kwin/effects/diminactive/diminactive.h
Martin Gräßlin 0795ae89ac EffectsHandler emits signal on windowActivated
EffectsHandlerImpl connects to the Workspace signal clientActivated.
The emitting of the signal is slightly moved from before the activation logic
to after the activation logic. This might change behavior in the scripting
component, but the previous code looked wrong.
2011-02-27 10:05:04 +01:00

61 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DIMINACTIVE_H
#define KWIN_DIMINACTIVE_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
class DimInactiveEffect
: public Effect
{
Q_OBJECT
public:
DimInactiveEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void windowDeleted(EffectWindow* w);
public Q_SLOTS:
void slotWindowActivated(EffectWindow* c);
private:
bool dimWindow(const EffectWindow* w) const;
TimeLine timeline;
EffectWindow* active;
EffectWindow* previousActive;
TimeLine previousActiveTimeline;
int dim_strength; // reduce saturation and brightness by this percentage
bool dim_panels; // do/don't dim also all panels
bool dim_desktop; // do/don't dim the desktop
bool dim_keepabove; // do/don't dim keep-above windows
bool dim_by_group; // keep visible all windows from the active window's group or only the active window
};
} // namespace
#endif