0795ae89ac
EffectsHandlerImpl connects to the Workspace signal clientActivated. The emitting of the signal is slightly moved from before the activation logic to after the activation logic. This might change behavior in the scripting component, but the previous code looked wrong.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_DIALOGPARENT_H
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#define KWIN_DIALOGPARENT_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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/**
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* An effect which changes saturation and brighness of windows which have
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* active modal dialogs.
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* This should make the dialog seem more important and emphasize that the
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* window is inactive until the dialog is closed.
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**/
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class DialogParentEffect
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: public Effect
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{
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Q_OBJECT
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public:
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DialogParentEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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public Q_SLOTS:
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void slotWindowClosed(EffectWindow *c);
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void slotWindowActivated(EffectWindow *c);
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protected:
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bool hasModalWindow(EffectWindow* t);
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private:
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// The progress of the fading.
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QHash<EffectWindow*, double> effectStrength;
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double changeTime;
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};
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} // namespace
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#endif
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