m_style;
Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames
Plasma::FrameSvg m_selection;
// Position
bool m_static;
QPoint m_point;
Qt::Alignment m_alignment;
QRect m_geometry;
// Contents
QString m_text;
QFont m_font;
QPixmap m_icon;
QSize m_iconSize;
QRect m_selectionGeometry;
Scene::EffectFrame* m_sceneFrame;
GLShader* m_shader;
};
inline
QList<EffectWindow*> EffectsHandlerImpl::elevatedWindows() const
{
return elevated_windows;
}
inline
EffectWindowGroupImpl::EffectWindowGroupImpl(Group* g)
: group(g)
{
}
EffectWindow* effectWindow(Toplevel* w);
EffectWindow* effectWindow(Scene::Window* w);
inline
const Scene::Window* EffectWindowImpl::sceneWindow() const
{
return sw;
}
inline
Scene::Window* EffectWindowImpl::sceneWindow()
{
return sw;
}
inline
const Toplevel* EffectWindowImpl::window() const
{
return toplevel;
}
inline
Toplevel* EffectWindowImpl::window()
{
return toplevel;
}
} // namespace
#endif