kwin/scripting/scriptedeffect.h
Thomas Lübking 060f3e9403 Remove AnimationData wrapper around metadata.
Instead allow to set metadata directly in animation
objects

REVIEW: 122679
2015-04-07 23:59:18 +02:00

118 lines
4.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTEDEFFECT_H
#define KWIN_SCRIPTEDEFFECT_H
#include <kwinanimationeffect.h>
#include <KService>
class KConfigLoader;
class QScriptEngine;
class QScriptValue;
namespace KWin
{
class ScriptedEffect : public KWin::AnimationEffect
{
Q_OBJECT
Q_ENUMS(DataRole)
Q_ENUMS(Qt::Axis)
Q_ENUMS(Anchor)
Q_ENUMS(MetaType)
public:
// copied from kwineffects.h
enum DataRole {
// Grab roles are used to force all other animations to ignore the window.
// The value of the data is set to the Effect's `this` value.
WindowAddedGrabRole = 1,
WindowClosedGrabRole,
WindowMinimizedGrabRole,
WindowUnminimizedGrabRole,
WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
WindowBlurBehindRole, ///< For single windows to blur behind
WindowForceBackgroundContrastRole, ///< For fullscreen effects to enforce the background contrast,
WindowBackgroundContrastRole, ///< For single windows to enable Background contrast
LanczosCacheRole
};
const QString &scriptFile() const {
return m_scriptFile;
}
virtual void reconfigure(ReconfigureFlags flags);
int requestedEffectChainPosition() const override {
return m_chainPosition;
}
QString activeConfig() const;
void setActiveConfig(const QString &name);
static ScriptedEffect *create(KService::Ptr effect);
static ScriptedEffect *create(const QString &effectName, const QString &pathToScript, int chainPosition);
virtual ~ScriptedEffect();
/**
* Whether another effect has grabbed the @p w with the given @p grabRole.
* @param w The window to check
* @param grabRole The grab role to check
* @returns @c true if another window has grabbed the effect, @c false otherwise
**/
Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
/**
* Reads the value from the configuration data for the given key.
* @param key The key to search for
* @param defaultValue The value to return if the key is not found
* @returns The config value if present
**/
Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant());
void registerShortcut(QAction *a, QScriptValue callback);
const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
return m_shortcutCallbacks;
}
QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
return m_screenEdgeCallbacks;
}
public Q_SLOTS:
quint64 animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, QEasingCurve::Type curve = QEasingCurve::Linear, int delay = 0);
quint64 set(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, QEasingCurve::Type curve = QEasingCurve::Linear, int delay = 0);
bool cancel(quint64 animationId) { return AnimationEffect::cancel(animationId); }
virtual bool borderActivated(ElectricBorder border);
Q_SIGNALS:
/**
* Signal emitted whenever the effect's config changed.
**/
void configChanged();
private Q_SLOTS:
void signalHandlerException(const QScriptValue &value);
void globalShortcutTriggered();
private:
ScriptedEffect();
bool init(const QString &effectName, const QString &pathToScript);
QScriptEngine *m_engine;
QString m_effectName;
QString m_scriptFile;
QHash<QAction*, QScriptValue> m_shortcutCallbacks;
QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
KConfigLoader *m_config;
int m_chainPosition;
};
}
#endif // KWIN_SCRIPTEDEFFECT_H