kwin/effects/dimscreen/dimscreen.h
Martin Gräßlin 0795ae89ac EffectsHandler emits signal on windowActivated
EffectsHandlerImpl connects to the Workspace signal clientActivated.
The emitting of the signal is slightly moved from before the activation logic
to after the activation logic. This might change behavior in the scripting
component, but the previous code looked wrong.
2011-02-27 10:05:04 +01:00

55 lines
1.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DIMSCREEN_H
#define KWIN_DIMSCREEN_H
#include <kwineffects.h>
namespace KWin
{
class DimScreenEffect
: public Effect
{
Q_OBJECT
public:
DimScreenEffect();
~DimScreenEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data);
public Q_SLOTS:
void slotWindowActivated(EffectWindow *w);
private:
bool mActivated;
bool activateAnimation;
bool deactivateAnimation;
TimeLine timeline;
EffectWindow* window;
};
} // namespace
#endif