634a504ce1
did not publish function & enum in the baseclass, but inlined the accessor REVIEW: 103232 (cherry picked from commit ecfa39ac3ca1c9823a6b320ff0f7a60ab32f0418)
161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SHADOW_H
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#define KWIN_SHADOW_H
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#include <QtCore/QObject>
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#include <QtGui/QPixmap>
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#include <kwineffects.h>
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#include <qvarlengtharray.h>
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namespace KWin {
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class Toplevel;
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/**
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* @short Class representing a Window's Shadow to be rendered by the Compositor.
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*
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* This class holds all information about the Shadow to be rendered together with the
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* window during the Compositing stage. The Shadow consists of several pixmaps and offsets.
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* For a complete description please refer to http://community.kde.org/KWin/Shadow
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*
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* To create a Shadow instance use the static factory method @link createShadow which will
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* create an instance for the currently used Compositing Backend. It will read the X11 Property
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* and create the Shadow and all required data (such as WindowQuads). If there is no Shadow
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* defined for the Toplevel the factory method returns @c NULL.
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*
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* @author Martin Gräßlin <mgraesslin@kde.org>
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* @todo React on Toplevel size changes.
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**/
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class Shadow : public QObject
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{
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Q_OBJECT
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public:
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virtual ~Shadow();
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/**
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* @return Region of the shadow.
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**/
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const QRegion &shadowRegion() const {
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return m_shadowRegion;
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};
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/**
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* @return Cached Shadow Quads
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**/
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const WindowQuadList &shadowQuads() const {
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return m_shadowQuads;
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};
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WindowQuadList &shadowQuads() {
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return m_shadowQuads;
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};
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/**
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* This method updates the Shadow when the property has been changed.
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* It is the responsibility of the owner of the Shadow to call this method
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* whenever the owner receives a PropertyNotify event.
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* This method will invoke a re-read of the Property. In case the Property has
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* been withdrawn the method returns @c false. In that case the owner should
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* delete the Shadow.
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* @returns @c true when the shadow has been updated, @c false if the property is not set anymore.
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**/
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virtual bool updateShadow();
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/**
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* Factory Method to create the shadow from the property.
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* This method takes care of creating an instance of the
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* Shadow class for the current Compositing Backend.
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*
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* If there is no shadow defined for @p toplevel this method
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* will return @c NULL.
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* @param toplevel The Toplevel for which the shadow should be created
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* @return Created Shadow or @c NULL in case there is no shadow defined.
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**/
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static Shadow *createShadow(Toplevel *toplevel);
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/**
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* Reparents the shadow to @p toplevel.
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* Used when a window is deleted.
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* @param toplevel The new parent
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**/
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void setToplevel(Toplevel *toplevel);
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public Q_SLOTS:
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void geometryChanged();
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protected:
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Shadow(Toplevel *toplevel);
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enum ShadowElements {
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ShadowElementTop,
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ShadowElementTopRight,
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ShadowElementRight,
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ShadowElementBottomRight,
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ShadowElementBottom,
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ShadowElementBottomLeft,
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ShadowElementLeft,
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ShadowElementTopLeft,
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ShadowElementsCount
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};
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inline const QPixmap &shadowPixmap(ShadowElements element) const {
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return m_shadowElements[element];
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};
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int topOffset() const {
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return m_topOffset;
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};
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int rightOffset() const {
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return m_rightOffset;
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};
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int bottomOffset() const {
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return m_bottomOffset;
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};
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int leftOffset() const {
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return m_leftOffset;
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};
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virtual void buildQuads();
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void updateShadowRegion();
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Toplevel *topLevel() {
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return m_topLevel;
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};
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void setShadowRegion(const QRegion ®ion) {
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m_shadowRegion = region;
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};
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virtual bool prepareBackend() = 0;
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WindowQuadList m_shadowQuads;
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private:
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static QVector<long> readX11ShadowProperty(WId id);
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bool init(const QVector<long> &data);
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Toplevel *m_topLevel;
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// shadow pixmaps
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QPixmap m_shadowElements[ShadowElementsCount];
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// shadow offsets
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int m_topOffset;
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int m_rightOffset;
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int m_bottomOffset;
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int m_leftOffset;
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// caches
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QRegion m_shadowRegion;
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QSize m_cachedSize;
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};
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}
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#endif // KWIN_SHADOW_H
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