3a9d7a6e9d
Summary: Away from KWayland::Server and KF5WaylandServer. Test Plan: Builds, ran nested session Reviewers: #kwin, #plasma, #frameworks, davidedmundson, zzag Reviewed By: #kwin, #plasma, davidedmundson, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D29278
186 lines
6.5 KiB
C++
186 lines
6.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwin_wayland_test.h"
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#include "platform.h"
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#include "abstract_client.h"
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#include "cursor.h"
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#include "deleted.h"
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#include "screenedge.h"
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#include "screens.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include <kwineffects.h>
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#include <KWayland/Client/connection_thread.h>
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#include <KWayland/Client/compositor.h>
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#include <KWayland/Client/event_queue.h>
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#include <KWayland/Client/registry.h>
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#include <KWayland/Client/pointer.h>
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#include <KWayland/Client/seat.h>
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#include <KWayland/Client/shm_pool.h>
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#include <KWayland/Client/surface.h>
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#include <KWaylandServer/seat_interface.h>
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namespace KWin
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{
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_input_stacking_order-0");
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class InputStackingOrderTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testPointerFocusUpdatesOnStackingOrderChange_data();
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void testPointerFocusUpdatesOnStackingOrderChange();
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private:
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void render(KWayland::Client::Surface *surface);
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};
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void InputStackingOrderTest::initTestCase()
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{
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qRegisterMetaType<KWin::AbstractClient*>();
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qRegisterMetaType<KWin::Deleted*>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
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QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
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kwinApp()->start();
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QVERIFY(workspaceCreatedSpy.wait());
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QCOMPARE(screens()->count(), 2);
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QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024));
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QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024));
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setenv("QT_QPA_PLATFORM", "wayland", true);
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waylandServer()->initWorkspace();
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}
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void InputStackingOrderTest::init()
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{
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using namespace KWayland::Client;
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QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Seat));
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QVERIFY(Test::waitForWaylandPointer());
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screens()->setCurrent(0);
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Cursors::self()->mouse()->setPos(QPoint(640, 512));
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}
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void InputStackingOrderTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void InputStackingOrderTest::render(KWayland::Client::Surface *surface)
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{
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Test::render(surface, QSize(100, 50), Qt::blue);
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Test::flushWaylandConnection();
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}
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void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange_data()
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{
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QTest::addColumn<Test::XdgShellSurfaceType>("type");
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QTest::newRow("xdgWmBase") << Test::XdgShellSurfaceType::XdgShellStable;
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}
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void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange()
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{
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// this test creates two windows which overlap
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// the pointer is in the overlapping area which means the top most window has focus
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// as soon as the top most window gets lowered the window should lose focus and the
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// other window should gain focus without a mouse event in between
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using namespace KWayland::Client;
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// create pointer and signal spy for enter and leave signals
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auto pointer = Test::waylandSeat()->createPointer(Test::waylandSeat());
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QVERIFY(pointer);
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QVERIFY(pointer->isValid());
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QSignalSpy enteredSpy(pointer, &Pointer::entered);
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QVERIFY(enteredSpy.isValid());
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QSignalSpy leftSpy(pointer, &Pointer::left);
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QVERIFY(leftSpy.isValid());
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// now create the two windows and make them overlap
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QSignalSpy clientAddedSpy(waylandServer(), &WaylandServer::shellClientAdded);
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QVERIFY(clientAddedSpy.isValid());
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Surface *surface1 = Test::createSurface(Test::waylandCompositor());
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QVERIFY(surface1);
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QFETCH(Test::XdgShellSurfaceType, type);
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XdgShellSurface *shellSurface1 = Test::createXdgShellSurface(type, surface1, surface1);
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QVERIFY(shellSurface1);
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render(surface1);
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QVERIFY(clientAddedSpy.wait());
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AbstractClient *window1 = workspace()->activeClient();
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QVERIFY(window1);
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Surface *surface2 = Test::createSurface(Test::waylandCompositor());
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QVERIFY(surface2);
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XdgShellSurface *shellSurface2 = Test::createXdgShellSurface(type, surface2, surface2);
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QVERIFY(shellSurface2);
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render(surface2);
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QVERIFY(clientAddedSpy.wait());
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AbstractClient *window2 = workspace()->activeClient();
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QVERIFY(window2);
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QVERIFY(window1 != window2);
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// now make windows overlap
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window2->move(window1->pos());
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QCOMPARE(window1->frameGeometry(), window2->frameGeometry());
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// enter
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kwinApp()->platform()->pointerMotion(QPointF(25, 25), 1);
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 1);
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// window 2 should have focus
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QCOMPARE(pointer->enteredSurface(), surface2);
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// also on the server
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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// raise window 1 above window 2
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QVERIFY(leftSpy.isEmpty());
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workspace()->raiseClient(window1);
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// should send leave to window2
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QVERIFY(leftSpy.wait());
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QCOMPARE(leftSpy.count(), 1);
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// and an enter to window1
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QCOMPARE(enteredSpy.count(), 2);
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QCOMPARE(pointer->enteredSurface(), surface1);
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window1->surface());
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// let's destroy window1, that should pass focus to window2 again
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QSignalSpy windowClosedSpy(window1, &Toplevel::windowClosed);
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QVERIFY(windowClosedSpy.isValid());
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surface1->deleteLater();
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QVERIFY(windowClosedSpy.wait());
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 3);
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QCOMPARE(pointer->enteredSurface(), surface2);
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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}
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}
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WAYLANDTEST_MAIN(KWin::InputStackingOrderTest)
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#include "input_stacking_order.moc"
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