kwin/plugins/platforms/wayland/egl_wayland_backend.cpp
Martin Gräßlin 9d7ef58b2b Support restarting the OpenGL compositor on Wayland
Summary:
KWin needs to support restarting the OpenGL compositor in case of a
graphics reset event.

On Wayland the tricky part is that the applications should not notice
this. Most importantly KWin cannot just destroy the EGLDisplay and create
a new one. But this is how a restart works: the complete compositor gets
torn down and recreated - including the EGLDisplay.

This change moves ownership of the EGLDisplay to the Platform.
The AbstractEglBackend subclasses query the Platform whether there is
already an EGLDisplay. Only if there is no EGLDisplay the EGLDisplay is
created and only if no EGLDisplay is registered with Wayland the bind
is performed.

Another change is regarding the destruction: the AbstractEglDisplay does
no longer unbind the Wayland display and does no longer destroy the
EGLDisplay. The EGLDisplay is destroyed by the Platform - so very late
on application exit. The Wayland display is unbound when the Compositor
terminates.

Test Plan:
Limited testing with the added auto-test. This one needs to
be extended to fully verify that OpenGL applications continue to work.
But this requires build.kde.org to support OpenGL on Wayland.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2202
2016-07-20 14:08:23 +02:00

291 lines
8.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#define WL_EGL_PLATFORM 1
#include "egl_wayland_backend.h"
// kwin
#include "composite.h"
#include "logging.h"
#include "options.h"
#include "wayland_backend.h"
#include "wayland_server.h"
#include <KWayland/Client/surface.h>
// kwin libs
#include <kwinglplatform.h>
// KDE
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/display.h>
// Qt
#include <QOpenGLContext>
namespace KWin
{
EglWaylandBackend::EglWaylandBackend(Wayland::WaylandBackend *b)
: QObject(NULL)
, AbstractEglBackend()
, m_bufferAge(0)
, m_wayland(b)
, m_overlay(NULL)
{
if (!m_wayland) {
setFailed("Wayland Backend has not been created");
return;
}
qCDebug(KWIN_WAYLAND_BACKEND) << "Connected to Wayland display?" << (m_wayland->display() ? "yes" : "no" );
if (!m_wayland->display()) {
setFailed("Could not connect to Wayland compositor");
return;
}
connect(m_wayland, SIGNAL(shellSurfaceSizeChanged(QSize)), SLOT(overlaySizeChanged(QSize)));
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglWaylandBackend::~EglWaylandBackend()
{
cleanup();
if (m_overlay) {
wl_egl_window_destroy(m_overlay);
}
}
bool EglWaylandBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_wayland->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
m_havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base"));
if (m_havePlatformBase) {
// Make sure that the wayland platform is supported
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_wayland")))
return false;
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_wayland->display(), nullptr);
} else {
display = eglGetDisplay(m_wayland->display());
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglWaylandBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglWaylandBackend::initRenderingContext()
{
initBufferConfigs();
if (!createContext()) {
return false;
}
if (!m_wayland->surface()) {
return false;
}
const QSize &size = m_wayland->shellSurfaceSize();
auto s = m_wayland->surface();
connect(s, &KWayland::Client::Surface::frameRendered, Compositor::self(), &Compositor::bufferSwapComplete);
m_overlay = wl_egl_window_create(*s, size.width(), size.height());
if (!m_overlay) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Creating Wayland Egl window failed";
return false;
}
EGLSurface surface = EGL_NO_SURFACE;
if (m_havePlatformBase)
surface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *) m_overlay, nullptr);
else
surface = eglCreateWindowSurface(eglDisplay(), config(), m_overlay, nullptr);
if (surface == EGL_NO_SURFACE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surface failed";
return false;
}
setSurface(surface);
return makeContextCurrent();
}
bool EglWaylandBackend::makeContextCurrent()
{
if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_WAYLAND_BACKEND) << "Error occurred while creating context " << error;
return false;
}
return true;
}
bool EglWaylandBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
void EglWaylandBackend::present()
{
m_wayland->surface()->setupFrameCallback();
Compositor::self()->aboutToSwapBuffers();
if (supportsBufferAge()) {
eglSwapBuffers(eglDisplay(), surface());
eglQuerySurface(eglDisplay(), surface(), EGL_BUFFER_AGE_EXT, &m_bufferAge);
setLastDamage(QRegion());
return;
} else {
eglSwapBuffers(eglDisplay(), surface());
setLastDamage(QRegion());
}
}
void EglWaylandBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// no backend specific code needed
// TODO: base implementation in OpenGLBackend
// The back buffer contents are now undefined
m_bufferAge = 0;
}
SceneOpenGL::TexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new EglWaylandTexture(texture, this);
}
QRegion EglWaylandBackend::prepareRenderingFrame()
{
if (!lastDamage().isEmpty())
present();
QRegion repaint;
if (supportsBufferAge())
repaint = accumulatedDamageHistory(m_bufferAge);
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
startRenderTimer();
return repaint;
}
void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
if (damagedRegion.isEmpty()) {
setLastDamage(QRegion());
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.isEmpty())
glFlush();
m_bufferAge = 1;
return;
}
setLastDamage(renderedRegion);
if (!blocksForRetrace()) {
// This also sets lastDamage to empty which prevents the frame from
// being posted again when prepareRenderingFrame() is called.
present();
} else {
// Make sure that the GPU begins processing the command stream
// now and not the next time prepareRenderingFrame() is called.
glFlush();
}
// Save the damaged region to history
if (supportsBufferAge())
addToDamageHistory(damagedRegion);
}
void EglWaylandBackend::overlaySizeChanged(const QSize &size)
{
wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
}
bool EglWaylandBackend::usesOverlayWindow() const
{
return false;
}
/************************************************
* EglTexture
************************************************/
EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglWaylandBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglWaylandTexture::~EglWaylandTexture() = default;
} // namespace