kwin/effects/translucency/translucency.cpp
Martin Gräßlin 2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00

218 lines
8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "translucency.h"
#include <kconfiggroup.h>
namespace KWin
{
KWIN_EFFECT(translucency, TranslucencyEffect)
TranslucencyEffect::TranslucencyEffect()
: fadeout(NULL)
, current(NULL)
, previous(NULL)
{
reconfigure(ReconfigureAll);
active = effects->activeWindow();
connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartStopUserMovedResized(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartStopUserMovedResized(KWin::EffectWindow*)));
}
void TranslucencyEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = effects->effectConfig("Translucency");
decoration = conf.readEntry("Decoration", 1.0);
moveresize = conf.readEntry("MoveResize", 0.8);
dialogs = conf.readEntry("Dialogs", 1.0);
inactive = conf.readEntry("Inactive", 1.0);
comboboxpopups = conf.readEntry("ComboboxPopups", 1.0);
menus = conf.readEntry("Menus", 1.0);
individualmenuconfig = conf.readEntry("IndividualMenuConfig", false);
if (individualmenuconfig) {
dropdownmenus = conf.readEntry("DropdownMenus", 1.0);
popupmenus = conf.readEntry("PopupMenus", 1.0);
tornoffmenus = conf.readEntry("TornOffMenus", 1.0);
} else {
dropdownmenus = menus;
popupmenus = menus;
tornoffmenus = menus;
}
moveresize_timeline.setCurveShape(QTimeLine::EaseInOutCurve);
moveresize_timeline.setDuration(animationTime(conf, "Duration", 800));
activeinactive_timeline.setCurveShape(QTimeLine::EaseInOutCurve);
activeinactive_timeline.setDuration(animationTime(conf, "Duration", 800));
// Repaint the screen just in case the user changed the inactive opacity
effects->addRepaintFull();
}
void TranslucencyEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
// We keep track of the windows that was last active so we know
// which one to fade out and which ones to paint as fully inactive
if (w == active && w != current) {
previous = current;
current = w;
}
moveresize_timeline.setCurrentTime(moveresize_timeline.currentTime() + time);
activeinactive_timeline.setCurrentTime(activeinactive_timeline.currentTime() + time);
if (decoration != 1.0 && w->hasDecoration()) {
data.mask |= PAINT_WINDOW_TRANSLUCENT;
// don't clear PAINT_WINDOW_OPAQUE, contents are not affected
data.clip &= w->contentsRect().translated(w->pos()); // decoration cannot clip
}
if (inactive != 1.0 && (isInactive(w) || activeinactive_timeline.currentValue() < 1.0))
data.setTranslucent();
else if (moveresize != 1.0 && (w->isUserMove() || w->isUserResize() || w == fadeout)) {
data.setTranslucent();
}
else if (dialogs != 1.0 && w->isDialog()) {
data.setTranslucent();
}
else if ((dropdownmenus != 1.0 && w->isDropdownMenu())
|| (popupmenus != 1.0 && w->isPopupMenu())
|| (tornoffmenus != 1.0 && w->isMenu())
|| (comboboxpopups != 1.0 && w->isComboBox())) {
data.setTranslucent();
}
effects->prePaintWindow(w, data, time);
}
void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (w->isDesktop() || w->isDock()) {
effects->paintWindow(w, mask, region, data);
return;
}
// Handling active and inactive windows
if (inactive != 1.0 && isInactive(w)) {
data.opacity *= inactive;
if (w == previous) {
data.opacity *= (inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.currentValue())));
if (activeinactive_timeline.currentValue() < 1.0)
w->addRepaintFull();
else
previous = NULL;
}
} else {
// Fading in
if (!isInactive(w) && !w->isDesktop()) {
data.opacity *= (inactive + ((1.0 - inactive) * activeinactive_timeline.currentValue()));
if (activeinactive_timeline.currentValue() < 1.0)
w->addRepaintFull();
}
// decoration and dialogs
if (decoration != 1.0 && w->hasDecoration())
data.decoration_opacity *= decoration;
if (dialogs != 1.0 && w->isDialog())
data.opacity *= dialogs;
// Handling moving and resizing
if (moveresize != 1.0 && !w->isDesktop() && !w->isDock()) {
double progress = moveresize_timeline.currentValue();
if (w->isUserMove() || w->isUserResize()) {
// Fading to translucent
data.opacity *= (moveresize + ((1.0 - moveresize) * (1.0 - progress)));
if (progress < 1.0 && progress > 0.0) {
w->addRepaintFull();
fadeout = w;
}
} else {
// Fading back to more opaque
if (w == fadeout && !w->isUserMove() && !w->isUserResize()) {
data.opacity *= (moveresize + ((1.0 - moveresize) * (progress)));
if (progress == 1.0 || progress == 0.0)
fadeout = NULL;
else
w->addRepaintFull();
}
}
}
// Menus and combos
if (dropdownmenus != 1.0 && w->isDropdownMenu())
data.opacity *= dropdownmenus;
if (popupmenus != 1.0 && w->isPopupMenu())
data.opacity *= popupmenus;
if (tornoffmenus != 1.0 && w->isMenu())
data.opacity *= tornoffmenus;
if (comboboxpopups != 1.0 && w->isComboBox())
data.opacity *= comboboxpopups;
}
effects->paintWindow(w, mask, region, data);
}
bool TranslucencyEffect::isInactive(const EffectWindow* w) const
{
if (active == w || w->isDock() || !w->isManaged())
return false;
if (NULL != active && NULL != active->group())
if (active->group() == w->group())
return false;
if (!w->isNormalWindow() && !w->isDialog() && !w->isDock())
return false;
return true;
}
void TranslucencyEffect::slotWindowStartStopUserMovedResized(EffectWindow* w)
{
if (moveresize != 1.0) {
moveresize_timeline.setCurrentTime(0);
w->addRepaintFull();
}
}
void TranslucencyEffect::slotWindowActivated(EffectWindow* w)
{
if (inactive != 1.0) {
activeinactive_timeline.setCurrentTime(0);
if (NULL != active && active != w) {
if ((NULL == w || w->group() != active->group()) &&
NULL != active->group()) {
// Active group has changed. so repaint old group
foreach (EffectWindow * tmp, active->group()->members())
tmp->addRepaintFull();
} else
active->addRepaintFull();
}
if (NULL != w) {
if (NULL != w->group()) {
// Repaint windows in new group
foreach (EffectWindow * tmp, w->group()->members())
tmp->addRepaintFull();
} else
w->addRepaintFull();
}
}
active = w;
}
} // namespace