kwin/plugins/qpa/abstractplatformcontext.h
Martin Gräßlin e713df1886 [plugins/qpa] Drop unused variable AbstractPlatformContext::m_integration
Credits to clang for finding unused private variable. This allowed to
similify the ctor and remove a const_cast.
2017-07-31 18:09:15 +02:00

67 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_QPA_ABSTRACTPLATFORMCONTEXT_H
#define KWIN_QPA_ABSTRACTPLATFORMCONTEXT_H
#include <epoxy/egl.h>
#include <fixx11h.h>
#include <qpa/qplatformopenglcontext.h>
namespace KWin
{
namespace QPA
{
class Integration;
class AbstractPlatformContext : public QPlatformOpenGLContext
{
public:
explicit AbstractPlatformContext(QOpenGLContext *context, EGLDisplay display, EGLConfig config = nullptr);
virtual ~AbstractPlatformContext();
void doneCurrent() override;
QSurfaceFormat format() const override;
bool isValid() const override;
QFunctionPointer getProcAddress(const char *procName) override;
protected:
EGLDisplay eglDisplay() const {
return m_eglDisplay;
}
EGLConfig config() const {
return m_config;
}
bool bindApi();
EGLContext eglContext() const {
return m_context;
}
void createContext(EGLContext shareContext = EGL_NO_CONTEXT);
private:
EGLDisplay m_eglDisplay;
EGLConfig m_config;
EGLContext m_context = EGL_NO_CONTEXT;
QSurfaceFormat m_format;
};
}
}
#endif