kwin/effects/presentwindows/presentwindows.cpp
Martin Gräßlin b52975a57e Merge branch 'libkwineffects'
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine

More to come.

Conflicts:
	kwin/workspace.cpp
2011-03-16 19:46:59 +01:00

1950 lines
76 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "presentwindows.h"
#include <kactioncollection.h>
#include <kaction.h>
#include <klocale.h>
#include <kcolorscheme.h>
#include <kconfiggroup.h>
#include <kdebug.h>
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <kwinglutils.h>
#endif
#include <QMouseEvent>
#include <QtGui/QPainter>
#include <QtGui/QGraphicsLinearLayout>
#include <Plasma/FrameSvg>
#include <Plasma/PushButton>
#include <Plasma/WindowEffects>
#include <netwm_def.h>
#include <math.h>
#include <assert.h>
#include <limits.h>
#include <QTimer>
#include <QVector4D>
namespace KWin
{
KWIN_EFFECT(presentwindows, PresentWindowsEffect)
PresentWindowsEffect::PresentWindowsEffect()
: m_proxy(this)
, m_activated(false)
, m_ignoreMinimized(false)
, m_decalOpacity(0.0)
, m_hasKeyboardGrab(false)
, m_tabBoxEnabled(false)
, m_mode(ModeCurrentDesktop)
, m_managerWindow(NULL)
, m_highlightedWindow(NULL)
, m_filterFrame(effects->effectFrame(EffectFrameStyled, false))
, m_closeView(NULL)
{
m_atomDesktop = XInternAtom(display(), "_KDE_PRESENT_WINDOWS_DESKTOP", False);
m_atomWindows = XInternAtom(display(), "_KDE_PRESENT_WINDOWS_GROUP", False);
effects->registerPropertyType(m_atomDesktop, true);
effects->registerPropertyType(m_atomWindows, true);
// Announce support by creating a dummy version on the root window
unsigned char dummy = 0;
XChangeProperty(display(), rootWindow(), m_atomDesktop, m_atomDesktop, 8, PropModeReplace, &dummy, 1);
XChangeProperty(display(), rootWindow(), m_atomWindows, m_atomWindows, 8, PropModeReplace, &dummy, 1);
QFont font;
font.setPointSize(font.pointSize() * 2);
font.setBold(true);
m_filterFrame->setFont(font);
KActionCollection* actionCollection = new KActionCollection(this);
KAction* a = (KAction*)actionCollection->addAction("Expose");
a->setText(i18n("Toggle Present Windows (Current desktop)"));
a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F9));
shortcut = a->globalShortcut();
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActive()));
connect(a, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChanged(QKeySequence)));
KAction* b = (KAction*)actionCollection->addAction("ExposeAll");
b->setText(i18n("Toggle Present Windows (All desktops)"));
b->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F10));
shortcutAll = b->globalShortcut();
connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops()));
connect(b, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedAll(QKeySequence)));
KAction* c = (KAction*)actionCollection->addAction("ExposeClass");
c->setText(i18n("Toggle Present Windows (Window class)"));
c->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F7));
connect(c, SIGNAL(triggered(bool)), this, SLOT(toggleActiveClass()));
connect(c, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedClass(QKeySequence)));
shortcutClass = c->globalShortcut();
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
connect(effects, SIGNAL(windowGeometryShapeChanged(EffectWindow*,QRect)), this, SLOT(slotWindowGeometryShapeChanged(EffectWindow*,QRect)));
connect(effects, SIGNAL(tabBoxAdded(int)), this, SLOT(slotTabBoxAdded(int)));
connect(effects, SIGNAL(tabBoxClosed()), this, SLOT(slotTabBoxClosed()));
connect(effects, SIGNAL(tabBoxUpdated()), this, SLOT(slotTabBoxUpdated()));
connect(effects, SIGNAL(tabBoxKeyEvent(QKeyEvent*)), this, SLOT(slotTabBoxKeyEvent(QKeyEvent*)));
connect(effects, SIGNAL(propertyNotify(EffectWindow*,long)), this, SLOT(slotPropertyNotify(EffectWindow*,long)));
}
PresentWindowsEffect::~PresentWindowsEffect()
{
XDeleteProperty(display(), rootWindow(), m_atomDesktop);
effects->registerPropertyType(m_atomDesktop, false);
XDeleteProperty(display(), rootWindow(), m_atomWindows);
effects->registerPropertyType(m_atomWindows, false);
foreach (ElectricBorder border, m_borderActivate) {
effects->unreserveElectricBorder(border);
}
foreach (ElectricBorder border, m_borderActivateAll) {
effects->unreserveElectricBorder(border);
}
delete m_filterFrame;
delete m_closeView;
}
void PresentWindowsEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = effects->effectConfig("PresentWindows");
foreach (ElectricBorder border, m_borderActivate) {
effects->unreserveElectricBorder(border);
}
foreach (ElectricBorder border, m_borderActivateAll) {
effects->unreserveElectricBorder(border);
}
m_borderActivate.clear();
m_borderActivateAll.clear();
QList<int> borderList = QList<int>();
borderList.append(int(ElectricNone));
borderList = conf.readEntry("BorderActivate", borderList);
foreach (int i, borderList) {
m_borderActivate.append(ElectricBorder(i));
effects->reserveElectricBorder(ElectricBorder(i));
}
borderList.clear();
borderList.append(int(ElectricTopLeft));
borderList = conf.readEntry("BorderActivateAll", borderList);
foreach (int i, borderList) {
m_borderActivateAll.append(ElectricBorder(i));
effects->reserveElectricBorder(ElectricBorder(i));
}
m_layoutMode = conf.readEntry("LayoutMode", int(LayoutNatural));
m_showCaptions = conf.readEntry("DrawWindowCaptions", true);
m_showIcons = conf.readEntry("DrawWindowIcons", true);
m_doNotCloseWindows = !conf.readEntry("AllowClosingWindows", true);
m_tabBoxAllowed = conf.readEntry("TabBox", false);
m_tabBoxAlternativeAllowed = conf.readEntry("TabBoxAlternative", false);
m_ignoreMinimized = conf.readEntry("IgnoreMinimized", false);
m_accuracy = conf.readEntry("Accuracy", 1) * 20;
m_fillGaps = conf.readEntry("FillGaps", true);
m_fadeDuration = double(animationTime(150));
m_showPanel = conf.readEntry("ShowPanel", false);
m_leftButtonWindow = (WindowMouseAction)conf.readEntry("LeftButtonWindow", (int)WindowActivateAction);
m_middleButtonWindow = (WindowMouseAction)conf.readEntry("MiddleButtonWindow", (int)WindowNoAction);
m_rightButtonWindow = (WindowMouseAction)conf.readEntry("RightButtonWindow", (int)WindowExitAction);
m_leftButtonDesktop = (DesktopMouseAction)conf.readEntry("LeftButtonDesktop", (int)DesktopExitAction);
m_middleButtonDesktop = (DesktopMouseAction)conf.readEntry("MiddleButtonDesktop", (int)DesktopNoAction);
m_rightButtonDesktop = (DesktopMouseAction)conf.readEntry("RightButtonDesktop", (int)DesktopNoAction);
}
void* PresentWindowsEffect::proxy()
{
return &m_proxy;
}
void PresentWindowsEffect::toggleActiveClass()
{
if (!m_activated) {
if (!effects->activeWindow())
return;
m_mode = ModeWindowClass;
m_class = effects->activeWindow()->windowClass();
}
setActive(!m_activated);
}
//-----------------------------------------------------------------------------
// Screen painting
void PresentWindowsEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
m_motionManager.calculate(time);
// We need to mark the screen as having been transformed otherwise there will be no repainting
if (m_activated || m_motionManager.managingWindows())
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if (m_activated)
m_decalOpacity = qMin(1.0, m_decalOpacity + time / m_fadeDuration);
else
m_decalOpacity = qMax(0.0, m_decalOpacity - time / m_fadeDuration);
effects->prePaintScreen(data, time);
}
void PresentWindowsEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
// Display the filter box
if (!m_windowFilter.isEmpty())
m_filterFrame->render(region);
}
void PresentWindowsEffect::postPaintScreen()
{
if (m_motionManager.areWindowsMoving())
effects->addRepaintFull();
else if (!m_activated && m_motionManager.managingWindows()) {
// We have finished moving them back, stop processing
m_motionManager.unmanageAll();
DataHash::iterator i = m_windowData.begin();
while (i != m_windowData.end()) {
delete i.value().textFrame;
delete i.value().iconFrame;
i++;
}
m_windowData.clear();
foreach (EffectWindow * w, effects->stackingOrder()) {
if (w->isDock()) {
w->setData(WindowForceBlurRole, QVariant(false));
}
}
effects->setActiveFullScreenEffect(NULL);
}
// Update windows that are changing brightness or opacity
DataHash::const_iterator i;
for (i = m_windowData.constBegin(); i != m_windowData.constEnd(); ++i) {
if (i.value().opacity > 0.0 && i.value().opacity < 1.0)
i.key()->addRepaintFull();
if (i.value().highlight > 0.0 && i.value().highlight < 1.0)
i.key()->addRepaintFull();
}
effects->postPaintScreen();
}
//-----------------------------------------------------------------------------
// Window painting
void PresentWindowsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
// TODO: We should also check to see if any windows are fading just in case fading takes longer
// than moving the windows when the effect is deactivated.
if ((m_activated || m_motionManager.areWindowsMoving()) && m_windowData.contains(w)) {
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); // Display always
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
if (m_windowData[w].visible)
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_CLIENT_GROUP);
// Calculate window's opacity
// TODO: Minimized windows or windows not on the current desktop are only 75% visible?
if (m_windowData[w].visible) {
if (m_windowData[w].deleted)
m_windowData[w].opacity = qMax(0.0, m_windowData[w].opacity - time / m_fadeDuration);
else
m_windowData[w].opacity = qMin(/*( w->isMinimized() || !w->isOnCurrentDesktop() ) ? 0.75 :*/ 1.0,
m_windowData[w].opacity + time / m_fadeDuration);
} else
m_windowData[w].opacity = qMax(0.0, m_windowData[w].opacity - time / m_fadeDuration);
if (m_windowData[w].opacity == 0.0) {
// don't disable painting for panels if show panel is set
if (!w->isDock() || (w->isDock() && !m_showPanel))
w->disablePainting(EffectWindow::PAINT_DISABLED);
} else if (m_windowData[w].opacity != 1.0)
data.setTranslucent();
// Calculate window's brightness
if (w == m_highlightedWindow || w == m_closeWindow || !m_activated)
m_windowData[w].highlight = qMin(1.0, m_windowData[w].highlight + time / m_fadeDuration);
else
m_windowData[w].highlight = qMax(0.0, m_windowData[w].highlight - time / m_fadeDuration);
// Closed windows
if (m_windowData[w].deleted) {
data.setTranslucent();
if (m_windowData[w].opacity <= 0.0 && m_windowData[w].referenced) {
// it's possible that another effect has referenced the window
// we have to keep the window in the list to prevent flickering
m_windowData[w].referenced = false;
w->unrefWindow();
} else
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
// desktop windows on other desktops (Plasma activity per desktop) should not be painted
if (w->isDesktop() && !w->isOnCurrentDesktop())
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
if (m_motionManager.isManaging(w))
data.setTransformed(); // We will be moving this window
}
effects->prePaintWindow(w, data, time);
}
void PresentWindowsEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if ((m_activated || m_motionManager.areWindowsMoving()) && m_windowData.contains(w)) {
if (w->isDock() && m_showPanel) {
// in case the panel should be shown just display it without any changes
effects->paintWindow(w, mask, region, data);
return;
}
// Apply opacity and brightness
data.opacity *= m_windowData[w].opacity;
data.brightness *= interpolate(0.7, 1.0, m_windowData[w].highlight);
if (m_motionManager.isManaging(w)) {
m_motionManager.apply(w, data);
if (!m_motionManager.areWindowsMoving()) {
mask |= PAINT_WINDOW_LANCZOS;
}
effects->paintWindow(w, mask, region, data);
QRect rect = m_motionManager.transformedGeometry(w).toRect();
if (m_showIcons) {
QPoint point(rect.x() + rect.width() * 0.95,
rect.y() + rect.height() * 0.95);
m_windowData[w].iconFrame->setPosition(point);
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == KWin::OpenGLCompositing && data.shader) {
const float a = 0.9 * data.opacity * m_decalOpacity * 0.75;
data.shader->setUniform(GLShader::TextureWidth, 1.0f);
data.shader->setUniform(GLShader::TextureHeight, 1.0f);
data.shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
}
#endif
m_windowData[w].iconFrame->render(region, 0.9 * data.opacity * m_decalOpacity, 0.75);
}
if (m_showCaptions) {
QPoint point(rect.x() + rect.width() / 2,
rect.y() + rect.height() / 2);
m_windowData[w].textFrame->setPosition(point);
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == KWin::OpenGLCompositing && data.shader) {
const float a = 0.9 * data.opacity * m_decalOpacity * 0.75;
data.shader->setUniform(GLShader::TextureWidth, 1.0f);
data.shader->setUniform(GLShader::TextureHeight, 1.0f);
data.shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
}
#endif
m_windowData[w].textFrame->render(region, 0.9 * data.opacity * m_decalOpacity, 0.75);
}
} else
effects->paintWindow(w, mask, region, data);
} else
effects->paintWindow(w, mask, region, data);
}
//-----------------------------------------------------------------------------
// User interaction
void PresentWindowsEffect::slotWindowAdded(EffectWindow *w)
{
if (!m_activated)
return;
m_windowData[w].visible = isVisibleWindow(w);
m_windowData[w].opacity = 0.0;
m_windowData[w].highlight = 0.0;
m_windowData[w].textFrame = effects->effectFrame(EffectFrameUnstyled, false);
QFont font;
font.setBold(true);
font.setPointSize(12);
m_windowData[w].textFrame->setFont(font);
m_windowData[w].iconFrame = effects->effectFrame(EffectFrameUnstyled, false);
m_windowData[w].iconFrame->setAlignment(Qt::AlignRight | Qt::AlignBottom);
m_windowData[w].iconFrame->setIcon(w->icon());
if (isSelectableWindow(w)) {
m_motionManager.manage(w);
rearrangeWindows();
}
if (w == effects->findWindow(m_closeView->winId())) {
m_windowData[w].visible = true;
m_windowData[w].highlight = 1.0;
m_closeWindow = w;
w->setData(WindowForceBlurRole, QVariant(true));
}
}
void PresentWindowsEffect::slotWindowClosed(EffectWindow *w)
{
if (m_managerWindow == w)
m_managerWindow = NULL;
if (!m_windowData.contains(w))
return;
m_windowData[w].deleted = true;
m_windowData[w].referenced = true;
w->refWindow();
if (m_highlightedWindow == w)
setHighlightedWindow(findFirstWindow());
if (m_closeWindow == w) {
m_closeWindow = 0;
return; // don't rearrange
}
rearrangeWindows();
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
DataHash::iterator winData = m_windowData.find( w );
if (winData != m_windowData.end() && !winData->deleted)
return; // found one that is not deleted? then we go on
}
setActive(false); //else no need to keep this open
}
void PresentWindowsEffect::slotWindowDeleted(EffectWindow *w)
{
if (!m_windowData.contains(w))
return;
delete m_windowData[w].textFrame;
delete m_windowData[w].iconFrame;
m_windowData.remove(w);
m_motionManager.unmanage(w);
}
void PresentWindowsEffect::slotWindowGeometryShapeChanged(EffectWindow* w, const QRect& old)
{
Q_UNUSED(old)
if (!m_activated)
return;
if (!m_windowData.contains(w))
return;
rearrangeWindows();
}
bool PresentWindowsEffect::borderActivated(ElectricBorder border)
{
if (!m_borderActivate.contains(border) && !m_borderActivateAll.contains(border))
return false;
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return true;
if (m_borderActivate.contains(border))
toggleActive();
else
toggleActiveAllDesktops();
return true;
}
void PresentWindowsEffect::windowInputMouseEvent(Window w, QEvent *e)
{
assert(w == m_input);
Q_UNUSED(w);
QMouseEvent* me = static_cast< QMouseEvent* >(e);
if (m_closeView->geometry().contains(me->pos())) {
if (!m_closeView->isVisible()) {
updateCloseWindow();
}
if (m_closeView->isVisible()) {
const QPoint widgetPos = m_closeView->mapFromGlobal(me->pos());
const QPointF scenePos = m_closeView->mapToScene(widgetPos);
QMouseEvent event(me->type(), widgetPos, me->pos(), me->button(), me->buttons(), me->modifiers());
m_closeView->windowInputMouseEvent(&event);
return;
}
}
// Which window are we hovering over? Always trigger as we don't always get move events before clicking
// We cannot use m_motionManager.windowAtPoint() as the window might not be visible
EffectWindowList windows = m_motionManager.managedWindows();
bool hovering = false;
for (int i = 0; i < windows.size(); i++) {
assert(m_windowData.contains(windows.at(i)));
if (m_motionManager.transformedGeometry(windows.at(i)).contains(cursorPos()) &&
m_windowData[windows.at(i)].visible && !m_windowData[windows.at(i)].deleted) {
hovering = true;
if (windows.at(i) && m_highlightedWindow != windows.at(i))
setHighlightedWindow(windows.at(i));
break;
}
}
if (m_highlightedWindow && m_motionManager.transformedGeometry(m_highlightedWindow).contains(me->pos()))
updateCloseWindow();
else
m_closeView->hide();
if (e->type() != QEvent::MouseButtonPress)
return;
if (me->button() == Qt::LeftButton) {
if (hovering) {
// mouse is hovering above a window - use MouseActionsWindow
mouseActionWindow(m_leftButtonWindow);
} else {
// mouse is hovering above desktop - use MouseActionsDesktop
mouseActionDesktop(m_leftButtonDesktop);
}
}
if (me->button() == Qt::MidButton) {
if (hovering) {
// mouse is hovering above a window - use MouseActionsWindow
mouseActionWindow(m_middleButtonWindow);
} else {
// mouse is hovering above desktop - use MouseActionsDesktop
mouseActionDesktop(m_middleButtonDesktop);
}
}
if (me->button() == Qt::RightButton) {
if (hovering) {
// mouse is hovering above a window - use MouseActionsWindow
mouseActionWindow(m_rightButtonWindow);
} else {
// mouse is hovering above desktop - use MouseActionsDesktop
mouseActionDesktop(m_rightButtonDesktop);
}
}
}
void PresentWindowsEffect::mouseActionWindow(WindowMouseAction& action)
{
switch(action) {
case WindowActivateAction:
if (m_highlightedWindow)
effects->activateWindow(m_highlightedWindow);
setActive(false);
break;
case WindowExitAction:
setActive(false);
break;
case WindowToCurrentDesktopAction:
if (m_highlightedWindow)
effects->windowToDesktop(m_highlightedWindow, effects->currentDesktop());
break;
case WindowToAllDesktopsAction:
if (m_highlightedWindow) {
if (m_highlightedWindow->isOnAllDesktops())
effects->windowToDesktop(m_highlightedWindow, effects->currentDesktop());
else
effects->windowToDesktop(m_highlightedWindow, NET::OnAllDesktops);
}
break;
case WindowMinimizeAction:
if (m_highlightedWindow) {
if (m_highlightedWindow->isMinimized())
m_highlightedWindow->unminimize();
else
m_highlightedWindow->minimize();
}
break;
case WindowCloseAction:
if (m_highlightedWindow) {
m_highlightedWindow->closeWindow();
}
break;
default:
break;
}
}
void PresentWindowsEffect::mouseActionDesktop(DesktopMouseAction& action)
{
switch(action) {
case DesktopActivateAction:
if (m_highlightedWindow)
effects->activateWindow(m_highlightedWindow);
setActive(false);
break;
case DesktopExitAction:
setActive(false);
break;
case DesktopShowDesktopAction:
effects->setShowingDesktop(true);
setActive(false);
default:
break;
}
}
void PresentWindowsEffect::grabbedKeyboardEvent(QKeyEvent *e)
{
if (e->type() == QEvent::KeyPress) {
// check for global shortcuts
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155)
if (m_mode == ModeCurrentDesktop && shortcut.contains(e->key() + e->modifiers())) {
toggleActive();
return;
}
if (m_mode == ModeAllDesktops && shortcutAll.contains(e->key() + e->modifiers())) {
toggleActiveAllDesktops();
return;
}
if (m_mode == ModeWindowClass && shortcutClass.contains(e->key() + e->modifiers())) {
toggleActiveClass();
return;
}
switch(e->key()) {
// Wrap only if not auto-repeating
case Qt::Key_Left:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1, 0, !e->isAutoRepeat()));
break;
case Qt::Key_Right:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1, 0, !e->isAutoRepeat()));
break;
case Qt::Key_Up:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1, !e->isAutoRepeat()));
break;
case Qt::Key_Down:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1, !e->isAutoRepeat()));
break;
case Qt::Key_Home:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1000, 0, false));
break;
case Qt::Key_End:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1000, 0, false));
break;
case Qt::Key_PageUp:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1000, false));
break;
case Qt::Key_PageDown:
if (m_highlightedWindow)
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1000, false));
break;
case Qt::Key_Backspace:
if (!m_windowFilter.isEmpty()) {
m_windowFilter.remove(m_windowFilter.length() - 1, 1);
updateFilterFrame();
rearrangeWindows();
}
return;
case Qt::Key_Escape:
setActive(false);
return;
case Qt::Key_Return:
case Qt::Key_Enter:
if (m_highlightedWindow)
effects->activateWindow(m_highlightedWindow);
setActive(false);
return;
case Qt::Key_Tab:
return; // Nothing at the moment
case Qt::Key_Delete:
if (!m_windowFilter.isEmpty()) {
m_windowFilter.clear();
updateFilterFrame();
rearrangeWindows();
}
break;
case 0:
return; // HACK: Workaround for Qt bug on unbound keys (#178547)
default:
if (!e->text().isEmpty()) {
m_windowFilter.append(e->text());
updateFilterFrame();
rearrangeWindows();
return;
}
break;
}
}
}
//-----------------------------------------------------------------------------
// Tab box
void PresentWindowsEffect::slotTabBoxAdded(int mode)
{
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return;
if (m_activated)
return;
if (((mode == TabBoxWindowsMode && m_tabBoxAllowed) ||
(mode == TabBoxWindowsAlternativeMode && m_tabBoxAlternativeAllowed)) &&
effects->currentTabBoxWindowList().count() > 0) {
m_tabBoxEnabled = true;
setActive(true);
if (m_activated)
effects->refTabBox();
else
m_tabBoxEnabled = false;
}
}
void PresentWindowsEffect::slotTabBoxClosed()
{
if (m_activated) {
effects->unrefTabBox();
setActive(false, true);
m_tabBoxEnabled = false;
}
}
void PresentWindowsEffect::slotTabBoxUpdated()
{
if (m_activated)
setHighlightedWindow(effects->currentTabBoxWindow());
}
void PresentWindowsEffect::slotTabBoxKeyEvent(QKeyEvent* event)
{
if (!m_activated)
return;
// not using the "normal" grabbedKeyboardEvent as we don't want to filter in tabbox
if (event->type() == QEvent::KeyPress) {
switch(event->key()) {
// Wrap only if not auto-repeating
case Qt::Key_Left:
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1, 0, !event->isAutoRepeat()));
break;
case Qt::Key_Right:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1, 0, !event->isAutoRepeat()));
break;
case Qt::Key_Up:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1, !event->isAutoRepeat()));
break;
case Qt::Key_Down:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1, !event->isAutoRepeat()));
break;
case Qt::Key_Home:
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1000, 0, false));
break;
case Qt::Key_End:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1000, 0, false));
break;
case Qt::Key_PageUp:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1000, false));
break;
case Qt::Key_PageDown:
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1000, false));
break;
default:
// nothing
break;
}
}
}
//-----------------------------------------------------------------------------
// Atom handling
void PresentWindowsEffect::slotPropertyNotify(EffectWindow* w, long a)
{
if (!w || (a != m_atomDesktop && a != m_atomWindows))
return; // Not our atom
if (a == m_atomDesktop) {
QByteArray byteData = w->readProperty(m_atomDesktop, m_atomDesktop, 32);
if (byteData.length() < 1) {
// Property was removed, end present windows
setActive(false);
return;
}
long* data = reinterpret_cast<long*>(byteData.data());
if (!data[0]) {
// Purposely ending present windows by issuing a NULL target
setActive(false);
return;
}
// present windows is active so don't do anything
if (m_activated)
return;
int desktop = data[0];
if (desktop > effects->numberOfDesktops())
return;
if (desktop == -1)
toggleActiveAllDesktops();
else {
m_mode = ModeSelectedDesktop;
m_desktop = desktop;
m_managerWindow = w;
setActive(true);
}
} else if (a == m_atomWindows) {
QByteArray byteData = w->readProperty(m_atomWindows, m_atomWindows, 32);
if (byteData.length() < 1) {
// Property was removed, end present windows
setActive(false);
return;
}
long* data = reinterpret_cast<long*>(byteData.data());
if (!data[0]) {
// Purposely ending present windows by issuing a NULL target
setActive(false);
return;
}
// present windows is active so don't do anything
if (m_activated)
return;
// for security clear selected windows
m_selectedWindows.clear();
int length = byteData.length() / sizeof(data[0]);
for (int i = 0; i < length; i++) {
EffectWindow* foundWin = effects->findWindow(data[i]);
if (!foundWin) {
kDebug(1212) << "Invalid window targetted for present windows. Requested:" << data[i];
continue;
}
m_selectedWindows.append(foundWin);
}
m_mode = ModeWindowGroup;
m_managerWindow = w;
setActive(true);
}
}
//-----------------------------------------------------------------------------
// Window rearranging
void PresentWindowsEffect::rearrangeWindows()
{
if (!m_activated)
return;
effects->addRepaintFull(); // Trigger the first repaint
m_closeView->hide();
// Work out which windows are on which screens
EffectWindowList windowlist;
QList<EffectWindowList> windowlists;
for (int i = 0; i < effects->numScreens(); i++)
windowlists.append(EffectWindowList());
if (m_windowFilter.isEmpty()) {
if (m_tabBoxEnabled)
// Assume we correctly set things up, should be identical to
// m_motionManager except just in a slightly different order.
windowlist = effects->currentTabBoxWindowList();
else
windowlist = m_motionManager.managedWindows();
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
if (m_windowData[w].deleted)
continue; // don't include closed windows
windowlists[w->screen()].append(w);
assert(m_windowData.contains(w));
m_windowData[w].visible = true;
}
} else {
// Can we move this filtering somewhere else?
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
assert(m_windowData.contains(w));
if (m_windowData[w].deleted)
continue; // don't include closed windows
if (w->caption().contains(m_windowFilter, Qt::CaseInsensitive) ||
w->windowClass().contains(m_windowFilter, Qt::CaseInsensitive) ||
w->windowRole().contains(m_windowFilter, Qt::CaseInsensitive)) {
windowlist.append(w);
windowlists[w->screen()].append(w);
m_windowData[w].visible = true;
} else
m_windowData[w].visible = false;
}
}
if (windowlist.isEmpty()) {
setHighlightedWindow(NULL); // TODO: Having a NULL highlighted window isn't really safe
return;
}
// We filtered out the highlighted window
if (m_highlightedWindow) {
assert(m_windowData.contains(m_highlightedWindow));
if (m_windowData[m_highlightedWindow].visible == false)
setHighlightedWindow(findFirstWindow());
} else if (m_tabBoxEnabled)
setHighlightedWindow(effects->currentTabBoxWindow());
else
setHighlightedWindow(findFirstWindow());
int screens = m_tabBoxEnabled ? 1 : effects->numScreens();
for (int screen = 0; screen < screens; screen++) {
EffectWindowList windows;
if (m_tabBoxEnabled) {
// Kind of cheating here
screen = effects->activeScreen();
windows = windowlist;
} else
windows = windowlists[screen];
// Don't rearrange if the grid is the same size as what it was before to prevent
// windows moving to a better spot if one was filtered out.
if (m_layoutMode == LayoutRegularGrid &&
m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
windows.size() < m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
windows.size() > (m_gridSizes[screen].columns - 1) * m_gridSizes[screen].rows &&
windows.size() > m_gridSizes[screen].columns *(m_gridSizes[screen].rows - 1) &&
!m_tabBoxEnabled)
continue;
// No point continuing if there is no windows to process
if (!windows.count())
continue;
calculateWindowTransformations(windows, screen, m_motionManager);
}
// Resize text frames if required
QFontMetrics* metrics = NULL; // All fonts are the same
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
if (!metrics)
metrics = new QFontMetrics(m_windowData[w].textFrame->font());
QRect geom = m_motionManager.targetGeometry(w).toRect();
QString string = metrics->elidedText(w->caption(), Qt::ElideRight, geom.width() * 0.9);
if (string != m_windowData[w].textFrame->text())
m_windowData[w].textFrame->setText(string);
}
delete metrics;
}
void PresentWindowsEffect::calculateWindowTransformations(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager, bool external)
{
if (m_layoutMode == LayoutRegularGrid || m_tabBoxEnabled) // Force the grid for window switching
calculateWindowTransformationsClosest(windowlist, screen, motionManager);
else if (m_layoutMode == LayoutFlexibleGrid)
calculateWindowTransformationsKompose(windowlist, screen, motionManager);
else
calculateWindowTransformationsNatural(windowlist, screen, motionManager);
// If called externally we don't need to remember this data
if (external)
m_windowData.clear();
}
void PresentWindowsEffect::calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager)
{
// This layout mode requires at least one window visible
if (windowlist.count() == 0)
return;
QRect area = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
if (m_showPanel) // reserve space for the panel
area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
int columns = int(ceil(sqrt(double(windowlist.count()))));
int rows = int(ceil(windowlist.count() / double(columns)));
// Remember the size for later
// If we are using this layout externally we don't need to remember m_gridSizes.
if (m_gridSizes.size() != 0) {
m_gridSizes[screen].columns = columns;
m_gridSizes[screen].rows = rows;
}
// Assign slots
foreach (EffectWindow * w, windowlist)
m_windowData[w].slot = -1;
if (m_tabBoxEnabled) {
// Rearrange in the correct order. As rearrangeWindows() is only ever
// called once so we can use effects->currentTabBoxWindow() here.
int selectedWindow = qMax(0, windowlist.indexOf(effects->currentTabBoxWindow()));
int slot = 0;
for (int i = selectedWindow; i < windowlist.count(); i++)
m_windowData[windowlist[i]].slot = slot++;
for (int i = selectedWindow - 1; i >= 0; i--)
m_windowData[windowlist[i]].slot = slot++;
} else {
for (;;) {
// Assign each window to the closest available slot
assignSlots(windowlist, area, columns, rows);
// Leave only the closest window in each slot, remove further conflicts
getBestAssignments(windowlist);
bool allAssigned = true;
foreach (EffectWindow * w, windowlist)
if (m_windowData[w].slot == -1) {
allAssigned = false;
break;
}
if (allAssigned)
break;
}
}
int slotWidth = area.width() / columns;
int slotHeight = area.height() / rows;
foreach (EffectWindow * w, windowlist) {
assert(m_windowData[w].slot != -1);
// Work out where the slot is
QRect target(
area.x() + (m_windowData[w].slot % columns) * slotWidth,
area.y() + (m_windowData[w].slot / columns) * slotHeight,
slotWidth, slotHeight);
target.adjust(10, 10, -10, -10); // Borders
double scale;
if (target.width() / double(w->width()) < target.height() / double(w->height())) {
// Center vertically
scale = target.width() / double(w->width());
target.moveTop(target.top() + (target.height() - int(w->height() * scale)) / 2);
target.setHeight(int(w->height() * scale));
} else {
// Center horizontally
scale = target.height() / double(w->height());
target.moveLeft(target.left() + (target.width() - int(w->width() * scale)) / 2);
target.setWidth(int(w->width() * scale));
}
// Don't scale the windows too much
if (scale > 2.0 || (scale > 1.0 && (w->width() > 300 || w->height() > 300))) {
scale = (w->width() > 300 || w->height() > 300) ? 1.0 : 2.0;
target = QRect(
target.center().x() - int(w->width() * scale) / 2,
target.center().y() - int(w->height() * scale) / 2,
scale * w->width(), scale * w->height());
}
motionManager.moveWindow(w, target);
}
}
void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager)
{
// This layout mode requires at least one window visible
if (windowlist.count() == 0)
return;
QRect availRect = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
if (m_showPanel) // reserve space for the panel
availRect = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
qSort(windowlist); // The location of the windows should not depend on the stacking order
// Following code is taken from Kompose 0.5.4, src/komposelayout.cpp
int spacing = 10;
int rows, columns;
double parentRatio = availRect.width() / (double)availRect.height();
// Use more columns than rows when parent's width > parent's height
if (parentRatio > 1) {
columns = (int)ceil(sqrt((double)windowlist.count()));
rows = (int)ceil((double)windowlist.count() / (double)columns);
} else {
rows = (int)ceil(sqrt((double)windowlist.count()));
columns = (int)ceil((double)windowlist.count() / (double)rows);
}
//kDebug(1212) << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients";
// Calculate width & height
int w = (availRect.width() - (columns + 1) * spacing) / columns;
int h = (availRect.height() - (rows + 1) * spacing) / rows;
EffectWindowList::iterator it(windowlist.begin());
QList<QRect> geometryRects;
QList<int> maxRowHeights;
// Process rows
for (int i = 0; i < rows; ++i) {
int xOffsetFromLastCol = 0;
int maxHeightInRow = 0;
// Process columns
for (int j = 0; j < columns; ++j) {
EffectWindow* window;
// Check for end of List
if (it == windowlist.end())
break;
window = *it;
// Calculate width and height of widget
double ratio = aspectRatio(window);
int widgetw = 100;
int widgeth = 100;
int usableW = w;
int usableH = h;
// use width of two boxes if there is no right neighbour
if (window == windowlist.last() && j != columns - 1) {
usableW = 2 * w;
}
++it; // We need access to the neighbour in the following
// expand if right neighbour has ratio < 1
if (j != columns - 1 && it != windowlist.end() && aspectRatio(*it) < 1) {
int addW = w - widthForHeight(*it, h);
if (addW > 0) {
usableW = w + addW;
}
}
if (ratio == -1) {
widgetw = w;
widgeth = h;
} else {
double widthByHeight = widthForHeight(window, usableH);
double heightByWidth = heightForWidth(window, usableW);
if ((ratio >= 1.0 && heightByWidth <= usableH) ||
(ratio < 1.0 && widthByHeight > usableW)) {
widgetw = usableW;
widgeth = (int)heightByWidth;
} else if ((ratio < 1.0 && widthByHeight <= usableW) ||
(ratio >= 1.0 && heightByWidth > usableH)) {
widgeth = usableH;
widgetw = (int)widthByHeight;
}
// Don't upscale large-ish windows
if (widgetw > window->width() && (window->width() > 300 || window->height() > 300)) {
widgetw = window->width();
widgeth = window->height();
}
}
// Set the Widget's size
int alignmentXoffset = 0;
int alignmentYoffset = 0;
if (i == 0 && h > widgeth)
alignmentYoffset = h - widgeth;
if (j == 0 && w > widgetw)
alignmentXoffset = w - widgetw;
QRect geom(availRect.x() + j *(w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol,
availRect.y() + i *(h + spacing) + spacing + alignmentYoffset,
widgetw, widgeth);
geometryRects.append(geom);
// Set the x offset for the next column
if (alignmentXoffset == 0)
xOffsetFromLastCol += widgetw - w;
if (maxHeightInRow < widgeth)
maxHeightInRow = widgeth;
}
maxRowHeights.append(maxHeightInRow);
}
int topOffset = 0;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
int pos = i * columns + j;
if (pos >= windowlist.count())
break;
EffectWindow* window = windowlist[pos];
QRect target = geometryRects[pos];
target.setY(target.y() + topOffset);
m_windowData[window].slot = pos;
motionManager.moveWindow(window, target);
//kDebug(1212) << "Window '" << window->caption() << "' gets moved to (" <<
// mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
// "), scale: " << mWindowData[window].scale << endl;
}
if (maxRowHeights[i] - h > 0)
topOffset += maxRowHeights[i] - h;
}
}
void PresentWindowsEffect::calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
WindowMotionManager& motionManager)
{
// If windows do not overlap they scale into nothingness, fix by resetting. To reproduce
// just have a single window on a Xinerama screen or have two windows that do not touch.
// TODO: Work out why this happens, is most likely a bug in the manager.
foreach (EffectWindow * w, windowlist)
if (motionManager.transformedGeometry(w) == w->geometry())
motionManager.reset(w);
if (windowlist.count() == 1) {
// Just move the window to its original location to save time
if (effects->clientArea(FullScreenArea, windowlist[0]).contains(windowlist[0]->geometry())) {
motionManager.moveWindow(windowlist[0], windowlist[0]->geometry());
return;
}
}
// As we are using pseudo-random movement (See "slot") we need to make sure the list
// is always sorted the same way no matter which window is currently active.
qSort(windowlist);
QRect area = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
if (m_showPanel) // reserve space for the panel
area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
QRect bounds = area;
int direction = 0;
QHash<EffectWindow*, QRect> targets;
QHash<EffectWindow*, int> directions;
foreach (EffectWindow * w, windowlist) {
bounds = bounds.united(w->geometry());
targets[w] = w->geometry();
// Reuse the unused "slot" as a preferred direction attribute. This is used when the window
// is on the edge of the screen to try to use as much screen real estate as possible.
directions[w] = direction;
direction++;
if (direction == 4)
direction = 0;
}
// Iterate over all windows, if two overlap push them apart _slightly_ as we try to
// brute-force the most optimal positions over many iterations.
bool overlap;
do {
overlap = false;
foreach (EffectWindow * w, windowlist) {
foreach (EffectWindow * e, windowlist) {
if (w != e && targets[w].adjusted(-5, -5, 5, 5).intersects(
targets[e].adjusted(-5, -5, 5, 5))) {
overlap = true;
// Determine pushing direction
QPoint diff(targets[e].center() - targets[w].center());
// Prevent dividing by zero and non-movement
if (diff.x() == 0 && diff.y() == 0)
diff.setX(1);
// Try to keep screen aspect ratio
//if ( bounds.height() / bounds.width() > area.height() / area.width() )
// diff.setY( diff.y() / 2 );
//else
// diff.setX( diff.x() / 2 );
// Approximate a vector of between 10px and 20px in magnitude in the same direction
diff *= m_accuracy / double(diff.manhattanLength());
// Move both windows apart
targets[w].translate(-diff);
targets[e].translate(diff);
// Try to keep the bounding rect the same aspect as the screen so that more
// screen real estate is utilised. We do this by splitting the screen into nine
// equal sections, if the window center is in any of the corner sections pull the
// window towards the outer corner. If it is in any of the other edge sections
// alternate between each corner on that edge. We don't want to determine it
// randomly as it will not produce consistant locations when using the filter.
// Only move one window so we don't cause large amounts of unnecessary zooming
// in some situations. We need to do this even when expanding later just in case
// all windows are the same size.
// (We are using an old bounding rect for this, hopefully it doesn't matter)
int xSection = (targets[w].x() - bounds.x()) / (bounds.width() / 3);
int ySection = (targets[w].y() - bounds.y()) / (bounds.height() / 3);
diff = QPoint(0, 0);
if (xSection != 1 || ySection != 1) { // Remove this if you want the center to pull as well
if (xSection == 1)
xSection = (directions[w] / 2 ? 2 : 0);
if (ySection == 1)
ySection = (directions[w] % 2 ? 2 : 0);
}
if (xSection == 0 && ySection == 0)
diff = QPoint(bounds.topLeft() - targets[w].center());
if (xSection == 2 && ySection == 0)
diff = QPoint(bounds.topRight() - targets[w].center());
if (xSection == 2 && ySection == 2)
diff = QPoint(bounds.bottomRight() - targets[w].center());
if (xSection == 0 && ySection == 2)
diff = QPoint(bounds.bottomLeft() - targets[w].center());
if (diff.x() != 0 || diff.y() != 0) {
diff *= m_accuracy / double(diff.manhattanLength());
targets[w].translate(diff);
}
// Update bounding rect
bounds = bounds.united(targets[w]);
bounds = bounds.united(targets[e]);
}
}
}
} while (overlap);
// Work out scaling by getting the most top-left and most bottom-right window coords.
// The 20's and 10's are so that the windows don't touch the edge of the screen.
double scale;
if (bounds == area)
scale = 1.0; // Don't add borders to the screen
else if (area.width() / double(bounds.width()) < area.height() / double(bounds.height()))
scale = (area.width() - 20) / double(bounds.width());
else
scale = (area.height() - 20) / double(bounds.height());
// Make bounding rect fill the screen size for later steps
bounds = QRect(
bounds.x() - (area.width() - 20 - bounds.width() * scale) / 2 - 10 / scale,
bounds.y() - (area.height() - 20 - bounds.height() * scale) / 2 - 10 / scale,
area.width() / scale,
area.height() / scale
);
// Move all windows back onto the screen and set their scale
foreach (EffectWindow * w, windowlist)
targets[w] = QRect(
(targets[w].x() - bounds.x()) * scale + area.x(),
(targets[w].y() - bounds.y()) * scale + area.y(),
targets[w].width() * scale,
targets[w].height() * scale
);
// Try to fill the gaps by enlarging windows if they have the space
if (m_fillGaps) {
// Don't expand onto or over the border
QRegion borderRegion(area.adjusted(-200, -200, 200, 200));
borderRegion ^= area.adjusted(10 / scale, 10 / scale, -10 / scale, -10 / scale);
bool moved;
do {
moved = false;
foreach (EffectWindow * w, windowlist) {
QRect oldRect;
// This may cause some slight distortion if the windows are enlarged a large amount
int widthDiff = m_accuracy;
int heightDiff = heightForWidth(w, targets[w].width() + widthDiff) - targets[w].height();
int xDiff = widthDiff / 2; // Also move a bit in the direction of the enlarge, allows the
int yDiff = heightDiff / 2; // center windows to be enlarged if there is gaps on the side.
// Attempt enlarging to the top-right
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() + xDiff,
targets[w].y() - yDiff - heightDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if (isOverlappingAny(w, targets, borderRegion))
targets[w] = oldRect;
else
moved = true;
// Attempt enlarging to the bottom-right
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() + xDiff,
targets[w].y() + yDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if (isOverlappingAny(w, targets, borderRegion))
targets[w] = oldRect;
else
moved = true;
// Attempt enlarging to the bottom-left
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() - xDiff - widthDiff,
targets[w].y() + yDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if (isOverlappingAny(w, targets, borderRegion))
targets[w] = oldRect;
else
moved = true;
// Attempt enlarging to the top-left
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() - xDiff - widthDiff,
targets[w].y() - yDiff - heightDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if (isOverlappingAny(w, targets, borderRegion))
targets[w] = oldRect;
else
moved = true;
}
} while (moved);
// The expanding code above can actually enlarge windows over 1.0/2.0 scale, we don't like this
// We can't add this to the loop above as it would cause a never-ending loop so we have to make
// do with the less-than-optimal space usage with using this method.
foreach (EffectWindow * w, windowlist) {
double scale = targets[w].width() / double(w->width());
if (scale > 2.0 || (scale > 1.0 && (w->width() > 300 || w->height() > 300))) {
scale = (w->width() > 300 || w->height() > 300) ? 1.0 : 2.0;
targets[w] = QRect(
targets[w].center().x() - int(w->width() * scale) / 2,
targets[w].center().y() - int(w->height() * scale) / 2,
w->width() * scale,
w->height() * scale);
}
}
}
// Notify the motion manager of the targets
foreach (EffectWindow * w, windowlist)
motionManager.moveWindow(w, targets[w]);
}
//-----------------------------------------------------------------------------
// Helper functions for window rearranging
void PresentWindowsEffect::assignSlots(EffectWindowList windowlist, const QRect &area, int columns, int rows)
{
QVector< bool > taken;
taken.fill(false, columns * rows);
foreach (EffectWindow * w, windowlist)
if (m_windowData[w].slot != -1)
taken[ m_windowData[w].slot ] = true;
int slotWidth = area.width() / columns;
int slotHeight = area.height() / rows;
foreach (EffectWindow * w, windowlist) {
WindowData *wData = &m_windowData[w];
if (wData->slot != -1)
continue; // it already has a slot
QPoint pos = w->geometry().center();
if (pos.x() < area.left())
pos.setX(area.left());
if (pos.x() > area.right())
pos.setX(area.right());
if (pos.y() < area.top())
pos.setY(area.top());
if (pos.y() > area.bottom())
pos.setY(area.bottom());
int distance = INT_MAX;
for (int x = 0; x < columns; x++)
for (int y = 0; y < rows; y++) {
int slot = x + y * columns;
if (taken[slot])
continue;
int xdiff = pos.x() - (area.x() + slotWidth * x + slotWidth / 2);
int ydiff = pos.y() - (area.y() + slotHeight * y + slotHeight / 2);
int dist = int(sqrt(double(xdiff * xdiff + ydiff * ydiff)));
if (dist < distance) {
distance = dist;
wData->slot = slot;
wData->slot_distance = distance;
}
}
}
}
void PresentWindowsEffect::getBestAssignments(EffectWindowList windowlist)
{
foreach (EffectWindow * w1, windowlist) {
WindowData *windowData1 = &m_windowData[w1];
foreach (EffectWindow * w2, windowlist) {
WindowData *windowData2 = &m_windowData[w2];
if (w1 != w2 && windowData1->slot == windowData2->slot &&
windowData1->slot_distance >= windowData2->slot_distance)
windowData1->slot = -1;
}
}
}
bool PresentWindowsEffect::isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border)
{
if (border.intersects(targets[w]))
return true;
// Is there a better way to do this?
QHash<EffectWindow*, QRect>::const_iterator i;
for (i = targets.constBegin(); i != targets.constEnd(); ++i) {
if (w == i.key())
continue;
if (targets[w].adjusted(-5, -5, 5, 5).intersects(
i.value().adjusted(-5, -5, 5, 5)))
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Activation
void PresentWindowsEffect::setActive(bool active, bool closingTab)
{
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return;
if (m_activated == active)
return;
if (m_activated && m_tabBoxEnabled && !closingTab) {
effects->closeTabBox();
return;
}
m_activated = active;
if (m_activated) {
m_decalOpacity = 0.0;
m_highlightedWindow = NULL;
m_windowFilter.clear();
m_closeView = new CloseWindowView();
connect(m_closeView, SIGNAL(close()), SLOT(closeWindow()));
// Add every single window to m_windowData (Just calling [w] creates it)
foreach (EffectWindow * w, effects->stackingOrder()) {
if (m_windowData.contains(w)) // Happens if we reactivate before the ending animation finishes
continue;
m_windowData[w].visible = isVisibleWindow(w);
m_windowData[w].deleted = false;
m_windowData[w].referenced = false;
m_windowData[w].opacity = 0.0;
if (w->isOnCurrentDesktop() && !w->isMinimized())
m_windowData[w].opacity = 1.0;
m_windowData[w].highlight = 1.0;
m_windowData[w].textFrame = effects->effectFrame(EffectFrameUnstyled, false);
QFont font;
font.setBold(true);
font.setPointSize(12);
m_windowData[w].textFrame->setFont(font);
m_windowData[w].iconFrame = effects->effectFrame(EffectFrameUnstyled, false);
m_windowData[w].iconFrame->setAlignment(Qt::AlignRight | Qt::AlignBottom);
m_windowData[w].iconFrame->setIcon(w->icon());
}
if (m_tabBoxEnabled) {
foreach (EffectWindow * w, effects->currentTabBoxWindowList()) {
if (!w)
continue;
m_motionManager.manage(w);
assert(m_windowData.contains(w));
m_windowData[w].visible = effects->currentTabBoxWindowList().contains(w);
}
// Hide windows not in the list
foreach (EffectWindow * w, effects->stackingOrder())
m_windowData[w].visible = isVisibleWindow(w) &&
(!isSelectableWindow(w) || effects->currentTabBoxWindowList().contains(w));
} else {
// Filter out special windows such as panels and taskbars
foreach (EffectWindow * w, effects->stackingOrder())
if (isSelectableWindow(w))
m_motionManager.manage(w);
}
if (m_motionManager.managedWindows().isEmpty() ||
((m_motionManager.managedWindows().count() == 1) && m_motionManager.managedWindows().first()->isOnCurrentDesktop() &&
(m_ignoreMinimized || !m_motionManager.managedWindows().first()->isMinimized()))) {
// No point triggering if there is nothing to do
m_activated = false;
DataHash::iterator i = m_windowData.begin();
while (i != m_windowData.end()) {
delete i.value().textFrame;
delete i.value().iconFrame;
i++;
}
m_windowData.clear();
m_motionManager.unmanageAll();
return;
}
// Create temporary input window to catch mouse events
m_input = effects->createFullScreenInputWindow(this, Qt::PointingHandCursor);
m_hasKeyboardGrab = effects->grabKeyboard(this);
effects->setActiveFullScreenEffect(this);
m_gridSizes.clear();
for (int i = 0; i < effects->numScreens(); i++)
m_gridSizes.append(GridSize());
rearrangeWindows();
if (m_tabBoxEnabled)
setHighlightedWindow(effects->currentTabBoxWindow());
else
setHighlightedWindow(effects->activeWindow());
foreach (EffectWindow * w, effects->stackingOrder()) {
if (w->isDock()) {
w->setData(WindowForceBlurRole, QVariant(true));
}
}
} else {
// Fade in/out all windows
EffectWindow *activeWindow = effects->activeWindow();
if (m_tabBoxEnabled)
activeWindow = effects->currentTabBoxWindow();
int desktop = effects->currentDesktop();
if (activeWindow && !activeWindow->isOnAllDesktops())
desktop = activeWindow->desktop();
foreach (EffectWindow * w, effects->stackingOrder()) {
assert(m_windowData.contains(w));
m_windowData[w].visible = (w->isOnDesktop(desktop) || w->isOnAllDesktops()) &&
!w->isMinimized() && (w->visibleInClientGroup() || m_windowData[w].visible);
}
delete m_closeView;
m_closeView = 0;
// Move all windows back to their original position
foreach (EffectWindow * w, m_motionManager.managedWindows())
m_motionManager.moveWindow(w, w->geometry());
m_filterFrame->free();
m_windowFilter.clear();
m_selectedWindows.clear();
effects->destroyInputWindow(m_input);
if (m_hasKeyboardGrab)
effects->ungrabKeyboard();
m_hasKeyboardGrab = false;
// destroy atom on manager window
if (m_managerWindow) {
if (m_mode == ModeSelectedDesktop)
m_managerWindow->deleteProperty(m_atomDesktop);
else if (m_mode == ModeWindowGroup)
m_managerWindow->deleteProperty(m_atomWindows);
m_managerWindow = NULL;
}
}
effects->addRepaintFull(); // Trigger the first repaint
}
//-----------------------------------------------------------------------------
// Filter box
void PresentWindowsEffect::updateFilterFrame()
{
QRect area = effects->clientArea(ScreenArea, effects->activeScreen(), effects->currentDesktop());
m_filterFrame->setPosition(QPoint(area.x() + area.width() / 2, area.y() + area.height() / 2));
m_filterFrame->setText(i18n("Filter:\n%1", m_windowFilter));
}
//-----------------------------------------------------------------------------
// Helper functions
bool PresentWindowsEffect::isSelectableWindow(EffectWindow *w)
{
if (w->isSpecialWindow() || w->isUtility())
return false;
if (w->isDeleted())
return false;
if (!w->acceptsFocus())
return false;
if (!w->visibleInClientGroup())
return false;
if (w->isSkipSwitcher())
return false;
if (w == effects->findWindow(m_closeView->winId()))
return false;
if (m_tabBoxEnabled)
return true;
if (m_ignoreMinimized && w->isMinimized())
return false;
switch(m_mode) {
default:
case ModeAllDesktops:
return true;
case ModeCurrentDesktop:
return w->isOnCurrentDesktop();
case ModeSelectedDesktop:
return w->isOnDesktop(m_desktop);
case ModeWindowGroup:
return m_selectedWindows.contains(w);
case ModeWindowClass:
return m_class == w->windowClass();
}
}
bool PresentWindowsEffect::isVisibleWindow(EffectWindow *w)
{
if (w->isDesktop())
return true;
return isSelectableWindow(w);
}
void PresentWindowsEffect::setHighlightedWindow(EffectWindow *w)
{
if (w == m_highlightedWindow || (w != NULL && !m_motionManager.isManaging(w)))
return;
m_closeView->hide();
if (m_highlightedWindow)
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
m_highlightedWindow = w;
if (m_highlightedWindow)
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
if (m_tabBoxEnabled && m_highlightedWindow)
effects->setTabBoxWindow(w);
updateCloseWindow();
}
void PresentWindowsEffect::updateCloseWindow()
{
if (m_doNotCloseWindows)
return;
if (m_closeView->isVisible())
return;
if (!m_highlightedWindow) {
m_closeView->hide();
return;
}
const QRectF rect = m_motionManager.targetGeometry(m_highlightedWindow);
m_closeView->setGeometry(rect.x() + rect.width() - m_closeView->sceneRect().width(), rect.y(),
m_closeView->sceneRect().width(), m_closeView->sceneRect().height());
if (rect.contains(effects->cursorPos()))
m_closeView->delayedShow();
else
m_closeView->hide();
}
void PresentWindowsEffect::closeWindow()
{
if (m_highlightedWindow)
m_highlightedWindow->closeWindow();
}
EffectWindow* PresentWindowsEffect::relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const
{
// TODO: Is it possible to select hidden windows?
EffectWindow* next;
QRect area = effects->clientArea(FullArea, 0, effects->currentDesktop());
QRect detectRect;
// Detect across the width of the desktop
if (xdiff != 0) {
if (xdiff > 0) {
// Detect right
for (int i = 0; i < xdiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(0, wArea.y(), area.width(), wArea.height());
next = NULL;
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
if (!m_windowData[e].visible)
continue;
QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.x() > wArea.x()) {
if (next == NULL)
next = e;
else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.x() < nArea.x())
next = e;
}
}
}
if (next == NULL) {
if (wrap) // We are at the right-most window, now get the left-most one to wrap
return relativeWindow(w, -1000, 0, false);
break; // No more windows to the right
}
w = next;
}
return w;
} else {
// Detect left
for (int i = 0; i < -xdiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(0, wArea.y(), area.width(), wArea.height());
next = NULL;
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
if (!m_windowData[e].visible)
continue;
QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.x() + eArea.width() < wArea.x() + wArea.width()) {
if (next == NULL)
next = e;
else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.x() + eArea.width() > nArea.x() + nArea.width())
next = e;
}
}
}
if (next == NULL) {
if (wrap) // We are at the left-most window, now get the right-most one to wrap
return relativeWindow(w, 1000, 0, false);
break; // No more windows to the left
}
w = next;
}
return w;
}
}
// Detect across the height of the desktop
if (ydiff != 0) {
if (ydiff > 0) {
// Detect down
for (int i = 0; i < ydiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(wArea.x(), 0, wArea.width(), area.height());
next = NULL;
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
if (!m_windowData[e].visible)
continue;
QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.y() > wArea.y()) {
if (next == NULL)
next = e;
else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.y() < nArea.y())
next = e;
}
}
}
if (next == NULL) {
if (wrap) // We are at the bottom-most window, now get the top-most one to wrap
return relativeWindow(w, 0, -1000, false);
break; // No more windows to the bottom
}
w = next;
}
return w;
} else {
// Detect up
for (int i = 0; i < -ydiff; i++) {
QRectF wArea = m_motionManager.transformedGeometry(w);
detectRect = QRect(wArea.x(), 0, wArea.width(), area.height());
next = NULL;
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
if (!m_windowData[e].visible)
continue;
QRectF eArea = m_motionManager.transformedGeometry(e);
if (eArea.intersects(detectRect) &&
eArea.y() + eArea.height() < wArea.y() + wArea.height()) {
if (next == NULL)
next = e;
else {
QRectF nArea = m_motionManager.transformedGeometry(next);
if (eArea.y() + eArea.height() > nArea.y() + nArea.height())
next = e;
}
}
}
if (next == NULL) {
if (wrap) // We are at the top-most window, now get the bottom-most one to wrap
return relativeWindow(w, 0, 1000, false);
break; // No more windows to the top
}
w = next;
}
return w;
}
}
abort(); // Should never get here
}
EffectWindow* PresentWindowsEffect::findFirstWindow() const
{
EffectWindow *topLeft = NULL;
QRectF topLeftGeometry;
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
QRectF geometry = m_motionManager.transformedGeometry(w);
if (m_windowData[w].visible == false)
continue; // Not visible
if (m_windowData[w].deleted)
continue; // Window has been closed
if (topLeft == NULL) {
topLeft = w;
topLeftGeometry = geometry;
} else if (geometry.x() < topLeftGeometry.x() || geometry.y() < topLeftGeometry.y()) {
topLeft = w;
topLeftGeometry = geometry;
}
}
return topLeft;
}
void PresentWindowsEffect::globalShortcutChanged(const QKeySequence& seq)
{
shortcut = KShortcut(seq);
}
void PresentWindowsEffect::globalShortcutChangedAll(const QKeySequence& seq)
{
shortcutAll = KShortcut(seq);
}
void PresentWindowsEffect::globalShortcutChangedClass(const QKeySequence& seq)
{
shortcutClass = KShortcut(seq);
}
/************************************************
* CloseWindowView
************************************************/
CloseWindowView::CloseWindowView(QWidget* parent)
: QGraphicsView(parent)
, m_delayedShowTimer(new QTimer(this))
{
setWindowFlags(Qt::X11BypassWindowManagerHint);
setAttribute(Qt::WA_TranslucentBackground);
setFrameShape(QFrame::NoFrame);
QPalette pal = palette();
pal.setColor(backgroundRole(), Qt::transparent);
setPalette(pal);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
// setup the scene
QGraphicsScene* scene = new QGraphicsScene(this);
m_closeButton = new Plasma::PushButton();
m_closeButton->setIcon(KIcon("window-close"));
scene->addItem(m_closeButton);
connect(m_closeButton, SIGNAL(clicked()), SIGNAL(close()));
QGraphicsLinearLayout *layout = new QGraphicsLinearLayout;
layout->addItem(m_closeButton);
QGraphicsWidget *form = new QGraphicsWidget;
form->setLayout(layout);
form->setGeometry(0, 0, 32, 32);
scene->addItem(form);
m_frame = new Plasma::FrameSvg(this);
m_frame->setImagePath("dialogs/background");
m_frame->setCacheAllRenderedFrames(true);
m_frame->setEnabledBorders(Plasma::FrameSvg::AllBorders);
qreal left, top, right, bottom;
m_frame->getMargins(left, top, right, bottom);
qreal width = form->size().width() + left + right;
qreal height = form->size().height() + top + bottom;
m_frame->resizeFrame(QSizeF(width, height));
Plasma::WindowEffects::enableBlurBehind(winId(), true, m_frame->mask());
Plasma::WindowEffects::overrideShadow(winId(), true);
form->setPos(left, top);
scene->setSceneRect(QRectF(QPointF(0, 0), QSizeF(width, height)));
setScene(scene);
// setup the timer
m_delayedShowTimer->setSingleShot(true);
m_delayedShowTimer->setInterval(500);
connect(m_delayedShowTimer, SIGNAL(timeout()), SLOT(show()));
}
void CloseWindowView::windowInputMouseEvent(QMouseEvent* e)
{
if (m_delayedShowTimer->isActive())
return;
if (e->type() == QEvent::MouseMove) {
mouseMoveEvent(e);
} else if (e->type() == QEvent::MouseButtonPress) {
mousePressEvent(e);
} else if (e->type() == QEvent::MouseButtonDblClick) {
mouseDoubleClickEvent(e);
} else if (e->type() == QEvent::MouseButtonRelease) {
mouseReleaseEvent(e);
}
}
void CloseWindowView::drawBackground(QPainter* painter, const QRectF& rect)
{
Q_UNUSED(rect)
painter->setRenderHint(QPainter::Antialiasing);
m_frame->paintFrame(painter);
}
void CloseWindowView::hide()
{
m_delayedShowTimer->stop();
QWidget::hide();
}
void CloseWindowView::delayedShow()
{
if (isVisible() || m_delayedShowTimer->isActive())
return;
m_delayedShowTimer->start();
}
} // namespace
#include "presentwindows.moc"