kwin/effects.h
Martin Gräßlin 0795ae89ac EffectsHandler emits signal on windowActivated
EffectsHandlerImpl connects to the Workspace signal clientActivated.
The emitting of the signal is slightly moved from before the activation logic
to after the activation logic. This might change behavior in the scripting
component, but the previous code looked wrong.
2011-02-27 10:05:04 +01:00

450 lines
15 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EFFECTSIMPL_H
#define KWIN_EFFECTSIMPL_H
#include "kwineffects.h"
#include "scene.h"
#include <QStack>
#include <QHash>
#include <Plasma/FrameSvg>
class KService;
namespace KWin
{
class Client;
class Unmanaged;
class EffectsHandlerImpl : public EffectsHandler
{
Q_OBJECT
public:
EffectsHandlerImpl(CompositingType type);
virtual ~EffectsHandlerImpl();
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual void paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity);
bool provides(Effect::Feature ef);
virtual void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void buildQuads(EffectWindow* w, WindowQuadList& quadList);
virtual void activateWindow(EffectWindow* c);
virtual EffectWindow* activeWindow() const;
virtual void moveWindow(EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0);
virtual void windowToDesktop(EffectWindow* w, int desktop);
virtual void windowToScreen(EffectWindow* w, int screen);
virtual void setShowingDesktop(bool showing);
virtual int currentDesktop() const;
virtual int numberOfDesktops() const;
virtual void setCurrentDesktop(int desktop);
virtual void setNumberOfDesktops(int desktops);
virtual QSize desktopGridSize() const;
virtual int desktopGridWidth() const;
virtual int desktopGridHeight() const;
virtual int workspaceWidth() const;
virtual int workspaceHeight() const;
virtual int desktopAtCoords(QPoint coords) const;
virtual QPoint desktopGridCoords(int id) const;
virtual QPoint desktopCoords(int id) const;
virtual int desktopAbove(int desktop = 0, bool wrap = true) const;
virtual int desktopToRight(int desktop = 0, bool wrap = true) const;
virtual int desktopBelow(int desktop = 0, bool wrap = true) const;
virtual int desktopToLeft(int desktop = 0, bool wrap = true) const;
virtual bool isDesktopLayoutDynamic() const;
virtual int addDesktop(QPoint coords);
virtual void deleteDesktop(int id);
virtual QString desktopName(int desktop) const;
virtual bool optionRollOverDesktops() const;
virtual int displayWidth() const;
virtual int displayHeight() const;
virtual QPoint cursorPos() const;
virtual bool grabKeyboard(Effect* effect);
virtual void ungrabKeyboard();
virtual void* getProxy(QString name);
virtual void startMousePolling();
virtual void stopMousePolling();
virtual EffectWindow* findWindow(WId id) const;
virtual EffectWindowList stackingOrder() const;
virtual void setElevatedWindow(EffectWindow* w, bool set);
virtual void setTabBoxWindow(EffectWindow*);
virtual void setTabBoxDesktop(int);
virtual EffectWindowList currentTabBoxWindowList() const;
virtual void refTabBox();
virtual void unrefTabBox();
virtual void closeTabBox();
virtual QList< int > currentTabBoxDesktopList() const;
virtual int currentTabBoxDesktop() const;
virtual EffectWindow* currentTabBoxWindow() const;
virtual void setActiveFullScreenEffect(Effect* e);
virtual Effect* activeFullScreenEffect() const;
virtual void pushRenderTarget(GLRenderTarget* target);
virtual GLRenderTarget* popRenderTarget();
virtual bool isRenderTargetBound();
virtual void addRepaintFull();
virtual void addRepaint(const QRect& r);
virtual void addRepaint(const QRegion& r);
virtual void addRepaint(int x, int y, int w, int h);
virtual int activeScreen() const;
virtual int numScreens() const;
virtual int screenNumber(const QPoint& pos) const;
virtual QRect clientArea(clientAreaOption, int screen, int desktop) const;
virtual QRect clientArea(clientAreaOption, const EffectWindow* c) const;
virtual QRect clientArea(clientAreaOption, const QPoint& p, int desktop) const;
virtual double animationTimeFactor() const;
virtual WindowQuadType newWindowQuadType();
virtual Window createInputWindow(Effect* e, int x, int y, int w, int h, const QCursor& cursor);
using EffectsHandler::createInputWindow;
virtual void destroyInputWindow(Window w);
virtual bool checkInputWindowEvent(XEvent* e);
virtual void checkInputWindowStacking();
virtual void checkElectricBorder(const QPoint &pos, Time time);
virtual void reserveElectricBorder(ElectricBorder border);
virtual void unreserveElectricBorder(ElectricBorder border);
virtual void reserveElectricBorderSwitching(bool reserve);
virtual unsigned long xrenderBufferPicture();
virtual void reconfigure();
virtual void registerPropertyType(long atom, bool reg);
virtual QByteArray readRootProperty(long atom, long type, int format) const;
virtual void deleteRootProperty(long atom) const;
virtual bool hasDecorationShadows() const;
virtual bool decorationsHaveAlpha() const;
virtual bool decorationSupportsBlurBehind() const;
virtual EffectFrame* effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const;
// internal (used by kwin core or compositing code)
void startPaint();
void windowUserMovedResized(EffectWindow* c, bool first, bool last);
void windowMoveResizeGeometryUpdate(EffectWindow* c, const QRect& geometry);
void windowOpacityChanged(EffectWindow* c, double old_opacity);
void windowDeleted(EffectWindow* c);
void windowMinimized(EffectWindow* c);
void windowUnminimized(EffectWindow* c);
void clientGroupItemSwitched(EffectWindow* from, EffectWindow* to);
void clientGroupItemAdded(EffectWindow* from, EffectWindow* to);
void clientGroupItemRemoved(EffectWindow* c, EffectWindow* group);
void windowDamaged(EffectWindow* w, const QRect& r);
void windowGeometryShapeChanged(EffectWindow* w, const QRect& old);
void tabBoxAdded(int mode);
void tabBoxClosed();
void tabBoxUpdated();
void tabBoxKeyEvent(QKeyEvent* event);
bool borderActivated(ElectricBorder border);
void mouseChanged(const QPoint& pos, const QPoint& oldpos,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
void grabbedKeyboardEvent(QKeyEvent* e);
bool hasKeyboardGrab() const;
void propertyNotify(EffectWindow* c, long atom);
void numberDesktopsChanged(int old);
bool loadEffect(const QString& name);
void toggleEffect(const QString& name);
void unloadEffect(const QString& name);
void reconfigureEffect(const QString& name);
bool isEffectLoaded(const QString& name);
QStringList loadedEffects() const;
QStringList listOfEffects() const;
QList<EffectWindow*> elevatedWindows() const;
protected Q_SLOTS:
void slotDesktopChanged(int old);
void slotClientAdded(KWin::Client *c);
void slotUnmanagedAdded(KWin::Unmanaged *u);
void slotClientClosed(KWin::Client *c);
void slotUnmanagedClosed(KWin::Unmanaged *u);
void slotClientActivated(KWin::Client *c);
protected:
KLibrary* findEffectLibrary(KService* service);
void effectsChanged();
Effect* keyboard_grab_effect;
QStack<GLRenderTarget*> render_targets;
Effect* fullscreen_effect;
QList<EffectWindow*> elevated_windows;
QMultiMap< int, EffectPair > effect_order;
QHash< long, int > registered_atoms;
int next_window_quad_type;
int mouse_poll_ref_count;
int current_paint_effectframe;
};
class EffectWindowImpl : public EffectWindow
{
public:
EffectWindowImpl();
virtual ~EffectWindowImpl();
virtual void enablePainting(int reason);
virtual void disablePainting(int reason);
virtual bool isPaintingEnabled();
virtual void addRepaint(const QRect& r);
virtual void addRepaint(int x, int y, int w, int h);
virtual void addRepaintFull();
virtual void refWindow();
virtual void unrefWindow();
virtual bool isDeleted() const;
virtual bool isOnAllDesktops() const;
virtual int desktop() const; // prefer isOnXXX()
virtual bool isMinimized() const;
virtual double opacity() const;
virtual bool hasAlpha() const;
virtual QString caption() const;
virtual QPixmap icon() const;
virtual QString windowClass() const;
virtual QString windowRole() const;
virtual const EffectWindowGroup* group() const;
virtual int x() const;
virtual int y() const;
virtual int width() const;
virtual int height() const;
virtual QRect geometry() const;
virtual QRegion shape() const;
virtual int screen() const;
virtual bool hasOwnShape() const;
virtual QPoint pos() const;
virtual QSize size() const;
virtual QRect rect() const;
virtual bool isMovable() const;
virtual bool isMovableAcrossScreens() const;
virtual bool isUserMove() const;
virtual bool isUserResize() const;
virtual QRect iconGeometry() const;
virtual QRect contentsRect() const;
virtual QRect decorationInnerRect() const;
virtual QByteArray readProperty(long atom, long type, int format) const;
virtual void deleteProperty(long atom) const;
virtual bool isDesktop() const;
virtual bool isDock() const;
virtual bool isToolbar() const;
virtual bool isTopMenu() const;
virtual bool isMenu() const;
virtual bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
virtual bool isSpecialWindow() const;
virtual bool isDialog() const;
virtual bool isSplash() const;
virtual bool isUtility() const;
virtual bool isDropdownMenu() const;
virtual bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
virtual bool isTooltip() const;
virtual bool isNotification() const;
virtual bool isComboBox() const;
virtual bool isDNDIcon() const;
virtual bool isManaged() const; // managed or override-redirect
virtual bool acceptsFocus() const;
virtual bool keepAbove() const;
virtual bool isModal() const;
virtual EffectWindow* findModal();
virtual EffectWindowList mainWindows() const;
virtual bool isSkipSwitcher() const;
virtual WindowQuadList buildQuads(bool force = false) const;
virtual void minimize() const;
virtual void unminimize() const;
virtual void closeWindow() const;
virtual bool visibleInClientGroup() const;
const Toplevel* window() const;
Toplevel* window();
void setWindow(Toplevel* w); // internal
void setSceneWindow(Scene::Window* w); // internal
const Scene::Window* sceneWindow() const; // internal
Scene::Window* sceneWindow(); // internal
void setData(int role, const QVariant &data);
QVariant data(int role) const;
private:
Toplevel* toplevel;
Scene::Window* sw; // This one is used only during paint pass.
QHash<int, QVariant> dataMap;
};
class EffectWindowGroupImpl
: public EffectWindowGroup
{
public:
EffectWindowGroupImpl(Group* g);
virtual EffectWindowList members() const;
private:
Group* group;
};
class EffectFrameImpl
: public QObject, public EffectFrame
{
Q_OBJECT
public:
explicit EffectFrameImpl(EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint(-1, -1),
Qt::Alignment alignment = Qt::AlignCenter);
virtual ~EffectFrameImpl();
virtual void free();
virtual void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0);
virtual Qt::Alignment alignment() const;
virtual void setAlignment(Qt::Alignment alignment);
virtual const QFont& font() const;
virtual void setFont(const QFont& font);
virtual const QRect& geometry() const;
virtual void setGeometry(const QRect& geometry, bool force = false);
virtual const QPixmap& icon() const;
virtual void setIcon(const QPixmap& icon);
virtual const QSize& iconSize() const;
virtual void setIconSize(const QSize& size);
virtual void setPosition(const QPoint& point);
virtual const QString& text() const;
virtual void setText(const QString& text);
EffectFrameStyle style() const {
return m_style;
};
Plasma::FrameSvg& frame() {
return m_frame;
}
bool isStatic() const {
return m_static;
};
void finalRender(QRegion region, double opacity, double frameOpacity) const;
virtual void setShader(GLShader* shader) {
m_shader = shader;
}
virtual GLShader* shader() const {
return m_shader;
}
virtual void setSelection(const QRect& selection);
const QRect& selection() const {
return m_selectionGeometry;
}
Plasma::FrameSvg& selectionFrame() {
return m_selection;
}
/**
* The foreground text color as specified by the default Plasma theme.
*/
static QColor styledTextColor();
private Q_SLOTS:
void plasmaThemeChanged();
private:
Q_DISABLE_COPY(EffectFrameImpl) // As we need to use Qt slots we cannot copy this class
void align(QRect &geometry); // positions geometry around m_point respecting m_alignment
void autoResize(); // Auto-resize if not a static size
EffectFrameStyle m_style;
Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames
Plasma::FrameSvg m_selection;
// Position
bool m_static;
QPoint m_point;
Qt::Alignment m_alignment;
QRect m_geometry;
// Contents
QString m_text;
QFont m_font;
QPixmap m_icon;
QSize m_iconSize;
QRect m_selectionGeometry;
Scene::EffectFrame* m_sceneFrame;
GLShader* m_shader;
};
inline
QList<EffectWindow*> EffectsHandlerImpl::elevatedWindows() const
{
return elevated_windows;
}
inline
EffectWindowGroupImpl::EffectWindowGroupImpl(Group* g)
: group(g)
{
}
EffectWindow* effectWindow(Toplevel* w);
EffectWindow* effectWindow(Scene::Window* w);
inline
const Scene::Window* EffectWindowImpl::sceneWindow() const
{
return sw;
}
inline
Scene::Window* EffectWindowImpl::sceneWindow()
{
return sw;
}
inline
const Toplevel* EffectWindowImpl::window() const
{
return toplevel;
}
inline
Toplevel* EffectWindowImpl::window()
{
return toplevel;
}
} // namespace
#endif