kwin/effects/dimscreen/dimscreen.cpp
Martin Gräßlin 0795ae89ac EffectsHandler emits signal on windowActivated
EffectsHandlerImpl connects to the Workspace signal clientActivated.
The emitting of the signal is slightly moved from before the activation logic
to after the activation logic. This might change behavior in the scripting
component, but the previous code looked wrong.
2011-02-27 10:05:04 +01:00

111 lines
3.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "dimscreen.h"
#include <kwinglutils.h>
namespace KWin
{
KWIN_EFFECT(dimscreen, DimScreenEffect)
DimScreenEffect::DimScreenEffect()
: mActivated(false)
, activateAnimation(false)
, deactivateAnimation(false)
{
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowActivated(EffectWindow*)), this, SLOT(slotWindowActivated(EffectWindow*)));
}
DimScreenEffect::~DimScreenEffect()
{
}
void DimScreenEffect::reconfigure(ReconfigureFlags)
{
timeline.setDuration(animationTime(250));
}
void DimScreenEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (mActivated && activateAnimation && !effects->activeFullScreenEffect())
timeline.addTime(time);
if (mActivated && deactivateAnimation)
timeline.removeTime(time);
if (mActivated && effects->activeFullScreenEffect())
timeline.removeTime(time);
if (mActivated && !activateAnimation && !deactivateAnimation && !effects->activeFullScreenEffect() && timeline.value() != 1.0)
timeline.addTime(time);
effects->prePaintScreen(data, time);
}
void DimScreenEffect::postPaintScreen()
{
if (mActivated) {
if (activateAnimation && timeline.value() == 1.0) {
activateAnimation = false;
effects->addRepaintFull();
}
if (deactivateAnimation && timeline.value() == 0.0) {
deactivateAnimation = false;
mActivated = false;
effects->addRepaintFull();
}
// still animating
if (timeline.value() > 0.0 && timeline.value() < 1.0)
effects->addRepaintFull();
}
effects->postPaintScreen();
}
void DimScreenEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if (mActivated && (w != window) && w->isManaged()) {
data.brightness *= (1.0 - 0.33 * timeline.value());
data.saturation *= (1.0 - 0.33 * timeline.value());
}
effects->paintWindow(w, mask, region, data);
}
void DimScreenEffect::slotWindowActivated(EffectWindow *w)
{
if (!w) return;
QStringList check;
check << "kdesu kdesu";
check << "kdesudo kdesudo";
check << "polkit-kde-manager polkit-kde-manager";
check << "polkit-kde-authentication-agent-1 polkit-kde-authentication-agent-1";
check << "pinentry pinentry";
if (check.contains(w->windowClass())) {
mActivated = true;
activateAnimation = true;
deactivateAnimation = false;
window = w;
effects->addRepaintFull();
} else {
if (mActivated) {
activateAnimation = false;
deactivateAnimation = true;
effects->addRepaintFull();
}
}
}
} // namespace