kwin/utils.h
Fredrik Höglund 36f05628f8 kwin: Add a ScopedCPointer class
This class is functionally the same as QScopedPointer, but uses
free() instead of delete.
2012-11-07 22:13:12 +01:00

392 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_UTILS_H
#define KWIN_UTILS_H
class QLabel;
#include <config-X11.h>
#include <config-kwin.h>
#include <kwinconfig.h>
#include <X11/Xlib.h>
#include <fixx11h.h>
#include <QWidget>
#include <kmanagerselection.h>
#include <netwm_def.h>
#include <kkeysequencewidget.h>
#include <limits.h>
#include <QX11Info>
#include <kdialog.h>
#include <kwinglobals.h>
// needed by the DBUS interface
Q_DECLARE_METATYPE(QList<int>)
namespace KWin
{
// window types that are supported as normal windows (i.e. KWin actually manages them)
const int SUPPORTED_MANAGED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask
| NET::ToolbarMask | NET::MenuMask | NET::DialogMask /*| NET::OverrideMask*/ | NET::TopMenuMask
| NET::UtilityMask | NET::SplashMask;
// window types that are supported as unmanaged (mainly for compositing)
const int SUPPORTED_UNMANAGED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask
| NET::ToolbarMask | NET::MenuMask | NET::DialogMask /*| NET::OverrideMask*/ | NET::TopMenuMask
| NET::UtilityMask | NET::SplashMask | NET::DropdownMenuMask | NET::PopupMenuMask
| NET::TooltipMask | NET::NotificationMask | NET::ComboBoxMask | NET::DNDIconMask;
const long ClientWinMask = KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask |
KeymapStateMask |
ButtonMotionMask |
PointerMotionMask | // need this, too!
EnterWindowMask | LeaveWindowMask |
FocusChangeMask |
ExposureMask |
StructureNotifyMask |
SubstructureRedirectMask;
const QPoint invalidPoint(INT_MIN, INT_MIN);
class Toplevel;
class Client;
class Unmanaged;
class Deleted;
class Group;
class Options;
typedef QList< Toplevel* > ToplevelList;
typedef QList< const Toplevel* > ConstToplevelList;
typedef QList< Client* > ClientList;
typedef QList< const Client* > ConstClientList;
typedef QList< Unmanaged* > UnmanagedList;
typedef QList< const Unmanaged* > ConstUnmanagedList;
typedef QList< Deleted* > DeletedList;
typedef QList< const Deleted* > ConstDeletedList;
typedef QList< Group* > GroupList;
typedef QList< const Group* > ConstGroupList;
extern Options* options;
extern bool initting; // whether kwin is starting up
enum Layer {
UnknownLayer = -1,
FirstLayer = 0,
DesktopLayer = FirstLayer,
BelowLayer,
NormalLayer,
DockLayer,
AboveLayer,
ActiveLayer, // active fullscreen, or active dialog
UnmanagedLayer, // layer for override redirect windows.
NumLayers // number of layers, must be last
};
// yes, I know this is not 100% like standard operator++
inline void operator++(Layer& lay)
{
lay = static_cast< Layer >(lay + 1);
}
// for Client::takeActivity()
enum ActivityFlags {
ActivityFocus = 1 << 0, // focus the window
ActivityFocusForce = 1 << 1, // focus even if Dock etc.
ActivityRaise = 1 << 2 // raise the window
};
enum StrutArea {
StrutAreaInvalid = 0, // Null
StrutAreaTop = 1 << 0,
StrutAreaRight = 1 << 1,
StrutAreaBottom = 1 << 2,
StrutAreaLeft = 1 << 3,
StrutAreaAll = StrutAreaTop | StrutAreaRight | StrutAreaBottom | StrutAreaLeft
};
Q_DECLARE_FLAGS(StrutAreas, StrutArea)
class StrutRect : public QRect
{
public:
explicit StrutRect(QRect rect = QRect(), StrutArea area = StrutAreaInvalid);
StrutRect(const StrutRect& other);
inline StrutArea area() const {
return m_area;
};
private:
StrutArea m_area;
};
typedef QVector<StrutRect> StrutRects;
// Some KWin classes, mainly Client and Workspace, are very tighly coupled,
// and some of the methods of one class may be called only from speficic places.
// Those methods have additional allowed_t argument. If you pass Allowed
// as an argument to any function, make sure you really know what you're doing.
enum allowed_t { Allowed };
// some enums to have more readable code, instead of using bools
enum ForceGeometry_t { NormalGeometrySet, ForceGeometrySet };
enum ShadeMode {
ShadeNone, // not shaded
ShadeNormal, // normally shaded - isShade() is true only here
ShadeHover, // "shaded", but visible due to hover unshade
ShadeActivated // "shaded", but visible due to alt+tab to the window
};
// Whether to keep all windows mapped when compositing (i.e. whether to have
// actively updated window pixmaps).
enum HiddenPreviews {
// The normal mode with regard to mapped windows. Hidden (minimized, etc.)
// and windows on inactive virtual desktops are not mapped, their pixmaps
// are only their icons.
HiddenPreviewsNever,
// Like normal mode, but shown windows (i.e. on inactive virtual desktops)
// are kept mapped, only hidden windows are unmapped.
HiddenPreviewsShown,
// All windows are kept mapped regardless of their state.
HiddenPreviewsAlways
};
// compile with XShape older than 1.0
#ifndef ShapeInput
const int ShapeInput = 2;
#endif
class Motif
{
public:
// Read a window's current settings from its _MOTIF_WM_HINTS
// property. If it explicitly requests that decorations be shown
// or hidden, 'got_noborder' is set to true and 'noborder' is set
// appropriately.
static void readFlags(WId w, bool& got_noborder, bool& noborder,
bool& resize, bool& move, bool& minimize, bool& maximize,
bool& close);
struct MwmHints {
ulong flags;
ulong functions;
ulong decorations;
long input_mode;
ulong status;
};
enum {
MWM_HINTS_FUNCTIONS = (1L << 0),
MWM_HINTS_DECORATIONS = (1L << 1),
MWM_FUNC_ALL = (1L << 0),
MWM_FUNC_RESIZE = (1L << 1),
MWM_FUNC_MOVE = (1L << 2),
MWM_FUNC_MINIMIZE = (1L << 3),
MWM_FUNC_MAXIMIZE = (1L << 4),
MWM_FUNC_CLOSE = (1L << 5)
};
};
class KWinSelectionOwner
: public KSelectionOwner
{
Q_OBJECT
public:
KWinSelectionOwner(int screen);
protected:
virtual bool genericReply(Atom target, Atom property, Window requestor);
virtual void replyTargets(Atom property, Window requestor);
virtual void getAtoms();
private:
Atom make_selection_atom(int screen);
static Atom xa_version;
};
// Class which saves original value of the variable, assigns the new value
// to it, and in the destructor restores the value.
// Used in Client::isMaximizable() and so on.
// It also casts away contness and generally this looks like a hack.
template< typename T >
class TemporaryAssign
{
public:
TemporaryAssign(const T& var, const T& value)
: variable(var), orig(var) {
const_cast< T& >(variable) = value;
}
~TemporaryAssign() {
const_cast< T& >(variable) = orig;
}
private:
const T& variable;
T orig;
};
// Light weight scoped pointer class that stores a pointer to a
// dynamically allocated object and automatically free()'s it
// upon destruction.
//
// This class works the same way as QScopedPointer, but uses
// free() instead of delete.
template <typename T>
class ScopedCPointer
{
public:
ScopedCPointer() : m_ptr(0) {}
ScopedCPointer(T *ptr) : m_ptr(ptr) {}
~ScopedCPointer() { if (m_ptr) free(m_ptr); }
T *data() const { return m_ptr; }
bool isNull() const { return !m_ptr; }
void reset(T *other = 0) { m_ptr = other; }
T *take() { T *ret = m_ptr; m_ptr = 0; return ret; }
T ** operator & () { return &m_ptr; }
operator bool () const { return bool(m_ptr); }
bool operator ! () const { return !m_ptr; }
operator T * () const { return m_ptr; }
T * operator -> () const { return m_ptr; }
ScopedCPointer & operator = (T *ptr) { m_ptr = ptr; }
private:
ScopedCPointer & operator = (const ScopedCPointer &);
private:
T *m_ptr;
};
QByteArray getStringProperty(WId w, Atom prop, char separator = 0);
void updateXTime();
void grabXServer();
void ungrabXServer();
bool grabbedXServer();
bool grabXKeyboard(Window w = rootWindow());
void ungrabXKeyboard();
// the docs say it's UrgencyHint, but it's often #defined as XUrgencyHint
#ifndef UrgencyHint
#define UrgencyHint XUrgencyHint
#endif
// for STL-like algo's
#define KWIN_CHECK_PREDICATE( name, cls, check ) \
struct name \
{ \
inline bool operator()( const cls* cl ) { return check; } \
}
#define KWIN_COMPARE_PREDICATE( name, cls, type, check ) \
struct name \
{ \
typedef type type_helper; /* in order to work also with type being 'const Client*' etc. */ \
inline name( const type_helper& compare_value ) : value( compare_value ) {} \
inline bool operator()( const cls* cl ) { return check; } \
const type_helper& value; \
}
#define KWIN_PROCEDURE( name, cls, action ) \
struct name \
{ \
inline void operator()( cls* cl ) { action; } \
}
KWIN_CHECK_PREDICATE(TruePredicate, Client, cl == cl /*true, avoid warning about 'cl' */);
template< typename T >
Client* findClientInList(const ClientList& list, T predicate)
{
for (ClientList::ConstIterator it = list.begin(); it != list.end(); ++it) {
if (predicate(const_cast< const Client* >(*it)))
return *it;
}
return NULL;
}
template< typename T >
Unmanaged* findUnmanagedInList(const UnmanagedList& list, T predicate)
{
for (UnmanagedList::ConstIterator it = list.begin(); it != list.end(); ++it) {
if (predicate(const_cast< const Unmanaged* >(*it)))
return *it;
}
return NULL;
}
inline
int timestampCompare(Time time1, Time time2) // like strcmp()
{
return NET::timestampCompare(time1, time2);
}
inline
Time timestampDiff(Time time1, Time time2) // returns time2 - time1
{
return NET::timestampDiff(time1, time2);
}
bool isLocalMachine(const QByteArray& host);
QPoint cursorPos();
// converting between X11 mouse/keyboard state mask and Qt button/keyboard states
int qtToX11Button(Qt::MouseButton button);
Qt::MouseButton x11ToQtMouseButton(int button);
int qtToX11State(Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers);
Qt::MouseButtons x11ToQtMouseButtons(int state);
Qt::KeyboardModifiers x11ToQtKeyboardModifiers(int state);
void checkNonExistentClients();
#ifndef KCMRULES
// Qt dialogs emit no signal when closed :(
class ShortcutDialog
: public KDialog
{
Q_OBJECT
public:
ShortcutDialog(const QKeySequence& cut);
virtual void accept();
QKeySequence shortcut() const;
public Q_SLOTS:
void keySequenceChanged(const QKeySequence &seq);
signals:
void dialogDone(bool ok);
protected:
virtual void done(int r);
private:
KKeySequenceWidget* widget;
QKeySequence _shortcut;
QLabel *warning;
};
#endif //KCMRULES
} // namespace
// Must be outside namespace
Q_DECLARE_OPERATORS_FOR_FLAGS(KWin::StrutAreas)
#endif