0b85768ec5
Client and Unmanaged use a signal to notify that they are about to be closed. The EffectsHandlerImpl is connected to those signals and emits the appropriate windowClosed signal to which the effects are connected.
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EXPLOSIONEFFECT_H
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#define KWIN_EXPLOSIONEFFECT_H
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// Include with base class for effects.
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#include <kwineffects.h>
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#include <QMap>
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namespace KWin
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{
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class GLShader;
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class GLTexture;
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/**
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* Makes windows explode into small pieces when they're closed
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**/
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class ExplosionEffect
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: public Effect
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{
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Q_OBJECT
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public:
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ExplosionEffect();
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~ExplosionEffect();
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintScreen();
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virtual void windowDeleted(EffectWindow* c);
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static bool supported();
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public Q_SLOTS:
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void slotWindowClosed(EffectWindow *c);
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protected:
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bool loadData();
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private:
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GLShader* mShader;
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GLTexture* mStartOffsetTex;
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GLTexture* mEndOffsetTex;
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QMap< const EffectWindow*, double > mWindows;
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int mActiveAnimations;
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bool mValid;
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bool mInited;
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};
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} // namespace
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#endif
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