07685da24e
The effect did not check whether the ShaderManager is valid causing a null pointer access when trying to use the shader. Additionally this change moves the Shader init into the close window slot as close window referrenced windows without checking whether the effect would work. If the effect would not work each closed window would be referrenced without any chance to being unreffed again as this code is in a block checking whether the effect is valid. BUG: 291390 FIXED-IN: 4.8.0 |
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data | ||
CMakeLists.txt | ||
explosion.cpp | ||
explosion.desktop | ||
explosion.h |